Made a deck with pretty much all 8s 9s 10s cost cards and was luck to meet a slow druid deck, he was able to clear all my minions and I went fatigue lmaooo…and I had some crazy minions on board buffed 15/15 stats etc
if your playing a deck that slow the druid prob got to get to 20 mana which is more than enough to clear big boards and stack up denathrius which also can kill big boards. druid is just the premier late game class now with guff
I mean it’s because of Denathrius and the overtuned token cards and insatiable devourer (all of which druid can play extremely well without necessarily using mana cheat). Guff isn’t really the issue. Guff just helps them stay alive in the midgame. And not that well.
At legend, as of the expansion release, Guff has a 66.4% mulligan winrate, and a 63.9% drawn winrate. To say Guff isn’t part of the problem is wrong. He has one of, if not the best hero power, and we can’t forget his 20 mana cap. Even his battlecry is powerful.
Guff isn’t the thing winning the game. He doesn’t actually do anything. He ramps you, heals you, and draws resources. That’s why he’s powerful.
Why aren’t the numbers showing him lower on the list in stats?
I don’t think you’re understanding my point. Guff doesn’t do any damage, he doesn’t put stats on the board neither does his hero power, he’s entirely a resource generator. He’s just a really, really good one.
Well, yeah, that’s the point. He’s an enabler. He’s part of “the” problem.
Guff indeed is a big reason. there was a game where I Theo Duked the Guff on turn 4 from my opponent, played it on turn 5. You could really tell Druid is struggling with only 10 mana to operate. I was playing control shaman, that was probably the most fun game I had sitting with 18 mana
and scales ? remember whent hey nerfed the growth that hurt the deck because druid couldnt ramp to it from 5 mana anymore
what would hapen if scales got nerfed i saw it suggested a few times
Theo a Guff and watch how fast they concede. The entire class is solely supported by a single card, they simply cannot compete without 15+ mana per turn.
I mean you also took their mana gain + draw right before they could play it. You completely disrupted their battle plan.
Like outside of Brann + Denathrius most of Druid’s power plays are still 10 mana or less. The extra mana is obviously strong, but no more than the average mana cheat/discount card is.
right that’s why Guff is busted. without Guff, druid can’t even operate
They don’t care about the mid game because they can just scales of onyxia. Nerf it maybe it will force them to put cards in the deck to survive into the late game and not just scales of onyxia and call it a day.
I mean it’s cute you think current Druid can operate without Guff. “Battle plan”?
Druid’s cannot win games without 10+ mana.
Guff is strong because he’s a Shield Block + Wild Growth combined and he gives you a better hero power that gives you even more card draw or ramp when you want it.
Guff is a strong card in Druid, but not for the reason that you think.
Not to mention a near 100% keep rate in mulligan. As a 5 drop.
Again, you miss the point my sweet summer child. If druid doesn’t get it in mulligan or before turn 8-9 they lose. Their entire deck revolves around massive/fast ramp to 20 mana, if all he did was gain 5 armor, a draw, a full crystal and a hero power to ramp or draw to ONLY 10 he would be “ok”. What makes him near broken is his limitless potential of 20 mana to do…anything. Add in druid can pull Guff from Aquatic Form or Moonlit (also if they get a copy it nulls Theo lul) means majority of the time they will have him by 5 or if they get a perfect mulligan by turn 4.
But hey, you’ll probably ignore trying to understand why Guff gives druid endless resources to do whatever they want…unless Imp Lock kills them by turn 6.
Language is not my native English, I’m 14, and Druid is what? You thank.
Nerfed how? In cost? I believe it would have an insignificant impact on the class. That’s up to 14 dead minions (more if copied), which translates into up to 28 damage with Denathrius. However, Druid having typically so much mana, a cost change may not have the desired effect.