Things that should not exist in Hearthstone

Hahaha that’s an interesting way to describe the process of game design/development, but all I am doing is providing my perspective on the current design vision of the Wild format and encouraging Blizzard to make bold decisions:

Then later more specifically:

So, again, if you disagree and think that [any given mechanic/play pattern] is a good example of fun, dynamic CCG gameplay then we can agree to disagree on that no problem, and I would love to hear exactly why you love it because that would be a positive contribution to this discussion. But remember we are strictly talking about design here, not development - the OP was all about the inherent quality of general play patterns, and that is very much design’s department.

And I understand your desire to shut this stuff down, I really do, it can feel threatening to see people try to armchair develop a game you love by suggesting changes etc you disagree with, and the discussions get even murkier with questions of pure design like this one… I just try not to waste my time getting involved in other people’s bad ideas because I know Blizzard is going to make their own decisions in the end with community feedback being only one part of the equation… and I personally have faith in Blizzard’s ability to decide for themselves how they choose to implement it into their design choices. I just find these discussions interesting, honestly.

Speaking of which, I actually remember the last time we had this convo you had a lot of meaningful things to say about the history of these mechanics in Modern MTG, specifically Hogaak. As a reminder:

And I realize this was a long post and you are probably busy so didn’t have the chance to reply, but I am genuinely interested in your actual thoughts on the design of these play patterns. Like I said, I find these discussions interesting.

Thanks for the response!

1 Like