Spell Damage Mage performs about the same between Bronze-Gold (43.7% winrate) and Diamond-Legend (45.4%). Slightly better by strict percentage, sure, but still tier 4 in both groups.
Iâm aware.
My comment was directed at the QQ about a basic mage minion suddenly being broken. SA has been used to mana cheat spells in many, many iterations of mage over the years and itâs always a QQ fest.
That doesnât mean itâs broken or needs revision.
lol, bro, I am on your side.
SA is fine.
I pay a lot more attention to the ONE thing someone has to say than to the verbal diarrhea from people who feel compelled to comment dozens of times on every thread (ending up with thousands of posts).
I also think itâs especially pathetic to attack the poster rather than address his argument. I for one agree that sorcererâs apprentice causes more design problems than it should. For instance, in those âpick 4 cards and make a deck from themâ tavern brawls where it and its priest counterpart are part of LAME LAME LAME decks every time.
There is no counter play to Freeze dude. So sick of people saying just Adapt. You said the same thing about Glide. Get out of here with that garbage advice. Adapt to Mage freezing your board for 4 turns in a row.
Deck stats on HSReplay are fine. The front page stats are not.
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Who you are is as important as what you say. Itâs pretty easy to go here and be hypocritical.
This is why who is saying is as important as the argument. -
Classic hearthstone is one of the best parts of hearthstone and i really not wearing nostalgic glasses RN.
It has itâs cons but slinging a ton of low cost spells is basically what mages did for years and how any old date mage player want to play the class.
And considering the alternatives proposed to players via card design during the years I think you should just let mage play the game how they like unless you really want the entire game to turn into a giant slot machine.
Cyclone decks arenât overpowered, are sone of the most skill intensive mechanics in the game RN and are far more interactive than many cards and archtype that the average mage hater defend.
- And for who not know the counter to freeze is actually simple.
Do damage from hand.
There are class options,neutral options to direct damage and even a janky tech card that cancels freeze effects if you really not want to run direct damage.
This is incredibly true. The front page stats reflect everything being played by that class, so if thereâs a bunch of bad decks being played, it drags the âclassâ winrate down. That class stack ranking is very, very deceiving.
Exactly for example the best highlander mage with the current limited data we have so still inaccurate but still better than feel data and much better thna front page data.
https://hsreplay.net/archetypes/146/highlander-mage#tab=similar
Uses 3 new cards so no its not just old cards like people claim for highlander mage and is currently at 63% winrate. While Even the version with the most games so best data is still at 59% winrate. Those stats do not put mage as the worst class far from it it places them 5th at worst so vary middle of the road. At best there one of the best preforming classes those since that 63% has so few games I trust the 59% alot more but that still is a rather solid number.
Front page would make you think mage is the worst class its not. showing 43% winrate which is not a good stat as it dosenât show any deck it a avg of all decks including home brew joke decks.
But there is counter play, living dragon breath, you might not like it and it might not fit into every deck but the counter is available. (not trying to be a d**k either just offering a suggestion)
This is incredibly true. The front page stats reflect everything being played by that class, so if thereâs a bunch of bad decks being played, it drags the âclassâ winrate down. That class stack ranking is very, very deceiving.
Youâd think people wouldâve learned that after the last meta where shaman consistently appeared in the bottom of the class rankings overall while having a pretty consistently high tier 2 deck with totem shaman typically being around a 53% winrate
That you donât want to use the available options it is different :v. How should be an
freeze tech that you consider to use :v?
There is no counter play to Freeze dude
exceptâŚ
- And for who not know the counter to freeze is actually simple.
Do damage from hand.There are class options,neutral options to direct damage and even a janky tech card that cancels freeze effects if you really not want to run direct damage.
ButâŚpriest sucks at damage from hand.
You said the same thing about Glide.
I did, and I stand by it. Figure out a different way to play. That is exactly how this game works.
The game changes and you have to change with it or you donât win.
Mage isnât broken, you are countered.
ButâŚpriest sucks at damage from hand.
Why are you assuming Iâm playing Priest?
I think the current best way to nerf mozaki OTK mage if it is so hated that it is worth it is to nerf the draw card⌠problem being there is no clean way to do that. I personally find the deck annoying but it seems fine to me to be in the game. I can appreciate that even though Iâm never going to like combo decks, that shouldnât mean that they all get killed immediately.
Why are you assuming Iâm playing Priest?
Because if you played a class with damage from hand you wouldnât be upset that mages have freeze.
This is getting good it remembers me to when some of the mage/paladin players were screaming to destroy preparation and blade flurry.
Let me go get some 
Because if you played a class with damage from hand you wouldnât be upset that mages have freeze.
Paladin and Warrior arenât big on damage from hand either, and I havenât played any Priest this expansion. Thatâs not the point anyway. Mage being able to consistently freeze boards turn after turn is not interactive or fun.
As others have said: Give mage anything other than stall (taunt, heal, armor, etc.) and We shall be glad to give up freeze.