but, wouldn’t you agree that traditionally armor gain has been limited to secrets and capped at a max of 16 in the past?
I think Sleet Skater breaks with that entirely.
Finally! It’s nice to see common sense making a comeback:)
There’s only been 1 secret with armor though?
You also have Arcane Artificer, Cold Case, Evoker and Sleet Skater. So of the 5 armor cards (not counting hero cards), 3 are minion based.
So sleet skater isn’t really out of the norm here. If anything, the Secret is the abnormal one.
But armor for Mage is a lot like Spell Damage for Hunter. There’s not a lot of it, but it’s there occasionally and decks are sometimes built around it.
Like some classes have Common card types, Uncommon card types, Rare card types and non-existent card types. Armor is just a Rare card type for Mage. Yeah, it’s not as frequent as spell damage or minion summoning spells, but it’s there as an underlying theme.
Also, remember the poster here who said Sleet Skater was a bad card on reveal? Hilarious.
but Ice barrier has always existed since secrets were created.
And artificer is spell activated, so it tracks.
and remember, I praised sleet skater when I played it.
I just don’t think it screams: “mage”.
Shaman seems like a more natural fit for the card.
Khaos Reigns was fun but not a must play and the Noob is still awesome my dude. Cyrax and Sektor are also fun to play. Looking forward to the guest characters as well.
But just because something started out as card X doesn’t mean it can’t transfer to another style card. They aren’t going to pigeon hole themselves into a design. It seems a bit odd to want the armor to only be via spells and when it goes to minions it’s somehow “not a mage thing”, right?
For example, Shaman has always had Windfury given to a minion via spell. But then a minion comes out that gives windfury to a minion via another minion. It would be really weird to just suddenly think Shaman shouldn’t be giving windfury to minions via anything other than spells because that tracks. It’s a really odd way of thinking. Like they can only make windfury gain via spells and that’s that?
So mage getting armor through other means makes complete sense. It doesn’t HAVE to be spell activated and being married to spell activation only is a bit off similar to how windfury doesn’t HAVE to be spell activated.
I don’t know why you think it is more of a Shaman fit. Shaman has less armor gain than Mage does or ever did. In fact, Shaman has never been able to gain armor until Voyage to the Sunken City. I don’t see how it could be a Shaman card.
It’s an elemental that gives armor. Mages are frequent Elemental players and armor isn’t out of left field. Sure, it’s not common for the class, but it’s not unheard of. If it was an elemental that had battlecry silence all enemy minions then you’d have a point because silence is non-existent in Mage.
Or if it was a Priest card it wouldn’t track. Priest has zero armor gain cards (aside from heroes). But Mage has Elementals and they have Armor, so it seems to fit just fine as far as consistency goes.
I wonder how players would feel if Mage were given windfury?
I would have a problem with that.
Or bounce? I already do this via neutral cards, but again. I don’t see those as core to mage.
I think Shaman is the elemental class. In Wow all mage ever had was Water ele and that was it.
They don’t (or didn’t. Dont really know these days.) have elemental spells or nature damage etc.
They have arcane, frost, and fire.
So, that’s why I said Shaman. I could just have easily said druid for armor that comes from minions.
I just think that in reaching for new ways to do the same old thing, Team 5 has blended the classes so much that there isn’t alot of diversity anymore.
Mage windfury definitely wouldn’t make sense. Mage does more copy stuff than bounce, which I feel is better if it’s cheap. Like Potion of Illusion is nice.
amen. I wish Classes had hard limits again.
having strengths and weaknesses created tension between classes that made the game more interesting for me.
Team 5 gutted any semblance of class identity because they are devoid of creativity. They felt “constrained” by class identity and “balance,” and have given up on trying to do either. The end result is this degenerate, RNG, turbo card draw slop.
If you call watching paint dry fun sure lol.
Its like the worst story expansion in MK history but whatever.
And people complained about Aftermath that was God tier thanks to Cary-Hiroyuki Tagawa that played Shang Tsung to perfection.
You are nuts frog lol i dont settle for scraps, i pay 5 bucks tops when this crap goes on discount not 50.
They wont get me with nostalgia for the 80s and 90s this time , stay back you talentless succubus lol.
This anti democratic
FF anniversary is indeed coming to Xbox go spend your money on games that deserve it.
Already got the collection lol
The marketing department would like to have a word with you. Right after that meeting the druid design team leader is likely to lock you up in a dungeon somewhere and throw away the cell.
I wonder what the profit looks like when selling cool class cards compared to cool neutral cards. Neutral cards allow anyone to play, class cards are more specific…but neutral cards means less packs sold since you don’t need to craft as many things. I would imagine cooler class cards = more packs sold.
But this doesn’t account for Druid because Druid gets 7 Legendary cards each expansion.
Look…
The notion people have of class identity here is really bad.
If we really did go under this direction we would be under the priest without draw days until now and things would get gross really fast.
Know anyone here talking like each class should be 100% different like some RPG? They’re wrong.
For the simple fact this is a card game and not an RPG.
It would be better see those people gone from hearthstone for good than see blizzard actually making what they want. This is how harmful that would be.
spoken like someone who never should be in charge of literally anything.
Nah. Sometimes you need the old gone to open space for the new.
The game is 10 years old and many things changed. Some for good and some for bad but it is clear here that you can’t sustain a fun game under the old constraints.
So much that they’re already gone from the game and people like you are only still here because blizzard did not tell it to your own face and people are delusional enough to not get it unless they do.
I mean the extension of the argument is why even bother having classes at all and just let anyone put any 30 cards in a deck and do away with classes entirely and call it ‘progress’…
But some of us like the class distinctions and in the past certain classes used to have certain playstyles unique to them which is what is missing now with every class doing every playstyle.