Streaks of implausible bad luck

lol.

It goes both ways if you actually watch carefully. It’s pretty random. I lethaled a guy when I had .6 chance the other day. I gave him a wave and played on.

If you play lots of games you will see lots of rare events.

Yeah, I killed someone with Galakrond with an Imp Mama 0.2 chances in like turn 6 once. Happens a lot with random spawn deathrattles.

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They’re now seeping their way into Rogue as well. Just got blasted from 20 because I left two minions up and they topdecked Battlemaster.

Didn’t even have a chance to clear one of them since it had stealth.

Quest Rogue has been running them since early on, at least if you knew who to talk to.

The meta is moving away from just Aggro/OTK into “get lethal with Battlemaster as soon as possible”.

I mean for crying out loud, we now have a Stealth Paladin doing well, just because you can buff your stealthed minions one turn with Authority, leave them stealthed and swing for lethal the next.

Stealth

Paladin

That’s how busted Battlemaster is.

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This card should have never been printed. I am playing less Arena because of it. I just don’t understand how the same people who nerfed Crabrider added this just a few weeks later.

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Give a random adjacent minion Windfury for one turn.

Kills the card, but, I’m okay with that.

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6 minions on the field, 10 health, Imprisoned Antaen comes online. I should be able to survive. Takes 10 face damage.
How silly of me, that’s completely my fault for not having a 7th minion.

it´s busted, but conditional in that you need to stick some big minion(s) on board for it to be powerfull.
Thus it´s mostly a win more card, not a swing the game around card.

and the three ways of sticking a big minion are:
play it the same turn as the battlemaster and have it attack (luckily not available in standard currently)
Stealth/Divine Shield
Buff up whatever stays on the board to make it big

So even in Paladin i think Conviction is more at fault than the battlemaster, without it stealth pala would just never get off to anything.

That being said i´m absolutely fine with battlemaster getting slaughtered as i really do not like the “win more/highroll” designs of hearthstone as it just robs you of comeback turns and back and forth games if you don´t draw a good answer to everything immediately.

The windfury damage it provides is equal to the buffs those minions are getting.

Two giants is 16 damage. That can be taken, giants removed, then recovered from. In many situations, Battlemaster turns significant damage on turn 5/6 unto outright lethal damage.

That’s not a win-more card, that’s the reason for the win. A 5-mana deal 10+ on turn 5 or 6 is not some unnecessary win-more card.

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Just played against a Mage and lost because of bad luck.
He was at 8 health, 10 cards in my deck, one is Alextrasza.
Guess what,I survived all i could, i drew all cards, one by one in the next 8 turns and last one was Alex, not just that, but on my last turn before i get killed (and i knew it was my last chance coz he has so many Ignites already) i got the tradeable snake with 2 cards being in the deck (one being alex), trade it away, guess what, I lost the 50-50 also. I didnt got to see Alex, got killed next turn by a thousand Ignites. So basically is enough HS for a couple days.

Luck > skill

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yea that is kind of two ways looking about it:

you think it´s maybe even a necessary wincondition to enable a kill on turn 6, i think having 10+dmg go face and staying problematic on board is already enough pressure (=being in a winning position anyway, even if it does not translate to immediate lethal but as a setup for a 2-3 turn lethal, thus win more/harder/faster) and it´s fine if it takes another turn to close it out to maybe give a slightly better chance for the opponent to turn the game around.

But i just like playing longer games with more back and forth, i should probably just quit hearthstone if they keep the current design.

Edit: and if you´re talking just about your Grand Finale Deck specifically i just never encountered the situation of having only 2 Elementals left turn 5/6 when playing it, it´s either 4-5 for me or 0, thus in that specific deck i really struggle to see it making a difference.

Edit 2: alright, just played against your deck with my control/c´thun rogue and while chances were goodish i hit an answer to 3 of the 4 8/8s technically he still got to keep 2 of them alive and well and would have killed me with a battlemaster in hand. Alas i still won the game as the setup for the 4 8/8 turn 5 already involves so many cards, having a battlemaster follow up would just really be a highroll (dunno if that app is linkable but https: //replays. firestoneapp. com/?reviewId=73971860-0129-4306-8f20-cccbc1f57007&turn=0&action=0 might be the replay)

They don’t want players, they want PAYERS. IMO if I don’t have a legendary I shouldn’t ever have to be put up against it if they are anywhere near top tiers, but it happens constantly because they would happily risk you leaving the game forever just to push you into buying all the cool legendaries.

Win-more is something that’s unnecessarily over-the-top, doing extra damage/etc when you already would’ve won the game at that point regardless. Winning games multiple turns sooner is a matter objectively higher power and definitely matters when assessing a deck.

You have every right to prefer that (I do as well) I’m just talking about making decks function their best in our current meta.

i mean that is were i really am in the wrong game probably, as i value consistency over highroll and the design rarely does. I do think if the card alows you to close out games early only 5%of the time and is a dead draw 95% and is just not 100%necessary to win it´s in the win more category (in a stupid deck like stealth paladin it absolutely is the wincondition, but alas that is not a thing that should exist and nerfing battlemaster is absolutely alright with me, windfury is way to powerful a mechanic to be handed out like that).

And here I´m really not sold on the Card in your Grand Finale Deck, from the limited experience i have with the deck (playing it ~10times myself and facing it at least 3 times) there´s a single instance it would have had impact as a topdeck, every other game it was unplayable. So i don´t think it ups the overall winpercent for that specific deck compared to having the more flexible 5mana elemental (it´s hard to tell though for decks of the meta as you do not get good statistics to compare builds).

Also did you ever think about replacing one mailbox dancer with Auctioneer Jaxon? I think it might make getting the combo pieces together easier (Just got her of the reward track and while i´m not happy about it i thought that deck might be one of the cases she might actually be good).

If you get that many losing streaks, maybe it’s because you’re not as good as you think ?

A great player will find ways to win games even when the luck isn’t going his way.

Also, often many players make mistakes in the mulligan, discovers, etc and they are incapable of seeing it. So naturally you’ll end up blaming poor luck.

well you have to be neither very good at the game nor very good at math to calculate the odds of a meta deck hitting it´s out, and i´d argue losing a game you should win 4 out of 5 games kinda counts as bad luck.

I can certainly still improve, that is out of the question.

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Well, I don’t know how good you are but the point is that maybe you could’ve won some of those games if you had you played better.

For example, I remember watching a high level streamer and he said that a few years ago he coached a guy who was fairly low rank (I think 15 or 10) and the guy claimed he was INSANELY unlucky, which is why he couldn’t win.

Turns out, just after one game the streamer realized the guy was making mistakes nearly every turn.

I think it’s the case for a lot of players, they aren’t playing particularly well and think they lose because of poor luck, which sometimes happen, yes, but often the outcome of the game would’ve been much different had they played optimally. (I’m not saying it’s YOUR case since I don’t know what rank you play at and how good you are but it’s a possibility)

I once lost 18. In a row. 18!!

I also do not believe in rigging. Blizzard shill here

This is the part I don’t think you should have included.

I don’t think they differentiate between who pays and who doesn’t

considering the people who claim that the matchmaking isnt rigged are overwhelming p2w players it definitely leads me to believe they target f2p players.

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