D&D, in the 5th edition (I think the most recent, although a new one is set to release very soon), is emphatically not designed to have powerful healing. Healing in that game is designed EXACTLY the way Schyla says it isn’t:
This is because D&D is designed is focused on the concept of action economy, not on the concept of eternal sustainment. D&D does not have reliable tanking mechanics, it is not designed for parties to endlessly sustain as they fight horde after horde of monsters, and a cleric is considered to be doing a good job if she is spending her turn doing little more than negating whatever a higher level creature is doing.
I think everything Schyla is saying would be more or less accurate if he’d said World of Warcraft instead of saying Dungeons & Dragons, although I admit I’m not a WoW player. WoW has PvP, Hearthstone had PvP, D&D is not designed for PvP (at least not in the traditional sense). Healing mechanics need to change in ways similar to what Schyla is saying for them to have 1v1 viability.
Imagine 5 classes that have the following 3 abilities
A
healing
armor
weapons
B
armor
burn
weapons
C
armor
healing
burn
D
weapons
aoe
healing
E
aoe
burn
armor
What you’re saying is you are an E and you don’t like how you don’t get healing, so please take healing away from C because it’s not fair.
Dude, I’m not trying to get “ackshuallied” on a very basic concept. I understand it doesn’t work this way to a T, I’m simply trying to apply a basic concept for Mall to understand without all the specific details.
You could take this same concept and apply it to WoW. Raids don’t need 15 DPS and 15 healers, do they? Why not? Because damage input is not equal to healing output.
Do raids have 1 healer for every single tank/DPS?
No. Same concept. Healing has to be better than damage in order to not have a 1:1 DPS to Healing ratio.
Idk man, maybe don’t say blatant falsehoods about random games then.
I mean, I could be making the sanest point ever, but if my random example of something that isn’t actually round is “planet earth” im kinda begging for a good ackshualization.
This is a good example, it literally is that way in every arpg and mmorpg I’ve ever played
However, that’s mostly because people generally dislike playing supports/healers, that’s why there’s so little of them and that’s why they have to have stronger abilities to compensate
But I suppose the original reasoning for HS was sound - there’s much more sources of dmg than healing in the game so that justifies it
If you don’t have a board and enemy has, wasting mana on heal is akin to passing a turn.
Watch out, Scr0tie is gonna ackshually you about RPG games with DnD aspects in it!
It’s not a blatant falsehood. Healing is a lot stronger than most damage in many DnD based games. Again, I wasn’t going into extreme specifics, I wasn’t even going for 2:1. It could be 1.2:1 for all I care, the point was just to use a basic example.
Sure, I could have went with the WoW analogy first, but I forgot Mall played WoW and based on his age, I thought perhaps DnD was more in his background
Don’t get me wrong, I 100% get the frustration. I hate that I can’t get armor as a Priest, meanwhile I watch Druid have better healing AND get armor and it’s frustrating, but I understand Druid also doesn’t have the mass removal I have as a Priest.
I also don’t like how Druid does get way more strengths than other classes get.
In my example above with 5 classes with 3 abilities, the Druid class would have 4 of the 5 for some strange reason, and usually does all 4 things better than the pure classes do.
I don’t get it, but that’s the HS we live in today.