This week, I took a look at the profile and class progress for 9 of my oldest HS collections to see what was revealed.
On 8 of my F2P collections, I played about 1.5x to 2x more Arena matches than I did Ranked. Three of those collections have never got above 11 wins in Arena.
My main collection has 7403 ranked wins, but only 3772 Arena wins, because I became stingy with my gold on my main collection, and I was unwilling to risk a lot of my gold to play Arena.
In 2014, having been a strong âlimitedâ player in Magic the Gathering, I thought that playing Arena might be one of the best ways for me to farm resources in HS, but I never did manage to become an unlimited player by averaging 7 wins or more per draft. I occasionally got close to averaging 6 wins per draft, depending on the meta and which of my collections was experiencing the best luck.
Early on, I concluded that a contributing obstacle to me becoming an unlimited Arena player was partly because of how common it was for players to retire bad drafts early. I even began to hypothesize that players using farmed gold from botted accounts were mostly playing super-drafts in Arena. It took a few years before I was absolutely sure that a significant percentage of players were indulging in super-drafts.
So super-drafts and barcodes have been around in Arena for far longer than most players have been aware. I have only been discussing this topic with others for a few years, because I was concerned that if I educated others about this problem, it might only make the problem worse.
Depending on the particular Arena meta, I find that I can occasionally still have a lot of fun playing Arena, despite the abundance of barcodes in Arena. Recently, I had a period were I faced 6 strong barcode decks in a row.
My Arena performance can vary a lot based on what collection, server, and times that I am playing Arena. I had one collection that way outperformed all my other collections in Arena to point where it had 8,000 more gold than any of my other collections did. I used that collection and its gold to test out Mercenaries when that mode was first released, and that collection (named DD USA with 3655 gold) has once again become one of my collections with the most gold.
My approach to Arena these days is to have some casual fun while clearing quests before moving on to the next collection to complete quests, which is not the optimal way to get the most wins in Arena, because it would be better to complete an entire Arena run while the deck-list an its win conditions are still fresh in my mind, especially since I play on a mobile device without any add-ons to help me keep track of what is in my deck.
I find it helpful to take notes for each collection to manage all my ongoing runs, so that I can be sure to get most value and fun out of my strongest drafts before they get forced retired whenever a new Arena season begins.
https://imgur.com/a/xgPUFki
I am enjoying the current dual-class Arena season , and according to the recent announcement the next Arena season will also be dual-class:
âArena Updates
When Patch 30.2 launches on August 20, all ongoing Arena runs will end and a new Arena season will begin. Like the current season, this season will be a Dual-Class Arena season. We are also keeping the âone Legendary card per draft, as your first cardâ rule as a general Arena rule until we announce otherwise. The eligible sets will be updated to the following:
- Core
- Perils in Paradise
- Whizbangâs Workshop
- TITANS
- March of the Lich King
- Voyage to the Sunken City
Additionally, weâll now be tying Arena seasons to all major Patches (30.2, 30.4, 30.6, 31.0, etc.) until our larger-scale Arena adjustments coming down the line (more on that closer to when they come). This will make Arena season refreshes happen a little more frequently and predictably, so you know when to make your leaderboards pushes!â