What Beats Handlock

In my last match, I lost to a QR. It as a good game, until their hero killled my board (had 9 cards in-hand), and proceeded to play highly buffed and stealth minions that I simply could not interact with. And so I was ultimately OTKed. I managed not to draw a single Raise Dead, nor many other removal cards that might have helped me to remove and heal. Surely, I misplayed. I don’t play QR enough as Handlock to know the best way to go about things against them. Time will tell and in time, I will learn.

As an aside, I would not call 54% “quit favored.” Tha’ts very close to 50/50. Not to S on your point. You’re right, there’s a disadvantage here, but only very slightly. And in this case, my draw was very mediocre, sadly. But, I’m not one to blame RNG (typically), surely I made detrimental mistakes. In short, this loss was on me, probably.

Quest Rogue is not favoured vs Quest Lock what so ever. Raise dead outvalues the removal by a large margin while the healing outvalues all the Quest Rogue threats.

Did you mean Handlock, instead of Quest Lock? In 660 games in legend, Secret Thief Rogue is horendous versus Handlock. Alas, due to lack of popularity here, I cannot seem to find the stats for the match up in Handock versus Quse Rogue.

[Edit: Note, this is absolutely not to say you are wrong. This is only to say that the deck is uncommonly used currently for it to appear on the matchup mages for Handlock.]

As an aside, if anyone has access to the stats I am missing, I cannot repay you enough for helping to clarify these stats, to better help fully display all possiblt stats – it’s rather important.

vs meta report has them for “all ranks” but neither deck is particularly skill intensive i think, so it should be more or less about that level throughout the ranks. That’s where my “54%” came from. My own personal stats I’m actually quite worse with like 42% on teh rogue, so 58% for the warlock there.

same thing goes with the nerfs, both decks were basically unharmed by the nerfs, so the matchup shouldnt have changed.

As for your game yes, 54% means there is a reasonable chance to win depending on the draw (as i said from the rogue pov, if i draw both assasins and manage to keep at least 1 step for them as well) and from your pov (you didnt drew your raise deads and etc to outvalue their removal).

Also, playing into scabbs destroying your board instead of simply bouncing it back to your hand is probably something you only fall for once, afterwards you learn when you develop a massive board to keep space to get those things back instead of losing them^^

Same thing with keeping tiny tamsin for the quest reward turn to kill the stealthed scabbs.

If you lose as Rogue it’s either Double raise dead on big minions or you cant clear a huge board drop. The average game I don’t mind playing that matchup. You have enough reach and tall threats to pressure them if you play your cards right

Like I said. Warlock is favoured. If both play the matchup correctly the warlock should be winning.

While losing any winning streak absolutely sucks, I can only blame bad draw. Without any Raised Deads, I had no ability to summon one or more Flesh Giants nor Anthenron. RNG can be a SoB sometimes. But, it’s an inherent part of game we most all exceot because due to the sheer amount of games played it’s guaranteed to happen. And despite how it might make you feel in the moment (and it’s for so many conspiracies regarding rigging), this RNG is necessarily in the long run – and absolutely so.

I’m finding the big beast hunter package really good at disrupting the higher tier decks. Throwing half of the handlock cards back into their hand really slows them down, and several paladin players seem to forget that freezing trap and its improved form can be up together and trash their libram minion after baiting the first one.

Not quite as good against pirate warrior, but that matchup is also winnable if you get the taunt bear out with the duplicate trap and make a taunt wall.

While the taunt walls provide both defense and offensive; what would you say is the deck’s main win condition? Although I have the deck crafted, I haven’t played it. I’m very happy to see, finally, a non-Face Hunter deck.

Varies. If you get a T4 vanndar out, you can usually just outvalue in the midgame with cheap beasties. Otherwise its either outscaling opponents trying to build to a OTK, or reviving king krush x2.

While the provided WR and favorable statistics versus Handlock; Handlock has been untouched (aside from Touch of the Nathrezim) This topic is the best possible statistics one can provide at his moment until there are at last 2 more days of data collected. And so for now, and from the experiences shared here by paladins, the nerf to Trogg specifically hasn’t affected the deck as many presumed it would. And so, I decided to leave Libram up there, because after looking through the paladin collection, there are more than enough cards to sufficiently replace Trogg.

1 Like

Man this “let the meta settle” bs again. This meta is not rocket science to predict. Also, if we let the meta settle, as the drones like to repeat constantly, there will most likely be another nerf wave coming in January.

After that we will be back in letting the meta settle mode.

Here’s the thing blizzard screwed up releasing these overpowered quests and they are too stubborn to admit it so enjoy that meta for a couple months

2 Likes