This little naga seems useful new neutral card

I see the upside plenty. :slight_smile:
(And ty for the WF heads-up.)
I also see alot of complaints incoming.
This game needs a major reset imo.

It’s the response to the on-play voice line from School Teacher.

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Well, complaining about the card won’t make it go away.
Guess I’ll try and learn to use it to my advantage.
This old man is done for the night.
G’night all.

Why complain about the card that would fit amazingly well in a Wildfire Mage deck?

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Rewind might be better if he’s not running many spells. More reliable. But I can’t remember the contents of his deck he posted so I don’t know maybe it could be good for him. Or he could add more spells.

I don’t really know what the use cases are for Rewind vs Tidepool Pupil. Complicated. I guess if you cast a spell you want another of early in the game and then draw one of the two later you’d rather have rewind. Tidepool is a card you want to draw early and then spam a lot of spells.

Why not run both though? He is trying to maximize his Wildfire in Wild. So the more spells and minions you have that give access to those is perfect for him.

I will try this, Shy.
G’night to you:)

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Holy crap this card is likely going to enable some infinite combos ala time warp but likely in standard.

My prediction will basically destroy the meta and will need to be hot patched overnight, will take a few weeks maybe to find the broken t4 otk this willb enable. Probably in rogue cause of bounce.

There’s an infinite bounce chain with coins in here somewhere, sack of coins plus shadow step.

Obvious issue with this and sack of coins for example.

Good thing Secret Passage is in Wild.

Actually this will slot right into Sonya rogue like really well maybe even make the combo much easier to reach if you can get enough coins consistently before your Sonya turn.

Kind of crap. You don’t want to be playing a 2/1 like turn 5 in an aggro and you it’s too random to count on draw order to copy one of your spell in a late game value deck. There are better things you can do that don’t require luck in draw order or jumping through hoops.

If you’re playing this on turn 5, that means you’ve played at least 3 other spells. I’m going to have to assume if you’ve been able to play 3 spells, they are spells that are dealing with aggro.

This is also a card that might even see play in aggro decks themselves.

Consider Hunter with bananas. It casts 1 banana 3 times…then it gets the ORIGINAL banana back for 1 mana and now it can do it 3 more times.

That’s very likely a real scenario about to happen.

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This card is what I dont like about hearthstone re resource management. Theres no resource management in the game anymore. It seems like every card today clears the opponents board, generates 5 cards, draws half the deck, builds your own board and mana cheats 15 mana while dealing 30 damage to the opponent with 8 mana left over.

I dont care to check whether this can be tutored and if it cant it seems like a really highroll type card since it’ll be so draw dependent but essentially a 1 mana collated rewind available to all classes that can be easily bounced / duplicated.

Also lets not forget naga dh is still in the game which is the 2nd most braindead deck ever created behind quest hunter and this will slot in perfectly.

Value isnt really a problem on all ends, no matter what class these days.
However, RANDOMLY generated value is the problem.

This card seems pretty good. No “do random that, discover random that or generate random this”, which is fine to me.

Do you discover from the first 3 spells cast, last 3 spells, or all spells cast while holding this? I would assume first 3, but text isn’t exactly clear. I think it’s going to be harder to get the spells you want from this than it initially seems.

You have articulated what I feel way better than I could.
Even were the card to make my WF mage incredible in Wild,
it seems too good.
Everything HS prints these days does too much.

This does seem like an improvement over past choices.

I would like to know this too.

Well it also lets you cast spells far more than the game originally intended. I mean druid can now theoretically cast 6 or more swipes in a game. It also gives classes yet more access to efficient board clears.

I mean I doubt it ends up being a problem due to the fact you need to draw the naga and cast the 3 spells while holding it, which is a pretty big conditional, but the mere fact that they’re making it so the 2 in a deck restriction is being eroded even more is another thing I don’t like about the direction of the game.

I thought about this. In my Wild WF deck, I would have to be holding both WF’s, and Rewind as well, play both WF’s, then rewind for another WF, play it, then play this.
At least; I think that is how it would need to go.
Even then, the Rewind, as it is a spell, might mess this card up.

ditto

I’d be amazed if it’s not going to get a nerf bat, it’s insanely OP.

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Come now, everyone knows that Pirate package needs more oomph in Wild :smiley: