I’m not measuring skill. I’m measuring the effect of skill on winrate. It’s the difference between measuring gallons of gasoline and measuring the miles per gallon of a vehicle.
That top 1000 Legend players, on average, have more skill than Diamond 4-1 players, on average, is self-evident. But there is no serious attempt to measure this skill gap. It’s a little bit like the AU in astronomy. What’s the distance between the earth and the sun? Well, whatever it is, we’ll call that distance an Astronomical Unit and therefore the distance is 1 AU. Is “1 AU” a measurement? I’d say no, because we substituted definition for measurement. Then the winrate differences presented in the final chart are in units of winrate per “skill unit” which I don’t consider to be me measuring skill either.
In short, I’m not measuring skill and I’m not pretending to measure skill. What I am measuring, and accurately, is the effect of skill upon winrate. That’s why the title of the thread is “the effect of skill quantified” and not “skill quantified.”
The rest of your post is just an attempt to avoid measuring anything, because facts are your enemy.
You might argue that my priorities are messed up, but I’ve been more concerned with things like people saying that I’m measuring skill when I’m not. That adds extra words.
Since I’m perhaps a bit too scared of this, how about YOU write the summary for normal people? I’d appreciate it and I honestly think you could do a better job than I could.