Lazy, disappointing nerfs. I mostly agree with Kibler about what should have been done.
Quoting from the patch notes now…
“Wildpaw Gnoll was intended to be a strong payoff for Maestra of the Masquerade’s fun effect”
Made me surprisingly angry to read this. It shouldn’t be a reward for running Maestra, it should be a reward for actually being a Burgle Rogue. Blizzard, your intent is bad (and you should feel bad), and you should have changed your intent instead of stubbornly sticking to it.
“Cloak of Shadows also combined with Shadowcrafter Scabbs for frustrating play experiences.”
No, delay like Cloak of Shadows combined with big burst damage from hand created frustrating play experiences. A little bit of stall isn’t that frustrating; a little bit of stall that allows an OTK to be assembled, is. The damage from spells or from weapon part of Rogue wasn’t nerfed at all so (Gnolls notwithstanding) Poison Rogue still wins just as quickly, unless it dies first. I would much rather have seen a nerf to Swinetusk Shank or to Guild Trader.
Quest Mage nerfed again. Why didn’t they revert the nerf to the Quest? Let’s not pretend that pre-nerf Quest Mage was stronger than Mozaki, in the right hands. (Looks like Mall wins his bet, they totally nerfed Tier 3 Mage again.)
No nerf to Standard Hunter; no nerf to Handlock. New meta is going to be overrun by Hunters and Warlocks.