What do you like about Hearthstone?

I like that it’s better than real cards, were you don’t have to worry about damaging your cards or losing them. And trading in your cards that you don’t want for dust. I hard a very hard time selling my “Yugi-Oh!” cards, and it’s easier to sell your commons and higher rarity cards, for a reasonable amount of dust.

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Probably one of the best posts i ve seen today.

  • I m enjoying midrange controll metas. I play minions, you play minions we also play a few spells and an interesting match takes place. (btw this is how Hs started)

  • I m also enjoying controll decks in general that produce late game high values but not the ones that play with absolutely 0 minions.

I hate:

  • Combo decks
  • Extreme aggro decks

Aside from the in game styles i started playing Hs cause it was a cheap game to play with and 3 of my friends were playing it. Speaking of today im the last one standing… my friends left cause they liked standard but they couldnt follow the cost. I stayed cause i played wild but still…uhmmm

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Its all about the memes, no point playing for anything other than fun. I WILL get Majordomo Rogue to OTK before Decembers set if it kills me, and it probably will, many times, 'cos the decks stupid as hell.

My personal opinion is that it’s a fantastic and fun game that leaves free to play players flapping in the wind. 1 daily. 2 casual and ranked modes. Neither of which give any kind of decent reward. You get 1 reward a month from ranked and it’s garbage. Arena is absolute rng nonsense. Admittedly the arena rewards are pretty good but good luck winning. Tavern brawl gives us 1 pack a week, it’s usually a classic pack, and the brawl is usually garbage. My opinion of coarse.

So we’re looking at 1 daily a day. 6 total “modes”. Garbage arena you have to pay to enter. 1 free classic pack a week. 10 gold per 3 wins. If this doesn’t scream play to win I don’t know what does.

I feel similarly about Hearthstone. I kinda wish that the devs would move away from OTK enablers, infinite-value cards and mana-cheating mechanics, and create a more open-ended set with cards that leave more room for the players to explore and experiment, instead of laying out a clearly-defined archetype to be the new flavor of the month. It’s always fun for me when a new archetype is discovered midway through the expansion, just by someone thinking outside the box.

The problem with Hero cards like Dr. Boom or Hagatha is that they’re auto-includes if you want to play Control, and that greatly restricts the number of viable slow decks you can create. No Control Paladin, no Control Warlock, no Control Mage, no Control Priest. You can’t fight infinite value with limited value. So everyone except Warriors and Shamans have to rely on some sort of finisher or mana-cheating mechanic if they want to win the long game. It wasn’t fun when Jade Idol created infinite value in Gadgetzan, and it sure isn’t fun now.

And, of course, OTK decks are a similar issue; you can’t win the long game unless you have armor gain or combo disruption. And they’re almost totally uninteractive, by design. In the words of the Hearthstone team themselves:

“Leeroy Jenkins created a strategy that revolved around trying to defeat your opponent in one turn without requiring any cards on the board. Fighting for board control and battles between minions make an overall game of Hearthstone more fun and compelling, but taking 20+ damage in one turn is not particularly fun or interactive.”

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