You know what? I’m in. Print Smokestack and Winter Orb in the next expansion, Blizzard. I will not take no for an answer. Also make them hit mana crystals.
The issue as I see it is in the game’s design. We have virtually no way to interact with our opponents, aside from secrets which are only run by suboptimal players. If disruption were to be added in the way you propose, players would lose their minds.
Unless the basic design of Hearthstone is revamped to allow counters for disruption, this would be Hell, IMO.
That’s true but I think there’s a sweet spot. People use the Rastakhan as an excuse for the need to powercreep, but many cards from the set were clearly unplayable from the moment they were announced (like Hir’eek and Gonk). Then they went overboard with Scholomance and UiS. FitB and Alterac were in a better power level IMO (with some exceptions like the hero cards).
What I mean is that it’s possible to release new content without leaning too hard into powercreeping, MTG has been doing that for almost 30 years. There was another game I loved called Duelyst that managed to keep sets interesting for a while without printing both OP stuff and pack-fillers. Then bandai namco bought it and the new sets became busted, that’s when I stopped playing.
I appreciate the response, but it ignores the issue I pointed out. Disruption is great and all, however, this isn’t Magic that Gathering. There is no way, currently (maybe Okani), for players to interact with disruption. If players could cast a spell during the opponent’s turn, I’d be down with it. But, the fact that disruption is not counterable absolutely destroys suggestions like this.
And if think you’ve seen angry players before, you cannot imagine the uproar. Players would absolutely despise this proposed suggestion.
Sometimes minami suggests features that are antithetical to fun.
A tech card has to be way over the top to get played. Viper/ooze, skulking geist, armor breaker, and spellbreaker/starfish are some of the most memorable tech cards in all of hearthstone’s history. And whenever players could they would always do everything in their power to avoid putting them in their decks. The problem with tech cards is that they’re extremely good at doing one thing against one deck or strategy, but they lower overall win rate against everything else in the field. Starfish and viper are both very powerful techs against mech paladin for example, but they do dip %$#@! nothing against control warrior, naga mage, or curse warlock, and they really aren’t that great against rogue. They’re ok versus the correct shaman, priest, or hunter deck, but they don’t tip the scales enough and the same thing can often be accomplished by just putting stronger cards into your deck. Even Mutanus and Okani are only “ok”…ish right now, and they’re both among the better tech cards we have available. I don’t think dirty rat would even be all that good in todays meta.
I gonna give your answer with this example so please ignore any possible balance issues you see on it for now.
1 mana
1/1
Battlecry: discard the leftmost card on your opponent’s hand.
How we would counter this specific card?
You hold on one of your older cards together with the card you want to hold.
That way you can play around it by losing a less important card saved specifically to that situation.
Cards and ways to play around they gonna be specific to each card.
Why?
While it’s fair for people to be able to play around cards i not want people being able to play around every damm way they could be disrupted.
Play around disruption should be taxing.
So if you understand how your opponent gonna try to disrupt you then more power to you.
Otherwise you should be disrupted.
We need a Mutanus 2-4 manas without any stats chance.
We need something completely deny questlines reward, everything need a counter.
We need the old 3/3 minion get control of a random enemy minion if he have 4 or more to punishing wide boards especially now he can be combined with Brann.
We need something extremely cheap and versatile completely erradicate armor to keep CW in check.
We need something turn all spell damage you take in your turn into x5 armor instead to counter hard curselock.
All decks, all strategies, all minions, all combos absolutely everything should have a counter, a tech, one silver bullet card can completely deny that specific strategy winnning in the spot.
Will be impossible to any deck run techs for everything and the most will not be used but just for exists prevent one deck get out of the control, if 80% of the ladder decide to run questline warrior for some reason the tech card is there to put that in balance again.
I’m still conflicted here. Why not introduce Dirtty Rat and Platebreaker (and any other reasonable tech options)? Wouldn’t that accomplish your wishes? And again, it is the much simpler solution.
The main reason I recomment Platebreaker is that we’re currently dealing with absolutely ridiculous amounts of armor. Yes: I’m looking at you, Control Warriors!