(Priest Card Reveal) Attack of the Clones

I wonder how much this drives design in areas that we don’t really know.

I mean, I think they really have worked hard to make mage bad and priest not controlling. I suspect other classes are getting held down to keep players doing other things.

I don’t think it’s as simple as “we don’t want control decks to be a thing” as much as it’s “we want decks to have inevitability so you can play them on mobile on breaks.”

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I genuinely want them to cater to greed priests, it is exactly what this game needs right now. A class with best in game removal, tempo and literal endless value. Synergize all the timewarp dragon with value generating removal and a deathrattle removing titan. Drawing cards empties your deck, just generate endless resources. Nothing could be greater for the game.

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I don’t think they gave up as much as they just aren’t printing more cards with “overheal” on it. They do release new cards related to healing so you can trigger overheals.

The problem is that the current pool of overheal cards aren’t enough to form a solid win con. But that might be quickly alleviated just by printing new overheal pay offs. Heck, maybe just one good legendary could do a lot. Right now Hedanis is alone, and he isn’t that good to carry an entire deck to win like say a Sif.

“Sif, but for overheal”… now that’s an interesting idea. How would such a card be like? Some random ideas

Battlecry: increase your hero’s health by how much you’ve overhealed this game (doesn’t win you the game, but you’re a heck of a lot harder to kill… now bounce/copy this thing, shufffle cards in your deck, and fatigue them! Fight a blood DK without plagues and see who gets higher max health!)

Battlecry: do asta battlecry, but based on how much you’ve overhealed this game (the offensive of the above, not very original, but it’s simple, and makes the almight priest turn 2 THE LIGHT SHALL BURN YOU hero power to a full health face actually worth something)

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I dunno, am I the only one that sees very clearly a control card in Funhouse Mirror? Control priest doesn’t exist now because they went for a tempo/aggro set, but these are clearly building blocks towards that. And they also printed repackage (or whatever the name was). I think it’s clear they don’t intend to eliminate control as one of priest’s playstyles.

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It’s just not very good. Control Priest has an issue with aggro right now, something Control Priest never had an issue with. That Funhouse Mirror is better for other late game decks and does almost nothing for aggro.

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You realize that the alternative is your opponents are playing bad cards right? If your opponent is playing a crappy deck then you win. Playhouse Theatre is the BEST of the 3 cards revealed, by quite a lot. It absolutely sees play. Your opponent played a boomboss? Now priest played one too. Maybe they even run celestial projectionalist so they can play it twice. Funhouse mirror isn’t nearly as good as you think it is. It’s not bad, but Puppet Theatre is the real gem in the bunch. Trust me on this one.

Delayed product is trash. It never even gets experimented with.

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I think the card (puppet theater) is pretty mid tier… I mean it’ll be good against some decks but against something like token hunter, token paladin, or even treant druid if thats coming back are you really wasting 4 mana to create a 1/1 plushy?

If everyone decides to go back to late game strategy decks ya it’ll shine, but if everyone is throwing out token aggro decks the card is a dead draw.

Yes, it is. But at 4 mana it’s rough. It sees play for sure in all slower decks, but the issue right now is that aggro beats up on Control Priest and Brann annihilates it. So there’s no real deck that it fits into yet. Yet.

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boomtoss will be a problem but brann at 8 maybe itll slow the deck enough to give us some chance

You know the game’s unbalanced when Boreas says a card is problematic

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They’ll make every opponent miserable, which, seemingly, is the whole point of priest decks. That said, I’ll probably enjoy playing these cards.

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Shadow priest would like a word. Hardest and stupidest nerfs I’ve ever seen, which is saying something.

are you referring to shadow essence being bumped to 7? that’s only a 1 mana nerf.
other than that I can’t think of any nerfs to shadow priest recently.

Don’t think that will work with the changes they made to Highlander cards.

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I’m talking about the mindrender illucia nerf. For some reason that just stuck with me, but I do realize it was some time ago.

