The Emote system: Good or bad and why?

I already concisely explained why thematically it makes sense for emotes to be hostile in nature.

You just cant accept that simple truth because you dont like it.

Do you want the person trying to murder you to be nicer about it?

If you want to be pampered play some hello kitty game or something

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Type of argument only a truly insecure man would make.

Only the truly insecure would be offended by someone roleplaying as a cartoon talking smack as you also are roleplaying a cartoon

It shouldnt be taken personally because its a conflict between the characters. Not you as a person

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Do you even think before you type?

Who sees the emotes, the characters or you?

HS emotes are designed to annoy you. Whether you get mad or not isn’t the real issue. It has nothing to do with the conversation.

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You are playing a role when you play the game. Hence roleplaying…

It is not an assault on the human being you are… its in the context of the deathmatch that is a fantasy

You interpreted them as they are to annoy you. That is your personal interpretation.

You have no idea how the person emoting intends them to be interpreted

Just fragging squelch at the start and stop being a baby.

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I’m not roleplaying when I play; I’m me, and content.

The game is personal, and so are the emotes.

I’m emoting at the player, not Uther. Where did you even get that idea?

Because thats how games work… if you take it personally it is a personal problem for you.

Any time you play a game you are playing a role… so it is roleplaying… they arent adressong you. They are adressing the character you are playing as.

The chracter is your avatar, whether you acknowledge it or not you are roleplaying

You or I personally cannot lead an army in a deathmatch. Thats why the characters help us live out that fantasy. Any game is a roleplaying game in a sense.

Taking emotes seriously is ridiculous

Especially in the context of the other character trying to kill you. Of course they are going to be hostile. That just makes sense. Not only would it not make sense for them to be polite. It would be less immersive and boring

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I don’t think anyone is THAT much immersed into the roles xD

I literally just wanna play cards

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Yea i understand that, but psychologically it would still lower the stakes if the person trying to kill you rubbed your back and told you how good of a job you were doing trying to kill them xD

Reynad taught me years back to squelch an opponent before the first turn, it’s automatically become the very first thing I do after the mulligan.

Maybe don’t take your own emotions personally.

I don’t know if you’d survive in Michigan. Insults are love, insults are life, magic finder.

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I love feeling.

It’s one of the things I most enjoy in life.
Both good and bad I enjoy my emotions fluctuating.

Anyway, I never cared about Hegemonkey’s ‘argument’ of people taking emotes too seriously. It’s not an argument. It’s just him using me as a stepping stone to vent about what he deems as soft in gaming. I don’t care for it.

I was just farming XP in Warframe and wanted to reply to someone to pass time.

Here’s my take on it. In a normal setting emotes are anywhere from straight sass to genuine compliments but it’s always up to interpretation… Unless you are blessed with a Mirror Match, THEN emotes are suddenly the best thing ever cause every voiceline now has a double meaning. “AMAZING! I am speaking mostly of myself” can now actually be double sided! And refer to your own good play or you calling them amazing

I very clearly and concisely described how its thematically appropriate for an opponent in a fantasy deathmatch to be hostile towards your character.

That is a valid and reasonable argument.

Whether you like it or not does not invalidate it.

If I ever queue up against an opponent named kewl I am spamming Threaten thrice a turn

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Dont make me push buttons!

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If they would implement a way to opt out of them it would be better. Having to squelch every single match over and over and over again becomes very tedious. And on mobile devices, squelch falls off on its own, so sometimes you have to squelch multiple times per match. And you still end up getting some obnoxious jackass emoting at you. This happens far too often. Making the squelch into a toggle where its state is maintained from match to match eliminates all these problems and would be a great QoL improvement that would have no impact whatsoever on anyone else’s gameplay.

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Bad because there is no toggle to permanently squelch until you turn it back on. You have to manually do it for every single game and usually you forget until you get one of those people that love to spam emotes with clear intent to be a jackass.

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I lurk and I post my request for a “yawn” emote. I also ask every time I give feedback. I think it would be mostly self-amusing but, when you have a professional-class lining opponent, also sanity saving.

/yawn

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