Nerfs and more nerfs

Yes, and for good reason.

I called for a lamplighter nerf because that card was dumb and always was. And the devs agreed.

Same as I have always said Sonya is fine and shouldn’t be nerfed and the devs have so far agreed.

You are the only one here complaining about nerfs that are obvious and objective (elemental mage) but calling for nerfs that aren’t happening and don’t need to (Sonya). My agenda is so far very much aligned with what devs have been doing because I’m only saying what I think the meta needs.

Yeah a deck only being the second best at the very top of the meta, but just ok everywhere else is at the centre of the meta’s problems right now, isn’t it?

Have you said so far that oracle needs a nerf despite the card being in EVERY top deck, including rogue ones? Are you the one being objective?

Pupil was nerfed because of Fatigue warlock and Spell druid. That card was very obviously needing a nerf. Lamplighter was only nerfed by 1 mana but got nerfed again because the card was still nuts. The battlecry was so nuts at 3 mana, in fact, that people were running Brewmasters just to build a deck around repeating this battlecry, exactly as rogue was doing, if less effectively. Maybe, just maybe, the battlecry was the central problem.

It is a strong card that enables a very wide range of skill-testing, high reward play patterns in rogue, which is what rogue players want and like from the class. If and when an interaction gets out of hand, you address the interaction. Chop Sonya and you will see literally every rogue deck die for a long time. Sonya is an enabler of all things rogue wants to do and that is why devs protect it, same with shadowstep.

The objective truth right now is that this meta needs 1 nerf (Oracle) and a new round of fresh buffs. There’s my agenda.

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Oh its only your opinion that matters then sir. Well please tell me what is in store for hearthstone going forward while under your great guidance and care.

Sort of like how people are running cards that deal damage that can be reduced to 1 mana so they can be spammed over and over from 1 or more sonyas? Thats totally different because rogue is doing it.

Anyway you’re stated you play/enjoy rogue… get upset when people mention nerfing rogue and then claim that its ok because the devs haven’t done it yet so there cant be any agenda and its totally an objective look at sonya. Mabye the devs will mabye they wont, but the card is unhealthly for the game and unhealthy for rogue and denying it seems rather laughable to me. But to be perfectly honest I dont care, but you seem like you might be devastated so you can win this one buddy. Enjoy your sonya spam

From your post just now I dunno who’s devastated dude lol

I am debating stuff normally and reasonably without attacking you or anyone, and this is the second or third time you come at me out of the blue with some snarky comment about elemental mage and saying I have some weird personal beef or agenda against some things.

I don’t think I am the one that’s hurt here man :man_shrugging:

And yeah rogue is my favorite class, I have never hidden that. Do you have any actual counter-arguments or nah?

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I already presented my argument and your response was 'sonya is fine and the devs agree '.

More the same of your argument being ‘dont nerf it because I like it and thankfully the devs agree’. Theres really nothing more to see here. Theres no arguing against your ‘player sentiment’. Hopefully only rogue cards get nerfed in Sonyas wake going forward.

Did you really not read anything else in my post other than those 2 lines of text?

I have responded to every single point you made clearly and reasonably simply to counterargument. One of these was to say that I don’t have any agenda other than sharing what I believe the meta needs to be better, and every single thing of these points I was making have been reflected on what the devs in turn have done.

Instead of debating anything else I said you decided to focus on one sentence of my response, reduce it to an absurd, mock it and say I am biased.

There really is nothing to see here.

That wouldn’t be p2w enough. If you nerf cheap cards then you still have to use dust for the OP legendary. If you nerf the OP legendary then you get dust for another legendary or even multiple cards.

Devs pretended they didn’t know Reno Lone Ranger was OP for 2 expansions in a row. I’m not that stupid …Devs.

I did this post to express my thought about the game. Hearthstone doesn’t allow the player to interact in oponent turns and thats fine, it make the game faster, i like it. The problem that i pointed was with dumb combos, infinit value and toxic interaction.

Arkonite: allows every class to have access to more than 100 ARMOR. that a warrior thing.

Sonya: double the value e mana cheat. (crazy interaction with shadown step)

Libram: In my experience, they got 4 mana discount on Libram on turn 4-5 mostly. turn 5-6 Sanc’ Azel comes into play keeps growing +3/+3 at point it is 18/7. there is a 0 cost spell that draws 2 minions e give +2/1. it can draw Leeroy or Vanessa for 16 damage from spells + 12 damae from the buff spell + Sanc Azel. in turn 4-5 i have to deal with a 2 mana 3 3/3 triple divine shield minion. TOO much mana cheat.

trample hunter: Can litery OTK on turn 6 punishing the oponent from buiding a board. but its a ok deck for low consistency and really an trully bad early game.

