Because it is made for the mage hero power.
When it is used for hero powers that can’t target anything it activates the hero power for each enemy minion instead.
Because it is made for the mage hero power.
When it is used for hero powers that can’t target anything it activates the hero power for each enemy minion instead.
I agree, but as has been said, the card only holds so much text.
If you played this card then Reckless Apprentice with the hunter hero power, your hero power would target enemy minions
Yeah, but so should this card, logically. When it tries to fire at the enemy minion, it should either hit it or fizzle. Going face goes against the wording of Reckless Apprentice.
Sometimes two cards (or, in this case, a card and a hero power) will have texts that cannot be reconciled. One has to take precedence
Yeah, but I’d disagree that they can’t be reconciled. We know the HP can hit minions. It should just fizzle if it doesn’t. Those should be the outcome given the card text. It does not read that you fire your hero power for every enemy, but that you fire it at every enemy.
Only under certain circumstances. Not usually, because of the text of the hero power
I admit that I would be amused if Paladin could shoot Silver Hand Recruits at each enemy
Yeah, but the card doesn’t even say “if targetable.” You just fire it at it. There’s no reason it shouldn’t work that way or fizzle.
Off topic: Isn’t there a way to reset games in Solo Adventures? Why do I have to keep going back to Quest Page in Book of Mercenaries?
Why would you bother playing book of mercenaries?
It’s a mage card. That text is unnecessary because mage hero power can target enemies
Why would you bother making dumb comment?
Cool story. You added so much.
It’s already implied that the hero power will only target what it can
Because it is made for the mage hero power.
It’s a mage card. That text is unnecessary because mage hero power can target enemies
Let me ask you an extremely fair question. Say a Hunter class card were released with the text: Battlecry: Fire your Hero Power at all enemies.
What would you expect that card to do?
If you would answer anything other than: it would hit every enemy, then you’re being intellectually dishonest. If you answer correctly, but you bring up the counterpoint: “Completely irrelevant, because it’s not a Hunter card, it’s a Mage card.” Then let me ask you the obvious question that follows: should the language used to describe a card’s effect vary from class to class when describing an identical effect, or should the language stay consistent, regardless of which class it’s printed for? (Flavor text excluded of course.)
Also, just to hammer the point home one more time:
It’s already implied that the hero power will only target what it can
Expecting otherwise because you assume the game will suddenly make words disappear from the hero power is not on the text’s fault.
Then why would Steamweedle Sniper make your hero power hit the minion you target and not the opponent’s face. Steamweedle Sniper didn’t suddenly make the text on your Hero Power disappear, now did it?
When you target something, you fire at it. When an effect of a card says “fire at” something, it should target it. If you hit face, you didn’t “fire at” the minion at all, you fired at the opponent’s face.
Taking the card text literally (what you should be doing when interpreting any effect in card games) I would expect in any classes other than Mage, Priest & Hunter, for the card to do nothing, as the meaning of “fire at” is incompatible with all other hero powers. The fact that it does something else, just further proves that the text in the card is not the same as the card’s effect. It further proves that I am correct in saying that the card’s true effect is: Battlecry: Fire your Hero Power once for each enemy. (Targeting them if possible)
Consistency is quite necessary, otherwise you’re just throwing cards out there in some chaotic way. How to say… Without consistency, it’s like you don’t know what you’re doing. The card wasn’t well thought out when it was created, and it’s unlikely that Team 5 will go back to fix it.
Just look at the mess Yugioh is because they didn’t think out keywords or rules ahead of time. Actually playing the physical card game correctly use to be so difficult because of rulings. What got priority, for instance? What even was it? Heh. And priority was an easy concept. It’s been so long since I played paper (like 2012), but wow were there so many ruling questions.
Your battlecry doesn’t work though based on how the card works because if we are going for the card describing exactly what you believe should happen.
Your battlecry implies that it will fire at random targets a number of times based on the number of enemies.
It doesn’t implicitly state that it will hit each enemy a total of 1 time before moving targeting the next. Therefore I could expect anything from a spread of attacks, 1 against each enemy or even the total number of attacks to be spread randomly, so 1 minion takes 6 hits and 1 takes 1 on a 7 minion board.
Usually because I think it’s funny at the time. I think I meant to say more but then got distracted and just hit “reply”
I don’t think such a card would ever be released because it is nonsensical
I mean it could, but it would probably include the line “your hero power can now target minions” as a secondary effect.
I think the enemy Hero is about to be hit as many times as enemy minions on the board since the HP in question has its own text of “Deal 2 damage to the enemy hero”.
You know how this game follows the order of things? Such as in BGs, the end of turn effects go from left to right. This card starts the chain, the enemy minions are targeted but then the chain reads the HP, this our current outcome.
This “argument” has a good point of making sure text makes sense, but this is a terrible example to support it. I think you are part of an extremely small minority who think a Hunter HP wouldn’t hit face for every minion.
Thing is, the order of operations in BGs isn’t a good argument. That’s just placement ordering. You’re throwing a card down that goes on top of it. Normally, the mage power wouldn’t fire multiple times, so the card is already overriding something.
Just like this topic, you’re digging too much. I’m talking order and gave an example of order. I could’ve done order of operations as an example, but some people actually don’t know that.
Now I want to try this to see if it actually spawns minions…
The packs and I thought it was fun, honestly.
Your example doesn’t translate at all. They are unrelated. In BGs, something has to go first. If it were random, it’d ruin some cards. Has nothing to do with how effects in the actual game operate against one another.