Shaman legendary, inzah

https://www.hearthpwn.com/news/9884-new-shaman-legendary-card-revealed-inzah

They are still going with the today quite severe punishment of overload.

This is so bad.

How many games have i not been forced to play an overload card only to have my brukan locked on next turn.

Being 5 mana is too late, thats almost endgame for many decks today. And if you run overload, ex. Storm, forget playing this on 5 to stay alive.

Sad start.

This minion basically negates the penalty of overload though by making overload cards cost 1 less. Mana cheat is powerful. This is a card that even if it isn’t relant immediately, is almost guaranteed to break the meta sometime in the next 2 years.

4 Likes

Ill agree being 5 mana, this card isnt great on its own, but I do think the rest of the overload package might make it playable. Especially Flowrider.

Also 0 mana lightning bolts could help an OTK with bioluminescance be possible

If shaman is able to repeat battlecries at least a couple times after rotation then this could actually be quite strong. Otherwise it’s prolly not that good at least for now. The weapon they just announced combined with cheap overloads could enable some pretty good plays tho. There’s that big overload spell that summons two copies of a minion for instance. And I can see bloom making a come back in core seeing these cards.

Too early to tell imo

1 Like

maybe theyll release 6+ mana overload cards

Well only negates if the next card you will play is overloaded. If you wish to play theo on 6 you are not able too if you are playing a overload deck.

This just to play the 5/4 for 4 is bad. And the battlecry repeats are not worth it on this.

Unless they introduce a otk deck absolutely. Do we need more otk tho…

Perhaps they introduce some more value overload cards, but the ones today are not value anymore for the cost. We shall see.

Perhaps crackle comes back and bolt, that would make a otk sure this can be good then.

1 Like

well some of them are rotating so we are going to need a new one

and is this into pack the house on turn 6 a bad play ?

https://www.hearthpwn.com/cards/1645778-pack-the-house

Also this one slipped thru.

Kinda weak compared to what dks have, and you are down on 6 mana next turn.

I think they overvalue overload. This would be strong a few years ago.
Dont know if the other evolve card rotates, seems like a weaker replacement for it.

On 6 no, its quite good. But then you have 5 mana next turn. I wish they added a bit more value to overload. Todays meta is very fast for it to be good. But we will see. Thats my opinion on current meta. Cant say what is next.

God i hate i cant post multiple answeres but have to edit…

Scourge is 9 mana, Unholy limited, and can fill your board with garbage or give you a Bonelord Frostwhisper that loses the game.

EDIT: Of course, Pack the House can also give you a Bonelord Frostwhisper, but Shaman can just use Evolve spells to reset that.

Now i know most people wont agree with me on this math. But i used to, back far in the days, value overload 1 as .5 mana. So storm 3 mana would be 4 mana deal 3 to all, thats good value.

Today i might value overload on 1 mana perhaps even 1.25 ish, which means in my head the 7 mana summon 4 is equal to 9 mana. But you pay the overload later.
How impacted you are by overload that is.
So storm as my example is 5 almost 6 cost card.

So i think, for the cost they should summon a 1+ mana on the 4 minions for a good value.

But perhaps with the 5 legend this gets good, i have to try it.

Actually with todays meta id set 1.25-1.5 just for how severe the punishment was in my games, but if it slows down I’ll adjust it

1 Like

It might also just be a courteous replacement for Tiny Toys - instead of 4 5-costs, it’s 4 of various costs. It costs more but can be reduced by Inzah and Jazz Bass, and synergizes with other Overload effects. Plus Muck Pools, Convincing Disguise, Primordial Wave, and Blazing Transmutation are still in Standard after rotation.

It’ll probably be a staple.

Indeed, but do we want mana cheat to fix value problems?

