Oh no. Oh please no. Mech Hunter is back

I’m saying that both work. Your bomb summoning minions/spells complete the quest. Any deathrattle 1/1’s complete the quest. Flark completes the quest. So on and so forth. So like someone upthread said it’d work as an alternate win condition if you run up against something that can stabilize and keep you from sticking a minion to magnetize. … I hate helping this, btw. :stuck_out_tongue:

Yes, but that choice appears to have little tempo loss and can be made organically or tactically depending on the matchup.

Not saying it will work better, but it could.

1 Like

When a minion is Reborn, does that count as a second summon?

I assume it does but haven’t had a reason to test it.

My immediate assumption is yes. Summon covers everything and then play is specifically “from your hand” unless the card text dictates otherwise “Battlecry: Play so and so”. Only things I would assume don’t work is if you magnetize with it, as that dodges snipe and mirror image and other “when played” activators.

When the reborn minion comes back to life it is summoned. So each reborn counts as 2 summons (assuming no silence)

2 Likes

I soft-tested this (I played regular mech hunter and counted summons), and turns out this seems correct.

By the time I had lethal, my summons were about 10. If the game went on much longer, it meant I was losing and I don’t think the quest would ever have saved me.