These are(in my opinion) current problem cards

Warlock is pretty easy as they heavily rely on soul fragments which from my experience is very hit or miss. As for priest, the priest is favored against any form of burn deck and that isn’t exclusive to spell mage at all

I think those are also broken. Rogue in particular has been pretty absurd lately with it’s draw.

0 mana draw 2 should never exist because mana should matter for effects.

plus, you are discovering spell damage minions in a nominion mage deck dont you?

so damage is higher than that.

but in general control should be favored to burn, shouldnt it?

warlock is easy? At what rank are you playing atm? The warlock I face stack armor with the 1 drop and fill their deck with soul fragment and lifesteal spell, play jaraxxus at t9 for even more armor and put some board to pressure you and block mask of c’thun.

I’m currently playing at around rank 6 diamond, but I’ve hit legend 4 or 5 times so I know how the meta is at a high level(even if i dont know this meta at a high level). My 3 main decks ive played this expansion are control warlock, secret pally, and spell mage. I can tell you for a fact, warlock is the worst of the 3 and the most inconsistent. you are really only in favor if you face another control deck.

Shroud

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4m

plus, you are discovering spell damage minions in a nominion mage deck dont you?

so damage is higher than that.

but in general control should be favored to burn, shouldnt it?

yay it should.
Indeed you can generate more than that, but from my experience playing against spell mage , if you have something like 10 healing in your deck (with alex and the 3 drop taunt) , you can usually sustain their burst and hold enough to finish them. Playing spell mage as well against WL, if you throw fireball and wait a couple of turn they usually heal in full, have to burst them in rapid succession and before late game.

[Peanutman]

I’m currently playing at around rank 6 diamond, but I’ve hit legend 4 or 5 times so I know how the meta is at a high level(even if i dont know this meta at a high level). My 3 main decks ive played this expansion are control warlock, secret pally, and spell mage. I can tell you for a fact, warlock is the worst of the 3 and the most inconsistent. you are really only in favor if you face another control deck.

Looks okay. Same for me, hit legend several times, currently at diamond 1-5 . Surprised WL is easy for you but okay. What version of WL did you use?

I’m not saying Warlock cant outlive secret pally or mage, it certainly can but I’d probably say 60% of the time the soul fragments either come out too early or too late. I’ve been using the most popular list from hsreplay

Okay, that surprising, I though warlock was the best of all three . Probably a bias of playing so much against it with homebrew.

But to get back on the topic, I think the deck isn’t more obnoxious that bomb warrior for example. Its the same kind of deck, control the board and go face with spell instead of weapon, with some draw engine (cutting class /refreshing water). Both archetype have a lot in common. Its very annoying for the opponent to get bursted like that but well being rushed down by gibberling or cut down by DH/ weapon rogue is as well.

I think we should add arbor up to the list. Its flying under the radar because people are tired of it but its still super busted and mow down spell mage or paladin.

I’ll try to limit myself to what IMO are the most problematic cards and give an explanation for why:

  1. Pen Flinger - This card has been seeing more and more play in different decks as each set comes out. It’s too flexible in how it works, adds a lot of actions to each turn, and adds a lot of math to every turn as soon as it’s played. This is a card that can very rarely be killed and until it’s nerfed it’s never gonna go away. I know putting it to 2 mana kills the card but in this case I don’t care

  2. Animated Broomstick - This just makes rush way too common and invalidates any sort of slower strategy that requires sticking a minion on a board. Either 2 mana or only give adjacent minions rush.

  3. Secret Passage - I’ll get my pet gripe about this card out of the way first: the end of turn animation is way too long and slow there’s no reason why I should have to watch every card return to the rogue’s hand. The idea behind this card was that you replace your hand with a temporary hand for a turn not the complete reload card it is. Being able to secret passage into some card draw that will get added to your original hand after breaks this card. Anything in your hand at the end of your turn needs to go back into your deck regardless of how it got there.

  4. Deck of Lunacy - Randomizing your entire deck should not be a go to strategy for a class and should not be a top tier deck.

  5. Jandice Barov - The pool for 5 mana minions is too small and as a result the high rolls are a lot more common and a lot more powerful and the low rolls are much fewer and not as bad.

Cards I’d want to keep an eye on but not nerf just yet:

Tickatus - Control warlock actually looks viable right now which makes this card likely to see a lot more play and annoy a lot more players given that this archetype was unusually popular when the deck was bad, the deck being a solid tier 2 makes this something to look out for

Sword of the Fallen - Strong but IMO not at the point where it definitely needs to be nerfed so quickly. 2 durability would be a fair nerf though.

I was this close to adding jandice to the list and while it is insanely strong, i feel like aside from the rare insane rolls, it has a decent amount of counterplay as a LOT of decks use some form of aoe or adjacent clears. Secret passage is borderline still op but i feel like it’s on the edge as well but i wouldnt say its quite op

Nerfs I wanna see:

Shadow Step
2 mana
Return a friendly minion to your hand. It costs (2) less until the end of your next turn.

Animated Broomstick
1 mana
Rush
Battlecry: Give adjacent minions Rush and +1 attack.

Deck of Lunacy
3 mana
Replace the spells in your deck with ones that cost (2) more. They retain their original cost.

Refreshing Spring Water
4 mana
Draw 2 cards, refresh (1) mana for every spell drawn.

Libram of Wisdom
4 mana
Give a minion +2/+2 and “Deathrattle: Add a Libram of Wisdom spell to your hand”.

Libram of Hope
8 mana
Restore 6 health
Summon a 4/8 Guardian with Taunt and Divine Shield.

Sword of the Fallen
2 mana
1/2
Play a secret every time your hero attacks.

Jandice Barov should summon 4 drops instead of 5.

Pen Flinger should only be able to hit minions, and return to the hand at the end of the turn.

I wanna hit Rogue’s card draw and Warlock’s removal tools, but I’m not sure how… but it’s kind just… stupid. And on top of all of Warlock’s removal, it has ways to double up almost all of that removal. Something’s gotta be toned down here. Probably hit a lot more Paladin stuff too, but I dunno what specifically.

Your list is maybe too big.

Broom almost negates the need of putting in actual Rush minions, or playing the new Warsong Commander.

Far Watch Post is too punishing and disruptive in the early game. Often going 2 for 1 AND countering every card that draws other cards.

Sword of the Fallen is too much draw and discounts. Basically a 2 mana draw 3 and discount 3 mana.

Refreshing Spring Water, alongside mana discounts, acts as a negative cost card draw.

After those nerfs it’s possible that we will need a tweak to Warlock’s control arsenal. I am more worried about the soul Fragment package than Tickatus. Malicia at 7 mana holds the best or second best Mulligan win rate in a lot of the HSR deck lists. My concern is that a Tickatus nerf does very little due to having Jaraxxus and Rustwix for the Control matchups, whereas it’s the Soul package propping it up in the tempo matchups since the removal of many burst cards from the Core Set.

The only reason why Hero Power Mage cards isn’t on the list is because the broken value of Deck of Lunacy. Mordresh Fire Eye and Reckless Apprentice is some serious BS to deal with. Not to mention the amount of card draws and generations they have.

Also, how do you have Efficient Octo-bot on the list but not Incanter’s Flow.

No nerf is required. The game is good as it is.

BLZ did a good job with this expansion. If there has to be a nerf then nerf those mentioned above only. The other cards are good.

over 3 turns…for some reason people always forget to add this little detail

The nerfs I would do to tone done some of the more offensive ones of these cards are…

Deck of Lunacy changed to 6 mana cost. It is supposed to be just a joke card, so it should cost enough to not be good.

Refreshing Spring Water changed to only restore 1 mana crystal per spell drawn, so it only breaks you even when you draw two spells after 2 of the all spells cost 1 less have been played which are always played in the same deck with this.

Sword of the Fallen changed to only having 2 durability, basically same nerf they did to Ancharr for similar reasons.

Illidari Inquisitor changed to only attacking minions your hero attacks to make it a bit less busted.

Efficient Octo-bot changed to 2/3 statline, which at least makes it bit easier to kill it without it’s frenzy activating if the rogue doesn’t do it self on the same turn they play it.

Field Contact I actually think is fine, instead they should change Pen Flinger which is the real reason why this card seems busted.

Tickatus I think is fine also, and not really even needed by control lock since Jaraxxus beats the same decks Tickatus does already.

Animated Broomstick changed to only giving adjacent minions rush.

Pen Flinger changed to 2 mana 2/2

Watch posts I think are fine, and not really even played in that many decks anymore.

Inquisitor is an 8 mana card. It’s not supposed to be for clearing minions, it’s meant to end the game. If they need to nerf it, make it 9 mana or take away it’s Rush.