I see all these overload cards and want to play Duels with the ā€œcan’t be overloadedā€ passive shaman hero power

I always enjoyed Tiny Toys and will probably like Pack the House even with overload

This minion has two key phrases that matter

ā€œFor the rest of the gameā€

AND

ā€œCosts 1 mana lessā€

If there’s anything we’ve learned from the expansions that are rotating, it’s that mana cheating is the most powerful effect in all of hearthstone. Runed rod, Incantors flow, effecient octobot, celestial alignment, radiant elemental, jackpot trickster, demon hunter’s first two phases of their quest, guff… all prime examples where bulk mana discounts are format warping. Don’t forget that flow used to be 2 mana and rod used to be 3 mana, and octobot got nerfed as well for its mana cheating sins. Shaman already has cold storage so they can play two or three of these if they want. There are possibilities here, and we don’t know what else is coming or way. Never judge a card in a vacuume. This one has potential. Even if it isn’t figured out immediately, that potential is there. Don’t ever underestimate bulk mana discounts. Ever.

6 Likes

Too slow and too situational

This only really gets any value in a deck built specifically around overload so you can hit as much as possible. Its useless in any other deck cus why would you run this to discount only a couple cards. So the Major issue being, if you dont draw this til late in the game, its completely useless.

Its that stonewoman totem card from nathria but just for overload. If you draw it on curve your deck becomes somewhat playable. If you dont draw it you’re playing a suboptimal deck.

Its Not just the effect thats bad. Its way too slow too. On turn 5 you want to be making moves to start ending the game, not start setting up your deck. What exactly is the win condition here? You make everything 1 mana cheaper then what? You still have to play those overload cards which still come with mana taxes. Even if the card said
ā€˜your overload cards dont overload’
this wouldnt see play cus it does nothing actively. How are you winning with this?

If this was released before rotation it would have fit into quest shaman but now thats going you have no win con.

This will just be an inconsistent scam deck. 80% of matches it will flop but there will be 20% where they get a good curve and slam the 7 mana spell early and flood the board and you as the opponent cant remove everything and die. Another example of poor card design from blizz

Love how this is like the 3rd year of us telling the devs stop with the insane mana cheat and they keep making more. Bruh. All it does is turn the game into scamstone. Who can scam their high mana cards out fastest wins.! STOP IT. We just want to play normal matches. Not cheating 7 mana cards out for 5 and the opponent having no answer so they lose. Thats trash gameplay.

1 Like

The problem with this card is that you have to then put overload cards in your deck and all throughout the history of hearthstone overload cards have sucked

With that said doomhammer, double rock biter, 2 x lightning bolt + 2x that fire spell = 20 damage 10 mana combo and I’m sure theres probably something better

It’s amazing how quickly people forget stuff. Back in Stormwind the original quest shaman was built around overload and it was one of the most powerful decks in all the format. It was high tier 1 and very hard to beat. That deck also mana cheated a bunch of stuff out, then blew you out with massive overload boards at the end. It was nerfed yes, as were most of the stormwind quests. But the reason they were nerfed was because they cheated so much mana it actually made them too hard to keep up with for decks that didn’t mana cheat.

I admit the 5/5 do nothing body is slow as heck. I don’t know what deck this goes into, or how it wins either. But I also don’t know the other 9 cards in shamans set this year yet. All I’m saying is that you shouldn’t ever underestimate mana cheating. People do it every single time they see a card like this. And almost every single time they come to eat their words when it proves to be stronger than they expected. I agree it looks very mediocre at face value, and I’m not impressed with it in a vacuume either. But I have a healthy respect for mana cheating and I can’t agree that this card is an outright dud. We’ll have to see what develops before making a judgment.

It was long ago, but was it really the overload that was op and not the quest and the overload reset that did it?

Like i said, long time ago so i dont remember what was in it

Awesome, just in time for the quest to rotate out.

Yeah yeah I know, it’s problematic when they get too strong, but it was a cool quest that didn’t suffer from making games too boring and samey. And we went an entire year with almost no good overload cards, including I think one set that had no overload cards at all, because they were scared.

And yes, overload quest was good when Lightning Bloom was still a thing, but ever since last year’s rotation the quest has been garbage. +2 mana with no downside was always the problem, not the quest, who could have seen that coming? Everyone.

Bah.

2 Likes

Ah ye lightning bloom forgot about that card, nice they gave dk a better version of the nerfed bloom, thank god it doesnt give 2 mana.