I can tell you don’t play it. It’s very bad if the first ~3 draws and the mulligan are bad. It feels devastating when the stars align on the first 4 rounds but that’s where its reign ends; it can be controlled by typical board control decks otherwise; e.g. abysmal win rate against a typical warrior.
You were just really unlucky in that game. It’s really inconsistent for an aggro deck, honestly. It needs certain parts to come early or it bricks.
I agree it’s pretty explosive when the cards come out in the right order, though.
That location needs nerfed. The fact the location can go off multiple times on the same turn is dumb.
It’s four mana and pretty clunky, actually. Spawning tokens only really helps if they have extra buffs up already. The Treasure Distributor is the biggest offender in this deck, honestly. That thing drives pirate dh and rakes in wild Pirate Rogue.
I’m more bothered by the DK location, actually.
The Death Knight location is way more devastating. It clears entire boards relatively early. The DH can be controlled by typical control decks like warrior’s.
Especially when they can so easily bring tokens to keep reopening it. They can run the whole thing in a turn for just a couple mana.
And why does it have FIVE charges? It’s a bunch of crap.