deathrattle priest was a favorite of mine when it was a thing.
but with reno and sargeras there is no reason to expect such support, for even if we do get it with these cards priest will stay tier 4.
rather than looking back and reminiscing one should look ahead.
the best possible outcome is for it to be neither copy support nor deathrattle.
but something new.
…
deathrattles are (unfortunately) a story of the past.
And the new Hunter minion, and Yogg, and on and on it goes.
But why not? Warrior reveals they just got massive Deathrattle support.
Deathrattles would be fine IF they were easier to set off just like Rogue has. Warrior just got that support as well. Give me the Brann version of Deathrattles.
The only other archetype left is Rez Priest and that almost always ends up being Big Priest.
I’m open for something, just don’t make it suck like Overheal.
This is why I haven’t even bothered to play Priest the last month. I can play Warrior for the slight feel or play Paladin for the seemingly endless resurrects they have. There’s really no deathrattle stuff unless you want to play a weird DK package (which I’ve done lol)
I have always thought of pally as “less armored warrior with some lesser heals, divine shield.”
Again; I have always thought pally was a hybrid, and should be good at more than one thing, but not best at any of them individually.
you’ve sold me, deathrattle priest it is.
reno needs a nerf for this though, can’t be having druid be able to drop an active reno on a duplicate deck by turn 5.
it’s just hard to make deathrattles be strong in this meta even without reno.
it will need to have convincing infiltrator be a 3 mana card with the same effect, and stats to be strong.
warrior got deathrattles which is a potential sign, sure, but will it be good …
that’s the problem. mech warrior looks pretty bad right now.
They just need to make the cards deal 3 dmg to itself (2 would be perfect, but too much)
the biggest problem i got is that i cant use Hero power, hidden gem to overheal something, i need more cards like the location or roll
That or bring more heal cards, circle of heal, gift of the naaru, etc.
right now priest lack healing for selfdmg cards
EDIT: i forget to say that hauler need a better interaction with the hidden gem, i made a post like 3 days ago about this
I’ve felt this way since coming back to HS last year after a few years away. Priest turned into what Rogue was and lost much of ability to rez which I never understood. A massive amount of my games back in the salad days involved resurrection and reborn shenanigans and it was great times.
Priest should always have a viable option for juggling deathrattles via resurrection - I mean ffs wasn’t that our first quest back in the day? You can still kinda do it with that Bonecaller and hope Animate Dead or Catrina Muerte hit him but it’s pretty weak.
I am glad Diamond Spellstone is coming back, hopefully this next set of cards brings back the nostalgia of resurrection and I can create hilarious decks.
Mind control is part of the gameplay of the Priest since always. So copying card or stealing minions does totally make sense.
I think though that it could be interesting to do something more powerful with the Overheal.
Also you shall not neglect shadow priest, I think that new mechanics would not be too much on that side as well.
For the rest of the game, at the end of your turn, if the parity of your health total is different than your opponent’s, transform a random card in your hand into a random card that costs 1 more than a random card in your opponent’s hand.