For arkonite I do think the card is fine, it helps starship classes to reliably survive in the early game
Sonya is complicated, I really like the flavor she is one of the strongest legendary that came out this year, I do think she is necessary evil they were trying to push burgle rogue but some people might prefer deck with less rng (combo decks).
Libram is alright at the moment but it does punish inefficient decks really hard, I could see it becomes cancer in a ladder one day when there are more support cards being printed in the future.
Trample hunter is difficult to counter due to its consistency with tutor and the meta slightly favor board presence right now.

What a buch of garbage copium here. Yes she is fine those otk rouge combos are fine too. This is the most garbage take I have seen in a while.

All ahe does is creating non interactive bs play patterns where a you kill your oponent with burn or you make a 30 attack weapon in ine turn. Very interesting and interactive gameplay. And every time something new is printed it can be broken because of sonya but yes super fine card that doesn’t really create toxic otk nonsense xD

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Damn some of you get really upset when confronted with arguments you don’t like. Some combo trauma right there.

Sonya creates combos. And sometimes these combos can otk. Combo decks are a normal part of the meta, whether you like them or not. And Sonya only OTKs through Griftah right now, for which it needs to find the right discover, set up pirates and have enough steps to do it. This scenario happens only sometimes with this deck and never in the early game. Most of the times Sonya is used for value.

And to finish off this conversation, Sonya has the second lowest drawn wr in all ranks in the deck people complain about, lower than Griftah himself. Which means that most times this deck doesn’t even win through her. You know what card has great stats in that and every other deck? Oracle!

Anyways I am tired of having these conversations with people that are just salty they lost to an otk. There’s no argument that will get to you people and you’ll just start getting snarky and upset :man_shrugging:

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That’s a loaded statement. There are plenty of counters.

PS The ease of interactivity needed is subjective.

The thing about OTK, combo deck is that you need time and save resource to do so. i see more repetitive plays, like the game is scripted cause the cards play for it self almost. Take exodia mage as example, you need:

  • Emperor Thaurissan. (need to play one turn before combo)
  • Anthonidas on hand.
  • Sorcerer’s Apprentice.
  • and 2 4 mana spells to copy apprentice.

It maybe not to be the best example, but the thing is you should need time to OTK. Sonya and Libram creates OTK for 2-3 cards in hand while create board pressure and have access to mana cheat and multiplies resources. How to counter OTK? arkonite.

So yeah this is the meta:

  • Super agroo decks (tries to stop counter OTK/combo)
  • Control decks stacking 100 armor (hardly trying to survive everything)
  • OTK/combos deck (dominating the game)

OTK nowadays can do everything.

But you have no arguments that the issue.

No real counters to sonia combos. Because this game doesn’t allow you to interrupt your opponent. So in essence you just watch them kill you from 30.

What are you on about. Tech cards that nerf low mana cards were popular for months. Whether they are great to use is another question because not all opponents are rogues.

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Only handbuff pally plays those and thats it. Yes plenty counters to sonia noooot.

Are you only copy pasting decks from streamers? The cards are neutral and don’t even need a synergy.

Every single deck in the game can use them.

It’s not just that this game lacks a way to interrupt what you’re opponent is currently doing, it’s the fact that Blizzard has gone out of its way to limit or downright remove any form of counterplays to the stuff they print. Reno got nerfed because he single-handedly countered Starships/locations/portals. So unless you run tons of silence or poly type cards, Starship decks can just do whatever they want. The counter to handbuff decks and asteroids is get tons of armor or kill your opponent in 5 turns, before they can send their minions in to kill you. Sure, Kil’jaeden can counter decks to that shuffle cards into your deck (like plague), but it doesn’t fit into most decks and you’re stuck drawing random demons that may not benefit you aside from giving you a bloated body on the board. So we’re stuck with a game where mana cheating is rampant, OTKs are common, and the only ones playing truly slow games are warriors and druids because they have double your mana so can play multiple big cards in a turn until you get bored and concede.

but players were the ones who demanded for this nerf they started doing it from the moment they announced starship mechanic

too many players hate counterplay and well they post on reddit a lot…

Not in every single deck they’re good. See they work in handbuff psly because you buff them so they are tempo and disruption.