Thinking of coming back.. is it worth it?

Absolutely not. As someone said above: “This game is only for the sunken cost fallacy’d and too depressed to find something better to do”.

Game’s quality is total sh**t. It costs a tonn of money to a regular person. Enjoyment is minimal. Whatever else you choose to do as your hobby will most likely be more enjoyable than spending time on this utter crap.

Literally a lie. I bought 3 single player adventures. None of them worked despite me paying for them. I had to make a ticket to report this issue after creating some gibberish system files Blizzard demanded that I make before soliciting access to the content THAT I HAD ALREADY PAID FOR. When all was said and done, they only game me access to 2 and I was told to make yet another long report to gain access to that adventure. How is it even legal that I can pay for something in the game and they won’t automatically unlock it for me? What the hell is this?

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Don’t. This game is still the cesspool of s*** I left a few years ago. The same things that made me quit are still here, even worse. The only little fun I have is in the classic mode. Little being the keyword here.

I’m sure there are better alternatives out there.

Don’t know what I thought, I even bought the welcome back bundles. Well played Blizz, well played.

Shadowverse, Duel Links, MtG and the upcoming Master Duel.

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I hope you’re not trying to play on a cell phone or a tablet. It seems like the mobile versions of Hearthstone see more bugs than the PC versions. I’ll admit I have bought some content in this game, and it works on my laptop computer. As of the last time I played them, League of Explorers and Naxxramas were both functional. The free adventures also worked, although I have seen a post saying that part of Boomsday was broken again.

By the way, I think there are seven adventures you can buy with money and several others which you may have to unlock outside the game client. If adventures start working for you, the Frozen Throne adventure is good. The other free adventures vary in quality.

Last few expansions had really great stuff, but current one is the worst I’ve ever encountered in HS. I assume you’ll always get bad feedback on here, since the happy players will play the game instead of hanging around the froum, but right now I honestly can’t recommend coming back.

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rock paper scissors might literally be one of the most balanced games ever made, who does not consider it balanced and why.

i expressed myself wrong, game is balanced like rock paper scissor, but that is not kind of balance we want.

the game is balanced like rock paper right now, that is the problem.

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Short answer is no.

Any deck where winrate goes over 51%, gets nerfs. If it’s still over 51%, it gets nerfed again. As a result, you have to craft a new deck after every patch.
Yeah they return the shard for the NERFED card. But you have to craft another dozen cards to play that deck. They are not returned.
if you are unlucky, you log in, make the deck, and it gets nerfed in 2 days.

The worst part is, they don’t nerf the card which causes the problem. Because it was released recently. Instead, they nerf everything else, which was fine and balanced for years. So they don’t have to admit they didn’t playtest the new cards and did a bad job.

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Lol sounds like what they have been doing well before now.

In particular I found the giant nerfs and rationale for hall-of-fame troubling from an early adopter perspective. It meant cards that I had worked hard to obtain over time would lose their value to power creep inflation forced into the game.

Blizzards (almost non existent) approach to balance has always had a severe bias towards favoring recent cards for obvious reasons.

That said over the years I have played this game I can definitely day Blizzard made two glaring mistakes that marked irreversible phase changes in the mentality around Hearthstone that stand out in my mind even to this day.

The first and foremost is the Mysterious Challenger. Looking back, MC was a clear indicator Blizzard entered a new era by printing a broken card and never intending to fix it. I would say this is the pivotal moment in the games history when Blizzard said, “we value peoples money over the short term more than any attempt at maintaining long term balance in the game.”

The second is Mindrender Illucia. MI was printed as an anti combo card, but I think Blizzard didn’t realize how bad it is to print a card like this. It oppressed an entire style of play (combo) simply by existing (it doesn’t need to be actively played in a meta to be a threat.) Since then, it’s my understanding Blizzard has repeated this type of meta shaping by printing synergies and cards that oppress other styles of play (my understanding is that currently control is oppressed along with combo.) The problem with cards like MI is, they effectively remove agency from players, meaning if you play combo vs a MI enabled deck you basically have no chance to win based on your own merits, you simply need extremely lucky timing to get the combo off before MI kicks in. Thus the printing of MI is another milestone in Blizzards destruction of one of their better earning games.

No if you got out, stay out… I just play because I sunk so much time in it… the game is extremly frustrating to play. Today’s balance is like a gun standoff its extremly busted but since everything is busted, nothing is…

@yellovvsnovv, give it a try and see what you think instead of relying on the views of perpetually unhappy players. Since the latest patch the meta is rather enjoyable because slower decks are allowed to exist.