Hence easy to pilot decks. Doesn’t mean it’s “overpowered”
Most HS decks can be played in under 15 minutes. That’s the goal of the game.
It’s not OP it’s more along the lines over Over represented and causing a meta issue from the numbers we have.
Are you the developer to make such a statement?
I would not be so sure. They definitely need players that pay. We don’t know who pays more. I see expensive 3d skins few times every day, so I suppose high ranks contribute a lot.
It’s a mobile game first and whatever you think it is a distant second. They make the majority of their money off impulse mobile purchases. It’s the simple economics of how these games work.
Yeah, they took their cues from other mobile games that are like HS that have absurd cash shops to get the mobile quick money and the whales. It’s a tried and tested system in the mobile market.
Ever wonder why Diablo Immortal is far more profitable than Diablo 4? That’s why when Diablo gets updates Immortal gets all the good events and new innovations while D4 just flounders. Immortal is a massive cash cow because of all the micro transactions and it’s on mobile devices to get more eyes on it.
The most profitable games of all time are all mobile games.
Again, do you work at the economic department of Blizzard?
I heard an opinion that their main source of money is loyal whales, not imlulse mobile purchases.
And don’t forget about such issues like reputation, they claim they create an intellectual card game, not three-in-a-row. It means that they can’t make all decks being as simple as Imbue Paladin to make low ranks meta being more diverse and comfort people who spend 15 minutes a week even if such people contribute more than loyal high ranks whales.
I’m completely fine with the power level of imbue paladin, but it does not mean i could agree with your opinion.
Looking at HSguru for last week statitic, imbue pally is #2 9.2% popularity and 56.2% winrate.
In legend rank only, it’s less popular but still #6 with 6.1% and 52.7% winrate. And for closer look, if we 're talking about top 1k, imbue pally have 52.7% winrate against DK and 76.2% winrate against warlock. So it seems you 're the one who putting wrong information.
I mostly played imbue druid, in top 500 last month, and currently #65 NA, and in top 1k every month since last december. But i think i 'm only a very casual player. Unless you are a professional player, i think there is nothing to brag about being in the top legends.
Even if you are a pro, it does not mean you can lead the direction of the whole game. Information from a statistical website is at least more trustworthy than an individual.
Flames just need to target minions only and the deck is nerfed but viable. What makes it insanely OP is taking 10 damage to the face each turn and possibly for 6 turns! Or make the Aura last 2 turns. One of these nerfs would make ladder great again!
It does not.
This is a ranked ladder game. The point is beating other people. It is designed as winning is the fun.
Great.
Screen shot your top 100 finish this month and I will take you seriously.
Until then you are simply someone making excuses.
Not when the deck disappears when you have more good players than bad.
There are things that absolutely need to be dealt with. This is not one.
The deck is honestly not very good at all and certainly very weak compared to previous iterations of paladin.
There is not much to getting to legend now that rank is not relevant. People with really bad MMR are making legend because they get to play really bad players all month long.
How much have you played it? I played about 100 games with it and was not impressed at all. It has many poor match ups and is prone to absolutely bricking your hand in the early game. Even the lists that cut Ceaseless to guarantee Ursol and the spell can miss badly.
When it hits, it can be very good, but it is not nearly as consistent as previous paladin decks.
The irony is that Imbue Paladin was made for the complaining masses and it is the complaining masses who most want it drawn and quartered.
About the OP, i think imbue paladin 's power level is completely fine.
It 's maybe good as simple archetype deck, and very straight forward gameplay due to the tutoring weapon.
But it’s not quite broken and strong to be nerf atm, i think.
Seems pretty prevalent in Bronze - Gold. Upwards of 30,000 games are imbue paladin
It seems like you forget to look at the number of games.
That 52.7% winrate was shown in 550 games and 76.2% – in 42 games.
One person with Firestone who is not quite good as a control player (for ex, someone may be a strong aggro player, reach the 1st k and then try to learn how to play decks that are new for him) is enough to provide such results.
When data is so small, opinions of individuals matter.
I am not a pro, I finished near 500 EU last months with one exception. There was one month when I finished so low as 4000 EU.
Guess what deck I was playing in the end of that month.
Yes, Imbue Paladin.
Starship DK builds its starship, triggers its deathrattle, Imbue Paladin often has no good answer. Ahachronos is no more than delaying, armor + extra health = DK survives and then you see the same starship and everything that comes with it. If Imbue Paladin survives somehow (usually it survives by the cost of wasting all ways to clear the board), then it has fatigue and two dragons per turn – DK has no fatigue and demons that can be drawn by all ways to draw cards.
Starship Warlock can just have 100+ armor and even completely ignore dragons and Ursol sometimes.
Both control decks are sensitive to skill issues, Warlock is truly difficult to pilot well and usually doesn’t forgive a single mistake.
EU is known as the strongest server, more likely top-100 NA and top-500 EU are comparable, but if you know a way for Imbue Paladin to win against those control monsters constantly, I’ll be glad to hear about it.
I’m not a pro, and i also don’t play much imbue pally so i can not solve your issue.
In terms of statistic, I found it to be close to my experience despite the small number of druid imbue games (I lost a lot against mage, it’s true, but not as much against rogues as the stats say). I myself don’t use firestone addon too (because i mostly play on mobile).
So in terms of individual records, the result may be vary. However, I think overall statistic it is still relatively correct.
And i think that since imbue pally is very straight forward gameplay, it’s also easy to play around it, but it did not mean that imbue pally always lose against those decks. 30ish or 40ish percentage winrate should not be considered as stand no chance.
What i mean is, i disagree with both OP and you.
Actually everything is relatively fair. But the way OP said it gives the impression that it is very strong and broken. The way you said it gives the impression that it is very weak.
I don’t think any deck within legendary rank top10 most popular deck 's relatively weak.
Nerfed drunkwn what? It’s still the best deck im the game followed by starship noring dk close second.
Nerfed what? Shaladrassil, Flickering Lightbot, Divine Brew? However they were not necessary as far as I saw because most of the time I had to cast normal version of Shala to beat the opponent… there were time for 3 only when my enemy was a HP, Armor builder… like Warrior and DK. And even had to active it in turn 9 to win because usually there were still too many cards in my hand to do it.
Yeah it’s still the best deck in the standard because especially the last nerf did nothing. And if you need to rely on shala to win games you really doing something wrong here. This deck is all about playing giant board on turn 5.
I kind of think we need more decks like imbue paladin. Its a deck with many paths. From inevitability by summoning more and more big dragons… to tempo by just playing stuff… to burn with ursol / renewing flames. Its not a deck that does anything particularly well. For me a better example of the many paths deck was pre-nerf elemental mage… It had tempo elementals and then could turn into a combo deck with surger + 7 damage. Or even a burn deck.
I dont know I think we need more decks that have multiple archetypes embedded. To many decks now are just so 1 dimensional with a singular gameplan that the game gets really boring really fast playing them/against them.
Maybe you should be open to the fact it’s not as powerful as you think and it might be a skill issue as to how you are playing it?
Or maybe it’s the most powerful deck ever.
It’s the last 4 days before the expansion and you’re wondering why the meta is stale?
You claim does not align with the actual data, Dragon (Imbue) Paladin is neither excessively strong nor excessively popular.
According to the actual data from HSGuru, in Diamond 4-1 ranks, Imbue Paladin has only the 15th highest win rate at 53.9% and has a popularity of only 8.7%.
In Top 5K it is only the 9th strongest deck at a mere 50.5% win rate and a play rate of only 6.3%.
Your analysis is flawed because you are basing it on flawed data. Or no data.
Please share your source for this claim. Because I think you’re just making up numbers. Or perhaps you simply played 5 games today and happened to come across 3 Imbue Paladins. That does NOT equate to “60% of the entire player base.”
People have been spouting this nonsense for 10 years. If you have actual evidence of these drop off numbers, I challenge you to produce it. Otherwise, this is more of the same emotional nonsense that’s been spewed for years.