They said priest will be buffed, no?

So, were the Priest buffs as bad as my class? 'cause I still can’t see an upside for those.
I was kinda hoping Priest at least got some love.

Worse. Mage buffs could actually be playable to make a Mech Mage deck possibly work. The cards they buffed in Priest do absolutely nothing. And, keep in mind, Priest also just got hit with a nerf in Shattered Reflections.

All in all, Priest is now in a WORSE position than it was before this patch because the nerf heavily outweighs the buffs because the nerfed card was a key card for Priest decks while the others will continue to see no play.

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thats why they buffed them

i like the change
now i can copy yogg or sargeras and play them on turn 6!

This isn’t accurate. A card can not see play because a deck doesn’t see play, or… people just aren’t playing it. Hardly anyone is playing Mech Rogue, but it’s a solid deck.

That can’t be right.

Tram Heist is probably getting 2-3 cards if you’re lucky on no body.

Psychic gets 2 cards on a 6 health taunt minion.

The fact that Reno removes it is… kind of irrelevant. You play a 2/6 taunt to slow down aggro decks. Not for late game value.

Priest is literally my most played class.

Experimenting with it, the deck is just too low tempo to pressure stuff like Reno Warrior and has trouble contesting vs. aggro decks, but Psychic is still one of the best cards in the deck in my experience.

i copy any "gain armor "spells i see

they are cheaper and easier to steal with envy because now i can make them cost 0

But it IS right. That’s how bad it sucks.

This is probably where your line of thinking is faulty. Priest’s main issue isn’t how it fairs against aggro. What Priest sucks against, for the most part, besides nearly every deck in the meta, is the combo/burst decks and the other slower decks in the meta, like Brann Warrior.

This card is doing nothing helpful. In fact, if you tried Psychic before, you likely ran into a problem Priest can run into currently in this meta - too many cards in hand.

The fact that this now gives 2 cards causes more hand issues. Why? Because several cards you copy from the opponent end up clogging up your hand…Cultivation, Life from Death, etc and many cards that you can’t even afford to play like Brann, Brawler, Odyn, etc. Lots of decks you face have cards like this because the meta right now is really greedy with combo cards. So the fact this now gives you 2 cards hurts.

The problem with the card isn’t that it wasn’t enough value. Giving it more value doesn’t help. The problem with the card is that it has zero synergies with anything that works currently.

You’re comparing a deck not seeing play to a card not seeing play. Why doesn’t Beatboxer see play in Mech Rogue? Because it sucks.

Like I said, not seeing play is a strong indication a card sucks. This card sucks now, and has sucked for the last 2 years.

It wouldn’t have sucked maybe 3 years ago when value meant more, but now there’s literally too much value and Priest doesn’t need their cards to generate MORE value. They need their cards to help push a win condition. Gathering a 2nd card from your opponent isn’t doing that.

No, it’s not.

It’s the first deck I’ve reached legend with after coming back. I know its’ ins and outs and ever since the mini-set came out, it’s unplayable and since then, I haven’t lost a game versus a mech rogue.

It’s a meme deck now, not even tier 3

It’s not logical at all. The statistics make no sense.

A 4 mana spell that provides no tempo vs. a 4 mana minion that protects your board. Statistics are useful, but only when they make a lick of sense.

I guess Tram Heist lets you pick your thief targets more specifically, but that’s more a point in it’s favour than one against Psychic.

Well, this is a deckbuilding issue. You only need so many value generators. This is the problem I ran into in the deck, lots of value, not a lot of ways to take the board and keep it.

Kinda the whole point of Mysterious Stranger is to dump the cards you’ve stolen.

I mean it’s in tier 3 if we wanna go by VS reports.

But anyway, that’s not the point. “Doesn’t see play” is a bad argument for a card being good or bad. There’s been plenty of sleeper cards and decks over the years.

2 Likes

Agreed - and in terms of value generators, this card is maybe 10th in the contention.
The thing is, that the value is often very minimal, if not negative (card you cant even play or card you dont want to play - discards for example).

  • You have banker and Identity theft as thief cards, which are way too superior - because they DISCOVER. You can count there as well Tram heist or even SW:Steal, who gives you something you WANT.
  • You have Svalna for endless value - again you, can discover.
  • You have Watchers, who are 2/4 mana, who provide spell. Again, superior, as it is targetting specific thing - holly spells.
  • You have creation protocol, Synchronize, ETC, ignis, Amanthul to provide with value - and all of these what? DISCOVER
  • If you really want to thief, even 1 mana Psychic is better, as it is “decent” 1 drop.
  • Drakonic operative as well - again, 4 mana, but 4/5 (much better stats) and DISCOVER.
  • Usually in ETC is Theotar, who again DISCOVERs

You can see the patern here - good cards are the ones, who DISCOVER something for you. That way you have chance to get something usefull, something you can target.

