Rules for thee (mage) but not for anyone else!

I bet his “proof”, is seeing a promotional video of a Dev pretending to like a class above other classes.

Even if they had a favorite class before they worked on the game: they KNOW it’s irrelevant to design.

Being in support of the mage nerf, I really want them to now take a look at things like Mine Rogue, Swordfish Rogue, Kingsbane Rogue, Crystal Core Rogue, and I could go on and on.
If Rogue can have so many decks where inevitability eventually becomes manifest, then why can’t mage have at least one?
(FHS DH can have patches the pirate, and hozen rough-houser, and that’s fine, but mage can’t have zero cost, or anything to counter the decks already mentioned?)
And there is no turn 4 mage deck. If there were, I would be playing it lol.

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