that “data” is purely subjective.
That is not how data works.
The difference between Rogue and Mage is quite simple - Rogue can dish out combo faster (if he draws key cards), but he is still limited in damage.
So for example Warrior and druid could just out-armor the damage from Rogue. 50HP should usually be enough for these classes to survive Rogue (yes, with double shadowstep you might need 65HP), but still not impossible. Similar with quest hunter - he has 1-2 turns of insane (mage-like) damage, but he runs out of damage after it and deals 2-4 damage per turn.
If we take druid, he gets 18 armor from questline(+playing reward), 12 armor from amulet and that can all be done by turn 7-8. Not taking into account, that if you know you play vs contact rogue, you can go solar eclipse into feral rage to get extra 16 armor just to be sure you survive (or double cenarion ward).
With mage (or DH), you either kill the opponent or you die, because you cant get enough armor (realistically) in standard. Even if there was a card get 1000 armor, delete your deck, but you dont take fatigue, mage would kill you.
I play contact rogue now and to be honest, I would be perfectly fine with nerfing key cards (octobot and the field contact) by 1+ mana both, because the combo can be done too soon. But again, one key card milled, too high armor and rogue is screwed. Mage just doesnt care.
at the same time, other classes need nerfs as well.
You’re right, the problem isn’t Ignite….
The problem is that they have Ignite combined with a quest reward that basically turns it into a 2-mana fireball for the rest of the game……and a spell that discounts their entire deck….and a 3 different cost effective card draw spells….and several cost effective removal options….and stall….and multiple cheap burn spells….
It’s having ALL of these cards in the same set rotation which is the problem. It results in creating some of the most broken card interactions in the history of HS such as generating mana with Incanters+Spring Water. Now you may be thinking, “Other classes like Druid and Shaman do this too, it isn’t a big deal.” and you’d be right.
But here’s the thing. Take Nourish for example, a very similar card to Spring Water. It costs 6 mana, can generate additional mana and it can draw cards. But with it there’s 3 MAJOR differences;
-
You can only pick between two options, either you draw the cards or you generate the mana, you normally can’t generate outside of specific setups like having Fandral on the board or completing the Druid quest from the SoU expansion.
-
The mana generated from Nourish is NOT granted instantly, it gives you mana for the NEXT turn. What that means is that when played that way, it typically takes up most of ones turn when played as it takes a moderate mana commitment to play for very little immediate impact on the board, but potentially big future impact.
-
It costs substantially less mana, and yes, in this case 1 mana cheaper is a substantial amount due to the way the current mage cards interact with eachother.
-
And this is a biggie, DRUID DOESN’T HAVE ENCANTERS FLOW TO CHEAT OUT OF THE MANA INVESTMENT TO PLAY THE CARD. Heck, Spring Water actually cost FOUR mana when it was first launched(meaning mana was fully refunded) and Incanters Flow 2 mana, what we have currently are the nerfed versions of these cards cuz they were both crazy individually when they came out. Surprise, surprise, because of the exact interaction we’re still experiencing. Except now spell mage has a payoff that’s so strong, it makes the prior nerfs obsolete.
Which harkens back to my original point; Ignite alone isn’t the problem it’s Ignite with all these other cards propping it up.
Though druid is capable of cheating about 150 mana in one turn in wild, it also can draw just about it’s whole deck out in that same process (I still think this is fine, it’s what it does). Why would you make a comparison with nourish, a card nobody wants or has used for years? In standard you are better off comparing taunt druid to well anything because it is the best thing a druid can do in standard and generating an unkillable taunt wall is pretty big in a card game.
None of the decks are exactly brain food.
If you think you are somehow superior in playing Rogue,
well… Think again.
The entire meta is solo play garbage, and the fact that you have to make yourself feel better by singling out players of a tier three deck that clearly, you can’t beat, is laughable.
The real problem with mage, and the only problem, is that it’s popular.
Except perhaps that the whiners here cannot beat it.
Here in lies the main problem with this expansion. They made a bunch of classes play like Rogue but with the added benefit of each class also still having their own strengths on top of that.
I don’t really think there’s been a strong class identity in hearthstone for a long time, each class seemingly has a ton of overlap with at least one other class now. Want burn, mage was always the go to, but now hunter, shaman, even rogue/priest sometimes have access to it. The main reason you play a class now is because you hinge around that classes most powerful cards, if you want secret passage, take rogue, if you want conviction, take paladin, want the reno package, take warlock… If something is really powerful now, it’s largely burned into that classes package for a while and maybe you see that as identity. Standard is even more blurred because classes seem to do something different every 2 or so expansions, take big warrior now, is basically doing the exact same thing priest was doing not so long ago with barnes, only just with a few tweaked values.
i’m sick and tired of the overlap and the sheer amount of power creep.
It does however; never fail to make me laugh when there is yet another mage hate post.
Every single class this expansion is overtuned solo play, but mage gets complained about as uninteractive lol.
I went from diamond 10 to diamond 5 with no stars at all and an 86% win rate playing Quest Hunter today.
I’m an average player at best, and I never play Hunter.
And Quest Hunter probably isn’t even the most egregious example of the sheer amount of stupid in this expansion.
But sure. Tier three Mage is the problem with this meta…
And I can accumulate hundreds of armor value as a warrior in wild, thus is the nature of that format. However I’m referring explicitly to standard.
It’s currently being run in every iteration if Anacondra/Celestial Alignment druid. Which is currently tier 3 deck atm and has historically been a staple inclusion of slower druid decks. And similarly required a nerf to its mana cost due to being really strong at its original cost.
So yes, I believe it to be more than a fair comparison.
Best thing druid can do right now is play aggro, as it’s currently in contention of being one of the strongest decks in the game.
Warrior, Paladin, Priest, Rogue, and Druid quests prove otherwise.
Though I’m not surprised that you’re again resorting to deflections as your primary argument.
Yeah well why do you worry if a tier 3-4 mage deck can pull off a ton of damage at some really late point in the game that is hardly relevant. I wouldn’t even play quest mage if I had drawn it from packs probably, maybe just for a while at the beginning while people figured out what was good, although I already had that figured out anyway.
I have no problem beating mages.
At least half my games are against mage in standard so hardly non-existent.
That’s because the entire meta is geared towards beating quest mage.
And which decks would those be? Aggro, you mean? So, face hunter and aggro druid?
Taunt Druid is the second most popular deck in the Meta.
It loses to Questline Mage.
If the whole Meta was warped to beat Questline Mage this wouldn’t be the case.
These new avatars are pretty dope, right @Marcoscongas?
I mean…when Dr Boom control Warrior existed it was hell for aggro, but aggro still existed. On the other hand, we haven’t had many of those super grindy decks since so maybe Team 5 needs to look at these super inevitable decks too? Granted, Quest Mage is not as good as Dr Boom Warrior was.
It’s not a simple issue really.
Oh yeah Pirate Warrior is so erudite. I spit my tea laughing at your defense.
All the Quests are crap, and the fact that you enjoy some of them means just about nothing.
That’s what happens when you take your eye off the ball.