Injured Hauler needs to hit all characters. The fact that it doesn’t is what is holding Overheal as an archetype back. You are right that Overheal is clunky, and Hauler just hitting minions for all the setup work required is silly.
Not good enough, you need to hit rlly nice curve or your deck is trash, belive me i tried to play automaton every expansion since it come out
No, it need to deal 3 dmg to itself, with this you can combo with more stuff for trigger
Hidden gem+hero power
Double Gem
Upgrade hero power
heropowerx2
4 its such bad stop
Also we need it to trigger in a better way, right now if you use gems to trigger it make minions go to -2/-3 health, then trigger deathrattle, should be trigger OH, trigger deathrattle, trigger OH
They will never let Priest have a strong minion based deck that is relatively easy to put together or pilot. They have to have some crappy gimmick that ends up acting as a glaring weakness that other classes can exploit to neuter it. Automaton CAN be powerful, but they don’t stop people from smashing your face in. If you give them taunt, then they become too powerful. Overheal-based decks are clunky and limited (both intentionally, imo). We sure aren’t going to get another spell-based or hero-power based damage deck because everyone still remembers Raza priest…
Just passed to say, play all week after create this post and don’t encounter a single priest, not even once, have bad matches almost against everything in the meta, a fair match against warrior and slight favored match against DK’s.
Seriously, priest class need to be overbuffed beyond the skies in at least 10 cards to have a place in the meta.
Shaman too by the way, not a single one in my matches too.
Priest doesn’t really need a buff in any cards…they need to receive equal treatment in card quality. So many Priest cards are some of the worst design cards imaginable. For example, look how many minion transforming effects Priest has for its own cards. It’s bad for the same reason the Shaman excavate reward is bad. It’s the worst design. Same with the silence garbage they push.
And now they give Priest a bunch of self damaging cards with no synergy to the self damage like DH now has. The last thing Priest needs is to self damage, it’s already struggling to survive without damaging themselves.
Now look at Druid cards. Every single one of them are playable, and the class they get to tour is playable.
This expansion will be pretty bad for the class. It basically got like 3-5 playable class cards between the 19 cards it has access to while other classes got like 10+.
Zarimi Priest will likely be the main go to deck simply because of how well it goes with Gorgonzormu.
I’ll make a Control Zarimi Priest deck work, but don’t expect to see any sort of Control Priest archetype to take place. That will rest in the hands of Warrior/Druid/DK
Say cheeeese :3
Overheal Priest is T1 right now, what are you on about?
Or is this like Mallenroh Mage Complaint threads cause it doesn’t FeEl LiKe PrIeSt.
What game are you playing?
Zarimi Priest from VS just disappeared recently and didn’t even show up on reports. HSReplay has remnants of it left and puts it at Tier 2 but is seeing very little play (0.65% of decks).
I hope you’re not calling Zarimi Priest Overheal Priest since it only runs 3 Overheal cards and those are mainly for drawing and activating Zarimi board.
Either way, Zarimi (Overheal?) Priest isn’t in Tier 1 on VS, HSReplay or Tempostorm.
What are you even looking at?
From VS Live stats as well, Zarimi Priest isn’t even registering on the radar.
As Schyla said, that Zarimi deck is NOT overheal. Overheal is a clunky mess that has a severe weakness to anything that can push pressure on it and force the Priest to sacrifice minions to keep board control or that can armor up and control the board or just plain smash the Priest in the face. It requires far too much work and set-up to be worthwhile and the play style of the deck is off-putting. Sure, you can make real Overheal work, if you get lucky and the opponent just sits there with their thumbs up their rear.
The archetype’s main problem is they need SEVERAL minions to make it work. And those minions all have to be on board at the same time.
It’s like a combo deck that needs 6 cards in the combo to go off. It’s ridiculous.
Sure, if you can get it to go off it is spectacular, but trying to set it up is like trying to win the lottery.
Meanwhile, other decks don’t need nearly as much set up and their payoff is way stronger and usually linked to a few cards that combo together and grow in power over the course of the game (Rainbow DK, Insanity Warlock, Handbuff Paladin, etc)
Overheal Priest has no ramp in power.
It’s like trying to play Handbuff Paladin but all your Handbuffs have to be on the same turn before you play Leeroy/Outfitter
DK powercreep of cards is beyond broken.
When Demonhunter required 2 working brain cells, DK just needs one broken and somewhat working brain cell. Thats why so many ppl play DK. Not necessarily better but it’s just dumb looking at DK’s playing on curve without the need to think because its all obvious choices
I think most people just prefer playing Attrition decks, and DK is not just attrition, but also pretty straightforward to play, curvestone attrition, something like arena used to be
Still it works pretty well.
I see…so…what is the abnormal situation with priest?
Isn’t Overheal priest strong against druid?
I lost two games against them today where they had a relatively bad hand