We need powerful disruption

Not playing a pipe dream.

I would be playing a pipe dream if i wanted entire prison decks to be a thing.

Even i have a limit.

Also…

How exactly you think it will kill the playerbase?
You really think that people that whine on media stop playing the game?

If they really did stop caring about the game they would not lose time talking about it.

If we get those cards it gonna be exactly like any expansion.
It will be release, there gonna be some stuff needing change and we gonna move on.

You know what? I’m in. Print Smokestack and Winter Orb in the next expansion, Blizzard. I will not take no for an answer. Also make them hit mana crystals.

The issue as I see it is in the game’s design. We have virtually no way to interact with our opponents, aside from secrets which are only run by suboptimal players. If disruption were to be added in the way you propose, players would lose their minds.

Unless the basic design of Hearthstone is revamped to allow counters for disruption, this would be Hell, IMO.

That’s true but I think there’s a sweet spot. People use the Rastakhan as an excuse for the need to powercreep, but many cards from the set were clearly unplayable from the moment they were announced (like Hir’eek and Gonk). Then they went overboard with Scholomance and UiS. FitB and Alterac were in a better power level IMO (with some exceptions like the hero cards).
What I mean is that it’s possible to release new content without leaning too hard into powercreeping, MTG has been doing that for almost 30 years. There was another game I loved called Duelyst that managed to keep sets interesting for a while without printing both OP stuff and pack-fillers. Then bandai namco bought it and the new sets became busted, that’s when I stopped playing.

Players always did lose their minds and the game never did Go down.

In the end people always lose their minds with change and this is why while the actual expansion isn’t bad it also isn’t good.

Not get me wrong. Meta is diverse and we for sure have some fun.

But right now what this game needs is a heavy hitter that gonna change How the game is played.

The sweetspot will never be found unless the “hell gate” is open.

I appreciate the response, but it ignores the issue I pointed out. Disruption is great and all, however, this isn’t Magic that Gathering. There is no way, currently (maybe Okani), for players to interact with disruption. If players could cast a spell during the opponent’s turn, I’d be down with it. But, the fact that disruption is not counterable absolutely destroys suggestions like this.

And if think you’ve seen angry players before, you cannot imagine the uproar. Players would absolutely despise this proposed suggestion.

Sometimes minami suggests features that are antithetical to fun.

I not really ignoring it.

It’s more on the lines of i pointing you expecting that every damm thing done being all pros.

It’s impossible to do that.

We only find a sweetspot if we actually Cross the line to see what the other side is like.

In my opnion we should have an actual expansion running powerful disruption as one of it’s subthemes so we can find that sweetspot.

The pros of doing that :

  1. We for sure gonna find the sweetspot during that time.
  2. It will be a insane change. People like change.
  3. Hearthstone average skill ceiling will rise a little.

Cons:

  1. We gonna have to deal with the largest amount of disruption in the entire standard hearthstone history.

  2. There gonna be a descent amount of resources put on that so it’s a no return decision. Once done it’s done.

We can nerf some cards but we can’t remove everything.

  1. There gonna have to be some effort towards education of the playerbase.

Two questions.

One: Can you give specific examples of the disruption cards you’re suggesting?

Two: How would players be able to counter these disruption cards?

A tech card has to be way over the top to get played. Viper/ooze, skulking geist, armor breaker, and spellbreaker/starfish are some of the most memorable tech cards in all of hearthstone’s history. And whenever players could they would always do everything in their power to avoid putting them in their decks. The problem with tech cards is that they’re extremely good at doing one thing against one deck or strategy, but they lower overall win rate against everything else in the field. Starfish and viper are both very powerful techs against mech paladin for example, but they do dip %$#@! nothing against control warrior, naga mage, or curse warlock, and they really aren’t that great against rogue. They’re ok versus the correct shaman, priest, or hunter deck, but they don’t tip the scales enough and the same thing can often be accomplished by just putting stronger cards into your deck. Even Mutanus and Okani are only “ok”…ish right now, and they’re both among the better tech cards we have available. I don’t think dirty rat would even be all that good in todays meta.

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Okay.

I gonna give your answer with this example so please ignore any possible balance issues you see on it for now.

1 mana
1/1
Battlecry: discard the leftmost card on your opponent’s hand.

How we would counter this specific card?

You hold on one of your older cards together with the card you want to hold.
That way you can play around it by losing a less important card saved specifically to that situation.

Cards and ways to play around they gonna be specific to each card.
Why?

While it’s fair for people to be able to play around cards i not want people being able to play around every damm way they could be disrupted.
Play around disruption should be taxing.

So if you understand how your opponent gonna try to disrupt you then more power to you.
Otherwise you should be disrupted.

Wouldn’t it be simpler to just add Dirty Rat to the core set?

Like i said.

It’s a example card that i figured in like…

30 seconds.

We could have more crazy ideas like this warlock card:

Painful choice
1 mana
At start of his turn your opponent gonna choice between 3 random cards on his hand. The other 2 gonna be discarded.

That one is a little scary because of the quantity of cards discarded but it’s unlikely to hit any Win condition by itself.

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I like that you put so much thought into your comments, sincerely.

Don’t get me wrong – I also enjoy disruption. My fear is, however, that disruption might run wild if implemented incorrectly.

Too slow.

We need a Mutanus 2-4 manas without any stats chance.

We need something completely deny questlines reward, everything need a counter.

We need the old 3/3 minion get control of a random enemy minion if he have 4 or more to punishing wide boards especially now he can be combined with Brann.

We need something extremely cheap and versatile completely erradicate armor to keep CW in check.

We need something turn all spell damage you take in your turn into x5 armor instead to counter hard curselock.

All decks, all strategies, all minions, all combos absolutely everything should have a counter, a tech, one silver bullet card can completely deny that specific strategy winnning in the spot.

Will be impossible to any deck run techs for everything and the most will not be used but just for exists prevent one deck get out of the control, if 80% of the ladder decide to run questline warrior for some reason the tech card is there to put that in balance again.

Counters are reasonable. Hard counters can be detrimental. We need to be very careful here.

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That’s mostly because they don’t powercreep tech like they do everything else. Tech is to the point it will need to have a double effect.

Destroy a weapon / tradeable is the start.

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Let me get you both with extreme fear and relaxated at the same time.

It will be like any big change.

There gonna be things out of place and for sure will not be done right.

But outliers gonna be fix after a time probably by nerfing/outright killing some of those cards that will be “too much”.

I’m still conflicted here. Why not introduce Dirtty Rat and Platebreaker (and any other reasonable tech options)? Wouldn’t that accomplish your wishes? And again, it is the much simpler solution.

Dirty rat is a card i would like to see back anyway.

The problem with plate breaker is being too specific.
People not play those cards unless what they hit is something that already needs a nerf anyway.

Hyper specific tech literally makes no sense to exist due to this.

The advantage is actually putting cards people gonna use on daily basis.

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The main reason I recomment Platebreaker is that we’re currently dealing with absolutely ridiculous amounts of armor. Yes: I’m looking at you, Control Warriors!