That matters how? You have 8 other classes to choose from. People need to stop looking at this like a MMO where every class needs to be viable for some role in some way. Its a card game. Strategies such as Red Deck Wins if you go by MTG terms or Paladin if you go by Hearthstone terms aren’t always the best thing you can do and in some Metas they suck and that isn’t a bad thing. Classes cycle through power ups and downs. Also try hards aren’t the only people playing the game. Some people play for wacky clown fiesta games. Blizzard designs to cater to a variety of players and play styles and probably should have more game modes because right now constructed in every mode is only for try hards.
Excellent post and hits pretty’s much most of the issue.
My question in particular is asking why/how does HSreplay rank mech pally as tier 1 and pally as #3 overall, while Vicious and Tempostorm say paladin sucks. Why the disparity?
Because HSR just looks at aggregate numbers, mech pally is a solid aggro deck but higher skill level players can exploit the weaknesses in the deck.
Right. It’s one of the few decks that requires skill to play and beat without game changing cards. It does however, have a low ceiling so it’s easily beat with skill.
Okay it is good question and here we go.
Data is the same but the people doing the evaluation isn’t.
Mech paladin is a powerful deck unlike many people think BUT the class itself is in a really bad state RN.
So when we talk about paladin is important to tell that the direction devs are giving to the class is good but devs aren’t commiting enough to it to make it work.
What direction it is?
Powerfull individual cards with less synergy than most classes.
This way you make play with buildarounds really easy at cost of powerspykes. You create a class that is more powerfull than others most of time but gets beat when your opponent gimmicks goes on before the point of no return.
From a competitive standpoint it is okay but from a player standpoint it will feel opressive 100% of the time(even when balanced).
Because the entire point of those strategies is to opress your opponent from actually play their game by making they react to your playstyle.
So here is the question:
People really want paladin to be viable?
Devs not gonna change how the class plays after the disaster that happened when they did that to mage.
If someone wanna paladin to be viable it will be a deck under that description.
Yes.
Your scepticism concerning the devs’ ability to make that class viable without turning it into a “play that one card on turn 5 and win”-class is valid, however.
They screwed the pooch on this one, by giving Paladin a meh highlander card, alot of hinted archetypes without centerpieces and releasing Galakrond.
I really would go for an start of game effects route for paladin just because it was the only thing that did really fit the class playstyle without create absurd powerspykes in years and to be fair pure paladin feels like a blizzard made deck in the sense that the restriction is so big that the deck almost scream things like:
Play me this way with this cards.
I not know for most but if for make paladin playstyle viable and “fun” in a near future they need to dictate how you play and build it by making that restriction result in a insanely small pool…
It will end being so uninteresting that people will still not play.
That design feels like blizzard has some sort of checklist and is marking the
“make a viable paladin deck to people shut up about it”.
Start of Game: if your deck contains only paladin cards… then something, probably something making secrets or silver hand recruits slightly better.
A card like that for pally I think is fitting for the class.
VS collects useable data and HSreplay doesn’t. HsReplay just has big pretty pictures so people feel as if it’s legitimate.
Essence of Xe’ra (legendary) - (0) Start of game: Draw this. Choose one: Draw 2 cards OR Give your minions +2 attack OR Reduce the cost of cards in your hand by 1.
Go back again to VS and watch the latest report.
VS ranks Mech Paladin as the 2nd best deck for all Ranks, and comments that it’s the community that it’s rejecting the deck.
Everyone else who is agreeing with you probably didn’t read the latest report just like you didn’t.
Tempostorm is an opinion piece that uses snippets of data that are insufficient at times. At ALL times.
Community not likes paladin playstyle at all and if you play mech paladin I think you gonna notice why too.
People not like the way that paladin plays because in general it is in the “too fair” zone.
And when paladin gets really powerful it turns into a playstyle that the average player can’t beat because you need some sort of “silver bullet” in the sense that paladins losing depends on you understanding when they made an play that made they “vulnerable” and not on you playing your own strategy.
I’ve been playing a wild mech deck. Wow! This is stupid. I have lethal and a full board on turn 4-5
The disparity between this and all other Paladin architypes is insane. It’s the ONLY Paladin deck, realizing how insane this is to every other Paladin deck ever.
What happened to Paladin? How did they go from sOMEthing so op to the trash we have now? Granted, I didn’t care for mech because it was so insane (although, does take knowledge of the deck to be OP) but the rest of Paladin is trash in comparison