Getting 2 random cards, which might be between too expensive (8-9-10 mana cost), highlander (so you cant get the value from them), unplayable (as they only target something or drawing, when full hand), mediocre (location for warlock) or just terrible (discard cards) etc.

The thing is, that it might be usefull against some deck - like blood DK in value matchups. Against warrior in theory as well - if you get card they need AND you discount that card AND you steal that card.
But what use it has against totem shaman? There might be 5 cards that you might get value from.
Plague DK? Yeah, some plague generation is not bad, but the rest is not really useful. Treant druid? You dotn want anything.
Dragon druid? Ramp is nice, the rest is useless.
Arcane hunter? Most is useless for you.
Mage? Same as warrior - oyu need to steal those 2-3 key cards. The rest is useless for you.
Paladin? Most cards are useless for you.
Rogue? Mech the same. Maybe their thief deck? But they get ton of random trash as well and you dont want to copy that.
Warlock? I am sure you want the juicy discard cards as priest. Or to put sludges at the bottom of your deck.

Basically you need from thief cards discover effect or targetable effect for it to be useful. Otherwise, most likely you are getting useless, dead cards you dont want to play unless they are discounted.

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Thank you, you stated the problem a lot better than I did.

You don’t want the value from randomness. You want the value from discover. The extra randomness value clutters your hand from the actual value you get from discover.

This isn’t Burgle Rogue where you get immediate massive discounts on the cards and you can dump them easily.

There’s already a top Priest thief deck being played and Warriors absolutely hate it.

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Considering how much of the meta is built around combo-style decks these days, getting random cards from your opponent’s deck is often not great. Even if you’re against Warrior and get copies of his Brann, it doesn’t help as much as you’d think it would (even if you’re playing Reno priest). Your deck isn’t built to take advantage of double battlecries the way the Warrior’s is. You get Odyn from them…so what? You still don’t have armor generators the way the Warrior does. This argument extends to most other classes too. On paper, giving Priests more thieving power seems great, but in practice it really isn’t unless you can also disrupt the opponent’s ability to do what they’re trying to do.

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That’s because Control Priest is a great counter to Control warrior (but pure garbage against Brann Warrior). If Control Warrior becomes insanely popular, you can play Control Priest and farm them. You might have 15 bad matchups and 2 good ones, but when 1 of those 2 good ones are 60% of the meta, you’re in a good spot despite being a bad deck.

As someone who doesn’t like playing against Priest, I am very happy with the Priest “buffs” . And I’m sure I’m not the only one. :smiling_imp:

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The thing is, that thief priest is great against control decks. Thats why I mentioned the blood DK, where you stole their titans, their “deal 3 at the end of the turn”, their “destroy minion on board, in hand in deck” etc.

The issue is, that it is terrible against any combo deck, because mostly he cant copy the win condition or use it as efficiently. I can copy Sif, but what do I do with it? I dont have face damage as priest. Basicall you need to copy all combo pieces.

Similarly what do you copy from warlock? Against aggro/blood DK?

Yes, against warrior you can disrupt him with his own mines, you can do this and that… But again, if he is highlander, you get those useless cards, which are either highlander (which you cant use without highlander deck) or his “filler” cards (20-30), which he puts there to survive. And you dont really want his boardclears. You dont want his excavates. Etc.

Basically even in control warrior, if you look at the most played HSreplay deck - what can you steal? Ignis. Thats the only copy card you are trully interested in copying. Armor cards. Maybe weapon is OK? Trully stealing (taking it from enemy) Odyn. That is kind of it, everything else is trash for you.

Thats why it is so important to “discover” or focus specific cards. 2 random cards mean most likely they are dead cards for you, as 20 cards are useless for you.

you are forgetting about a little detail incriminating psychic and identity theft copy from hand
which helps a lot when you are trying to guess if is a good time to play dirty rat or theo

I never said it was good at anything else. It’s just a deck that is REALLY strong against Warrior. IF it gets some help it could end up being a decent deck overall just not right now.

yes some ppl are low.

Yes, the Can-toi exist!

The patch day a priest literally killed me 3 of my cards: barrel of sludge into chaos creation into trogg