So all these quests?

I didn’t understand. Do you want me to leave only the code or the decklist?

You can put the whole thing in italics so it’s not taking half the screen.

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ok, thanks. Done !!!

I was really unlucky in my legendary pulls, got other class stuff and none of my Druid, then the game wasn’t giving me my Ramp - so I with to Cel’thun Druid decklist I had, removed innervate and just been steamroling questlock and ect, even had 1 person add me saying I’m bad - but C’thun Druid is pretty much a meme in standard I think they were more mad I had no minions to hurt me on board lol

Ah, everyone is talking about Mage and Warlock quests, which are basically control decks (tho I guess there’s an aggro Warlock build too). I’ve mainly faced mage, warlock and Warrior, which are all basically control.

The paladin quest in particular seems underwhelming. 2 3/3s with divine shield per turn isn’t comparable to the more “I win” rewards. Should have given them taunt, at least.

There’s a quest for 1750 gold where you have to complete these new quests in three games.

I earned this gold quest with the ‘play one-cost’ quest, using it in a Paladin deck of one-cost cards. It escalates pretty slowly, even so.

Quests and mini quests ha e always struck me as weak and often easy to counter, and these new quests seem little different.

They definitely made the Quests too easy to complete for the power of their rewards this time around (excluding Priest).

It’s either play Aggro and beat them before Turn 7-8, or get OTK’d. Not very fun either way.

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I think this is it. I read before they prefer shorter games. With these quests… I don’t even remember the last time I played past turn 9 now.

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How is it fun? It just plays itself and wins on turn 4 or 5…these new quests are completely ridiculous…blizzard decided that 9888209384029384 cards that add 2390420938409328 cards to your deck hand and field was finally enough so why not just make all 2600 other cards completely useless…they really need to hire a new design team…like a whole new one.

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Quest Druid is great vs the current meta, you have a nice bit of burst while building armour, it’s been doing well for me.

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Maybe the quest hunter isn’t as bad as I thought then. I wish I could remember how a hunter got the drake.

lady prestor turns minions into random dragons. Dh also has an otk with it.

Priest got the most interesting quest with the whole Exodia I win thing. And it will never ever, ever see the light of day because the million questlocks/mages/hunters will kill you long before you even play your 8-cost minion.

I had it used against me cause I wanted to see what the shard was and did. It doesn’t even have a great animation to go with the pain and suffering it takes to use it.

Control decks had already win cons ppl just didnt like the pseudo win con that is fatigue most of the time ppl claiming priest is the biggest offender but lot of time Mage and Warlock as well. Anyway im not gona shat on ppl they got what they asked for and im not a paying player me not palying wont get anything bad to blizz.
They made it pretty clear they dont want classic control in standard where u wear down each other no lets paly solatire all over again im done its cool we had some fun interactions on these threads shtong on one another.
I just hope u guys will have fun more than i did probalby u do gl in the future:)

Please, at least Priest quest gives you back resources and a guaranteed win eventually, even if it’s just too slow.

Paladin gets to cripple their tempo and resources, gets neither back, and is rewarded with slightly better Jaraxxus minus the beefy weapon. It’s slow AND its win condition sucks.

Try hand buff paladin, it’s killing the ladder from D5 to legend

Ye the animation is pretty lame i give it to you…