Ok, tell me again what is so bad about this meta?

This… Demon Hunter doesn’t really phase me because my deck was already finely tuned to counter aggressive hateful decks, yes I still lose to them but I win more than I lose. What does annoy me is that their best demons are going to waste, I only ever see them play Priestess of Fury whilst Pit Commander and Ancient Void Hound never show.

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This exactly, Patron Warrior was skill heavy, this is why the first HIGH LEVEL player that got the cards won. You could offset the damage armoring up or just aggroing the deck with any midrange deck. Also, there were decks favored against it. Right now Illidan is just Op against everything, and you can “Stabilize” at 20 hp on turn 6, you can still die 2 turns later because they have WAY TOO MUCH OP CARD DRAW so you never really let them blow steam out. They just draw their whole decks sometimes up to 15 cards earlier than you, while mantaining tempo and defeating any board you make every turn.

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Says no one who has actually played since the start. There have been many control and combo metas.

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Sorry but skill heavy and HS don’t go together.

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I feel like voracious reader is the problem for every aggro deck, infinite resources every turn if not addressed. It should cost 4 mana for what it does.

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people keep complaining but it was way worse during the shamanstone meta

only 2% of hearthstone player had been once to legend before the rank rework.

really? where have you read that?

OK, I don’t know how many times I need to repeat myself, but here goes once more:

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I’d like Blizzard to explain to me how is it possible that one day a deck that I play is like “S-tier” 8 wins in row, etc. and then all of a sudden it becomes unplayable… like a 4 year old made it or something… I get that the meta shifts, etc. but it’s just not possible that it changes so much that now I’m at 6 loss in a row!!! What the hell Blizzard? It’s like the game ACTIVELY wants to keep me (this deck) at around 50% win rate so it’s forcing me to lose some games (bad match ups, bad hand, etc.). Before the loses the deck was at around 75% win rate and now it’s down to 59% so don’t tell me that it’s just rng…

I suppose 4 mana would be fair, but maybe. Give it 2 extra health to balance more the mana cost?

With enough wins, your rank (in Ranked) or MMR (in Casual) will go up enough that you will face better opponents. These opponents are more skilled than the ones you used to face, which means you too need to play better to keep your winrate up.

Similarly, if you’re playing a meta deck, you might now be facing people who expect to face said deck and have built their own decks around countering it.

B.S. There is zero skill when we are talking about Patron Warrior. I got nearly 100% WR at that time spamming the deck while sitting in the toilet.

The only time that somebody might lose with the deck is by extreme bad luck (like having two Patrons staying at the bottom of the deck). There is just no other way to lose.

Look to illidan’s face almost every game.

He is ugly.

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I played Priest at the time and I had a very good matchup against them, specially after the nerf when it was still powerfull but they didn’t rely on charged Berkerker to win.

So try again, that deck wasn’t even good at gaining armor at all.

LOL less than 50% win rate deck… At high legend.

No, it was one of the hardest decks to pilot right in the history of the game.

Thats why you had a near 100% win rate against it - almost no one could pilot it to its full potential!

If you were 100% win rate with the deck, then you are claiming to be a better player than Xixo.

https://dotesports.com/hearthstone/news/patron-pro-player-responds-2649

Yeah, you werent performing at anywhere near 100% winrate with the deck at a respectable rank.

Edit:

I had an 80% win rate AGAINST GPW at rank 5+ in the day, playing Control Warrior. This:

Is a false claim, mr hit legend for the first time like 2 years ago.

Those were way worse given the state of the game at the time. Now they seem like junk compared to the BS we are seeing now.

I know all of this but it’s not like all of a sudden I forgot how to play (not just that 1 deck) which is not possible. I know the decks that I play and I know when the game screws with me. Besides I often play against high mmr players (like top 50 legend) and I win against them too. I know you can’t always win but there’s a difference when you lose because of a missplay or something else VS when the game simply doesn’t want you to win. And there are sometimes games that even a “PRO” couldn’t win and that is fine. What is NOT fine is forcing such games like 6 or more times IN A ROW on a player. That is unacceptable.
By no means I’m not saying that I play perfectly every single time but saying that my skill goes down when I start facing “better” opponents is just silly and simply not true. I can recognize a good player by the plays he makes right away and respond accordingly. Similarly I can recognize when the game counters everything that I do. It’s often not a matter of skill but “luck” what the opponent gets to counter my play and when that happens through the whole game that is what I call “not fair”. As I said 1 or 2 such games OK since I sometimes win like that too (as most other players too) but not 6 or more times in a row… If you flip a coin it’s highly unlikely to hit 1 side 6 times in a row… The results should be more spread. It’s tilting when I lose like that vs a loss in a fair and equal game…

Half the classes aren’t dead. Half of them are in tier 3/4, sure, but… that’s usually the case in every meta. Tier 3/4 isn’t good per say, but still relevant (“alive”) enough to be tracked. It may only take a balance change or two to push term up, or bring down their counter deck(s) such that they rise up even without direct buffs.

Is it really dominated by one class or archetype?

DH has about 21% playrate. That’s high, but not that much higher than previous metas. IIRC the top class is usually around 15-20%, 10% is “average”, but if you look at the bottom, we’re actually doing better than many previous metas. There have been metas where the worst class are in the 3% range, whereas today even the worst class gets 5 or 6%

And when it comes to archetype, for starters DH have two archetypes aggro and soul. Yes, they are actually different (there’s even lifesteal OTK but that’s lower tier). Hunters could go face but highlander is also viable. Pure Paladin is as close to old school curvestone as you could get (but with inflated stats to keep up with the power creep), while libroom has a combo-ish flavor to it. Miracle rogue is tempo/combo. Warriors have control to represent that archetype (bomb may also qualify for control, but that depends on the matchup)

21%? Really? Feels like 48%…