I think mindrender lucia got originally made a few months after wild druid had a toggwaggle deck that literally stole your entire deck + hand + no swap backs + 4 mana psychomelon tutoring.

I can’t remember if it solved the “how do you counter yourself, having your entire hand stolen and copied and playable for 1 mana while leaving 7/7 + 5/5 + 10/10s + 4/4s + 7/7s” on the board problem.

As the entire nature of Toggswaggle druid allowed it to steal anything you played (and play it for often free while leaving you with a drawn out deck that hyper tutored the combo and left you with nothing to play).

It was a lot like Tony druid, 5 mana? 4/6: Swap decks while alive? except somehow Tony druid was every problem with the deck made 2x worse if you couldn’t clear it. But flopped down like a wet towel if you could.

For illucia though, i think when it was during stormwind(?), spriest, given Archbischop benedict and aggro priest cards, instead of using illucia as a mind game swap of often full control cards, instead flooded out their hand. And used it as a 2 mana ‘lockout’ card that gave them their opponents cards. While giving their opponent a empty hand without any clears.

It kinda functioned like a 2-3 mana mini time warp. They still got to draw 1 card and attack with any (existing) minions. But the card was clearly designed around lackluster control priests, and was kinda toxic even if overshadowed by the quest decks.

I think spriest then died or flopped over if it took one board clear or a Quest shaman. But i think it might have had some good matchups against Stormwind Questlock / ‘D6 Warlock?’?

Don’t actually think the old hand stealing version should come back tbh. But you could probably do a stat buff fine on the card if they wanted. I still think it’s a card that’s alright being left ‘weaker’ though. Power climb/creep is a issue and illucia kinda had balance problems. And i think tony/toggwaggle are gone decks and even if it did. You’d still have gotten deck locked out anyways when both copys of Toggwaggles’s 5 mana deck swap were cast.

Priest already has a problem of bad commons, mandatory legends in highlander wild. While it’s fun to have iconic cards/legends. 30,000-60,000 dust cost decks getting nerfed is literally a 300-600$ dust cost (p2p) or like 3-6 year f2p 10k dust/yr (if miserly) investment crumbling down.

Realistically, hearthstone is fun with more viable cards yes. But it’s also kinda cost prohibitive for some hs decks to cost as much to make as a brand new 300$-600$ console/gaming pc.

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The reason brann beats up on slow priest decks is because of boom boss, which is a battle cry. Also the azurite snake wins against slow priest, which is also a battle cry. Pretty much every deck that goes late game against priest wins with an unstoppable battle cry. Sif is neutered since the snake oil nerf and a lot of lethality got taken away. Come to think of it EVERY tier 4 excavate reward is a battle cry. Puppet theatre is crazy good against every excavate deck.

Priest actually does have tools to counter hunter btw. Injured hauler wiping the tokens for a couple turns usually results in the innkeeper telling you your opponent left. And the dragon package also has fly off the shelves at 3 mana. Fly off the shelves doesn’t fit into aggro Zarimi priest, but it absolutely goes into a slow priest deck if they can find enough dragons worth running. Fly off the shelves also cuts through divine shield because it deals it’s damage in iterations, similar to defile. Clay matriarch is more of a control priest dragon than an aggro dragon too. It’s something that could very well happen with more cards or a new expansion. And if a slow deck like that ever becomes meta… you hard run puppet theatre. Two copies. And people will b!tch to the high heavens for nerfs if that scenario ever unfolds. It could happen one day.

I must not have made my point well - the priest has a card that’s good when the opponent plays a target, but what are they doing while waiting for that card other than soaking face damage?

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What if priest had a card that turned off battlecries, either for one turn or as long as a minion remained on the board? You could theme it around silence.

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The location looks cool as it allows you to copy titans because the text says enemy minions so if your facing of vs a druid as a priest you could take his eonar or any minion with a ton of value.

This card looks fun im definaly going to play around with this one and the longer the year goes on the better this card wil get i can see this card as an auto include in any priest deck.

Though i dont main priest this card sure looks fun to me :slight_smile: