Priest needs a complete rework

deathrattle priest was a favorite of mine when it was a thing.
but with reno and sargeras there is no reason to expect such support, for even if we do get it with these cards priest will stay tier 4.

rather than looking back and reminiscing one should look ahead.
the best possible outcome is for it to be neither copy support nor deathrattle.
but something new.

deathrattles are (unfortunately) a story of the past.

2 Likes

And the new Hunter minion, and Yogg, and on and on it goes.

But why not? Warrior reveals they just got massive Deathrattle support.

Deathrattles would be fine IF they were easier to set off just like Rogue has. Warrior just got that support as well. Give me the Brann version of Deathrattles.

The only other archetype left is Rez Priest and that almost always ends up being Big Priest.

I’m open for something, just don’t make it suck like Overheal.

This is why I haven’t even bothered to play Priest the last month. I can play Warrior for the slight feel or play Paladin for the seemingly endless resurrects they have. There’s really no deathrattle stuff unless you want to play a weird DK package (which I’ve done lol)

1 Like

I have always thought of pally as “less armored warrior with some lesser heals, divine shield.”
Again; I have always thought pally was a hybrid, and should be good at more than one thing, but not best at any of them individually.

1 Like

you’ve sold me, deathrattle priest it is.
reno needs a nerf for this though, can’t be having druid be able to drop an active reno on a duplicate deck by turn 5.

it’s just hard to make deathrattles be strong in this meta even without reno.
it will need to have convincing infiltrator be a 3 mana card with the same effect, and stats to be strong.
warrior got deathrattles which is a potential sign, sure, but will it be good …
that’s the problem. mech warrior looks pretty bad right now.

1 Like

Here’s how you do it. Super easy and not as strong as Brann.

“For the rest of the game, your deathrattle minions trigger when you play them.”

There. Done.

Brann gives you instant double benefit. This would give you 1 benefit immediately, and possibility of the 2nd benefit IF it dies.

1 Like

that would be nice and work with ra-den as well.

also a ‘rest of the game’ effect IS needed on priest to actually give the class a “win condition”.

just hoping that it’s a win condition and not some supplementary legendary like elise.

2 Likes

It’s gonna be something dumb, I feel it already. “For the rest of the game, when you copy a card, get another copy” or some BS we don’t need.

Heck, I don’t even want for the rest of the game. Let’s do something more fun.

“Deathrattle: Do X. Your next deathrattle minion triggers its deathrattle when played and gains this deathrattle.”

Just let us chain them up. If we can be in a meta where Battlecries are triggering twice, give Deathrattle something.

Or “your deathrattle minions gain reborn this game”

2 Likes

make it a minion archetype and i’ll be happy.
running below 10 minions in priest and only playing with spells has grown tiring.

2 Likes

Doesn’t this just make DR into Battlecry?
I thought that BC’s were less powerful than DR’s as they are immediate?

1 Like

BC’s are MORE powerful than DRs because they are immediate.

Making a DR trigger once on play makes it a single BC with a DR instead. So it’s still not as powerful as a double BC.

3 Likes

So, making DR’s into BC’s, is that fair?

1 Like

You make a single DR into a BC. It BCs its DR and then has to DR it’s main DR.

If BC > DR
then BC x 2 is > BC + DR

3 Likes

They just need to make the cards deal 3 dmg to itself (2 would be perfect, but too much)
the biggest problem i got is that i cant use Hero power, hidden gem to overheal something, i need more cards like the location or roll
That or bring more heal cards, circle of heal, gift of the naaru, etc.

right now priest lack healing for selfdmg cards

EDIT: i forget to say that hauler need a better interaction with the hidden gem, i made a post like 3 days ago about this

2 Likes

I’ve felt this way since coming back to HS last year after a few years away. Priest turned into what Rogue was and lost much of ability to rez which I never understood. A massive amount of my games back in the salad days involved resurrection and reborn shenanigans and it was great times.

Priest should always have a viable option for juggling deathrattles via resurrection - I mean ffs wasn’t that our first quest back in the day? You can still kinda do it with that Bonecaller and hope Animate Dead or Catrina Muerte hit him but it’s pretty weak.

I am glad Diamond Spellstone is coming back, hopefully this next set of cards brings back the nostalgia of resurrection and I can create hilarious decks.

1 Like

Brann (1.0) was always stronger Umbra as a reference point.

1 Like

Mind control is part of the gameplay of the Priest since always. So copying card or stealing minions does totally make sense.
I think though that it could be interesting to do something more powerful with the Overheal.
Also you shall not neglect shadow priest, I think that new mechanics would not be too much on that side as well.

If Injured Hauler’s Overheal hit all characters instead of just minions, it would go a long way to supporting the Overheal mechanic overall.

For the rest of the game, at the end of your turn, if the parity of your health total is different than your opponent’s, transform a random card in your hand into a random card that costs 1 more than a random card in your opponent’s hand.

1 Like

You forgot “your opponent’s cost 1 less and yours is 1 more”

Priest tax. Never forget the priest tax.

2 Likes

They are never going to let priest be good, are they?