Nerf protoss colossus

The original poster already said they only play shaman decks at diamond but don’t copy the good decks and stick to their homebrews.

I can respect the desire to homebrew, but they can at least learn from what the more optimized decks are doing and incorporate portions of it to make their decks better.

Any homebrews are probably pretty inexcusably bad in this meta if they are vulnerable to protoss mage. That deck really only farms decks that play 1 minion per turn, never gain armor, and don’t threaten lethal in the first 10 turns. And even if you give it that time, it’s still a 2 turn lethal…

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You are a funny dude. You named me “boy” then get mad because i call you “boy” back. I dont really care about your age and you should maybe understand you are not the king here again. Telling people “i am more experienced than you” is a joke to hear when you are one of those players that copy past internet decks. Also i never lost at round 3 or 4 so maybe stop bragging like you are going to teach me anything. “You have multiple ways to crush them” “its your fault if you dont optimize your deck” you just dont understand the point that colossus is a stupid card wich is the main subject of this post. Telling people they are bad because you are master rank doesn’t make you important at all. Colossus should be nerfed and that it. If you disagree thats up to you but you should not try to put people down just because you play the same broken decks. Have a good day “boy”

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I agree 100% Colossus, while a gimmick, is a broken asf card. If your not playing an super agro deck or have access to generous amounts of armor, the gimmick of taking 24 damage and clearing the board twice is a very stupid design decision that is disgusting.

Could you imagine a noob signing up to Hearthstone and suffering this card on round 8. Good luck keeping new players.

How many times did my hero lose 40+ HP in two devastating turns to this playing the warlock? More than enough.

Sure these whales on here with their super optimized decks are going to defend it, but us casuals who don’t want to play a deck ripped off the internet are finding the gimmick OP.

I can and do beat this “Colossus” deck with the warrior (easy access to armor) and my Hunter but can’t really find a solution with any other class. Which makes this game more or less a glorified version of rock-paper-scissor…

I say Pick one: Either clear the board twice OR do 24 damage to the character. There is absolutely no reason a 12 mana card should do both.

At the very least, limit the card to one per deck ffs.

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I agree 100% it’s absolutely stupid design. It’s not just the fact they can play a Colossus for a gazillion damage. It’s about them being able to ‘draw 2 Protoss cards’ and play a 0 cost card that reduces the cost of another Protoss card by (2) that allows them to consistently play a discounted Artanis on turn 5. Which is insane and the reason Druid Protoss is so fkn busted atm.

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Speak of the devil. Just got Colossus played 3 times against me in three turns.

They used the “return this to your hand with a +2/+2” card to gain a third. Broken…

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You can get a Brann (in Standard too), from Champions of Azeroth, and see it doing the hero damage X4 with 1 Colossus.

i love how janky my tossmage deck is that i can still win without the payoff mech

i still lose a lot, but its a fun deck, im running both the darkgift guys at 2

I have to agree… Colossus 2x dmg is just unfair and nonsense because unavoidable and Mage can get too much armor too easily to get enough time for using it.

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(post deleted by author)

Hey man. I was trying to share my paladin deck with you yesterday. Post was taken down sadly.

Check it out if you want. A mix of libram and terran. Had a respectable win rate with it:

AAECAZ8FCP3EBY3+BZmOBo6VBtG/BqrqBq/xBtuXBwu4xQXRqQaL3Abt3waS4Aac6Aaf6Aai6Aa08QbY8Qa79AYAAQOZjgb9xAXm5gb9xAXp7Qb9xAUAAA==

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Thanks, I already tested such deck created myself, the problem was that, Libram has no defense and died by face damage too easily and still the game has all the removers, board clears. I just find Librams still too slow anyway. But thank you very much.

You don’t need to be super aggro to kill protoss mage. The deck is bad against almost every meta deck. It needs perfect draws to win games.

The fact the mage usually needs to do this twice to win a game makes the deck notably worse. It doesn’t make Colossus better.

Is it frustrating to have happen? Sure. Is it good or broken? No, not really.

Will it get nerfed if it’s ever one of the best decks? Sure, but everyone calling for nerfs to it now are just mad they lost to a bad deck.

You don’t need to be a whale to beat this deck. Everyone has access to the recovery tools needed to survive it. In warlock dropping 2x Arkonite defense crystals and then using a reverb or carnivorous cubicle or kraken on the ship will give you a total of 36 armor, so that 40 damage over 2 turns will leave you at 26 health left. 3 cards to negate a play they spent the entire game preparing. This isn’t a “ripped off the internet” response all the decks are doing, because most don’t need to, but it is highly effective against protoss mage.

You can also run dirty rats, which are in core, to tear them from the mage’s hand. By turn 8 you have a very high chance of rat deleting one of the Colossus.

Protoss mage isn’t a deck you need to be playing a highly optimized meta deck to beat. With a small number of cards you can make almost any deck that’s currently bad against it rarely lose to it. This, paired with the fact that optimized decks do tend to crush it, is why Colossus has not been nerfed by the devs.

It’s a finisher, but it’s nowhere near the best one hearthstone has seen. If you are frustrated by a deck you built losing to something, see if there are options to make your deck better against it. In this case you have a few things available to you. If you don’t want to use them, then you are choosing to have a weakness to the deck, and you really shouldn’t be calling for nerfs. That’s like losing to aggro and making nerf threads because you don’t think you should need to run AoEs.

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How is this different than putting people down because they do not choose to play homebrew decks?

Well, based on your “conversation” in this thread, it seems your physical age is some 25 years ahead of your mental age… boy.

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1000% AGREE on everything you said. Not only does it attack twice it attacks immediately. I also agree that SMEET is a jackwagon.

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Colossus is bullsh*t it needs to be removed or limited to one per deck

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If it was one, there is still neutral bounce.

What is not fair is the battlecry has been coded with special treatment, causing it to split trigger with deathrattle and reborn resolving before the second half. I can’t think of another battlecry that has special coding like this.

Nothing will be done in the short term. They expect the card pool limited synergy cards to be eclipsed in the next set. If not they will just nerf it into the ground. They make no effort to balance cards for the whole year.

which also means it can die between attacks

or switch sides and deal the second atk to the mage, which iceblock cannot stop since its their turn( this happened to me)

Colossus in arena is a nightmare. I just played a mage who had every protoss card, and then proceeded to play 3 colossi. Meanwhile I’m stuck with a deck of random garbage, it reminded me why I don’t normally play arena.

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What is annoying about Colossus, is that even if the deck is crap for Protoss and just has like +5 damage it’s still extremely good.

It should be a bad card if the deck is bad for buffing it.

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