VS data Reaper #205

And Mage is still the most popular class. It doesn’t do anything except perpetuate the cycle.
I keep explaining it and no one listens.

That’s why there hasn’t been an actual mage tempo deck since it was created.
And mage was relegated to the joke/gimmick class.
Because DH didn’t take design space that other classes used to enjoy… Right.
There were nine classes, and there are three playstyles.
Aggro, Control, and Combo.
Ten doesn’t divide by three evenly.
There is plenty of truth and common sense in what I say.
But; don’t take my word. Ask Ben Brode.
He said the same thing.
At any rate; this thread is about the figures that were released, and I am gonna get back on message.
The nerfs won’t make mage any less popular and they never have.

Can you explain how the average Hearthstone player arrived at more Mage cards in their collections than other classes?

And how it is that you know the average Hearthstone player has more Mage cards?

2 Likes

yea i also struggle to see why that would be a reason in Diamond++, higher elos are not restricted to just one deck at a time usually.

i mean in low elos i would mostly attribute the ongoing popularity of mage with the fact that you don´t have to understand the game/deck very well to get ok to good results of it.

for the 10% in D4+ my best explanation is that people hate Questlock/shaman with a passion.

I personally think mallenroh is just misunderstanding why mage is more popular but not the actual scenario.

Devs literally print every idiotic gimmick possible when in fact no class should be considered “the clownery class”.

Design wise even many low rarity cards like incanter’s flow itself are probably more exciting to play than even legendaries cards from other classes.

In other words incanter’s flow is design wise legendary card material that was printed as common for the sake of viability of spell mage (have 2 on deck really affects this card viability).

And this is just one of the cards that has that effect.

If people not understand how that makes one class more exciting to play to a big majority of the playerbase then i don’t know how to explain.

Mage isn’t just a clown. It’s the entire circus

Devs nerfed card generation but doubled down on far more toxic and game winning RNG like card draw variance for example.

Sincerely if that is how they gonna do i really want to go back to card generation.

2 Likes

I don’t .
I do know that there is a large population that only plays select classes,
and they probably went that way when Standard happened, which is what I did.
Mage just happens to be the first class anyone plays, and I believe that players gravitate toward spell casting classes for many reasons.
That is why I don’t think nerfing for popularity works.
It could just as easily be Hunter, but Hunter doesn’t receive the nerfs that Mage and Priest do.
I think trying to dictate playrates is futile, and is ultimately costing this company money.
Players play what they like, and that won’t change. They also play what they have cards for and that too, will not change.
In my humble opinion, Team 5 can only foster resentment by taking the path that they have now for several years, and I believe that resentment would happen with any class that receives nerfs for the reasons that Mage and Priest do.
Players buy cards in good faith, expecting to play their decks and win a reasonable amount.
They are then informed that even though they aren’t winning that much, their cards will be nerfed because other players don’t like playing against them.
This isn’t conducive to selling packs if you ask me.
Mage has been the most popular class for a long time, and the players who love them don’t appreciate always being nerfed for hurt feelings.
I also stand by what I said:
Team 5 prints powerful cards for mage and priest knowing they will be complained about, and ultimately nerfed, to spur packs sales.
I have observed this behavior for years now. I’m more than amazed that no one else hasn’t at least considered the idea.

1 Like

not really disagreeing with the sentiment, but i do believe it´s a mixture of popularity and “problematic” design.
They stated e.g. for Tickatus that the card was “fine” as long as it didn´t get too popular. It´s not just a policy, it´s mostly a basic design issue with them making cards/matchups that are just too binary and can´t be reasonably allowed to gain traction.

Well; I’m not all knowing. I just write what I feel here.
It’s very possible that Team 5 has some deeper reasoning than what I see.
But just from observation? Team 5 prints broken cards to spur pack sales and then
nerfs them when the complaints get too loud.
(And I feel like Tickatus helps bolster my case, since everyone hates the card, but it’s fine)
And I still think nerfing for popularity is dumb.
It’s like the hedgers telling the etraders that Game Stop is a dog and
should not be invested in.
It simply won’t work. At least not in the way they want.

This reminds me of the wild accusations levied at Marie Antoinette.

You don’t need to make stuff up to make your point when you already have good points.

You have no idea the proportion of hard class mains in the game, and how many people who post about being a class main are soft or shifting mains rather than hard mains. So you don’t need to go there.

I have a pretty good idea of Mage mains.
And We all know that Mage is, and has been the most popular class.
Marie was a child who was destroyed by the propaganda machine that is Politics.

This is pretty much exactly what I thought the meta looked like, with Handlock on top. Deck is nuts, but it does get kept in check by SoS Warlock, which is very likely to get nerfed and so it will be even more powerful.

I’m shocked at Taunt Druid though. I was thinking about making a viable Taunt Druid deck only to find out one already exists in tier 1? I’m impressed.

I think the meta still needs to settle a lot. There are still lots of people playing junk decks that are keeping viable decks out of the meta and those viable decks would keep the stronger decks in check. Decks like Quest Mage people just need to give up already.

It’s trash. Let it go. The meta would be healthier without it…except that it hard counters Handlock which is #1. It’s weird that trash decks are even popular even though the winrate is abysmal.

1 Like

This is the Best State Hearthstone Has Been in Years.


Shadow Priest is fun to play against.

Mage is reasonable to play against.

Warlock is fun to play against outside of Free Admission, and Warlock is getting nerfed soon.

The 7 other Classes are all fun to play against.

Shaman is the “Control Deck” and feels fine to play against even though it has a decent amount of CreatedBy. Shamans hand isn’t full of random Super Powerful Shadow Removal and Big Holy Healing like Priest had in the Barrens.

Imo, there is only 1 Class that’s too weak and needs buffs: Warrior.


I wonder how much the Hourly Playrate of the Average Hearthstone Player has increased in Stormwind compared to Barrens.

That would be a cool metric to see.

1 Like

Do you think nerfs will cause players to abandon those decks? Because I don’t.

No, those decks consistently losing is what makes them go away.

1 Like

Everyone has said repeatedly that making Mage weaker would cause players to stop playing it, and balance the playrates, but that hasn’t happened from what I can see, and it didn’t happen the last few times that Team 5 did the same thing.

1 Like

If team 5 continue to nerf that hard it’s likely for it to create a softban scenario.

And it gonna be so bad that it gonna be hilarious…

Like… If people insist on playing those decks and team 5 insists on nerfing those decks it will reach a time where those decks gonna be the entirely low rank because they just not gonna be able to climb.

How is that a problem you ask?

The first thing a new player gonna face gonna be quest mage.

:clown_face:

2 Likes

Exactly. That’s why I don’t think you can nerf your way to diversity.

not sure about healthier, Questshaman is already almost Tier 1+, if Mage Population drops further (which it should, i agree) it will become pretty overbearing. Especially if the Warlock nerf this time does sth.

…but at least Questshaman taking over would destroy that horrible Abomination of a Priestdeck that is Shadow.

Again; I compare the Mage phenomena to the GameStop situation.
The stock should be dead, but now you have youngsters who were raised on the Wow auction house dictating the behavior of the stock.
Logic doesn’t always decide what will happen.

You think there’s no mage tempo decks because… Demonhunter exists???

Never mind that Cyclone Mage happened, I guess?