I just asume the nerf was due to not being intended as a turn2 play to steal coins and solely for combodisruption in the mid/late game.
Personally i guess it will me the next thing on the list. cost reduction to 0 has always been a issue be it otkmage in the days of old or the recent DQA. Even Kael was nerfed to no longer be a free third spell.
Instead of a flat nerf im guessing we will see a change to costreduction no longer being able to go to 0 simmilar to how discover now no longer can find self.
The average case would be playing her at turn 6 or 7, to prevent handdmg lethal. She is still strong then, but I could argue that sap (or bj stunner last season) is far more busted, since it’s 2 mana and enables a win condtion, which is better than preventing a win condition. Illucia can prevent lethal, but onyl for 1 turn, the topdecking potential is strong in aggro decks. In many cases vs aggro, I would rather have 1 more aoe/minion with aoe, than Illucia, but it depends of the matchup. (against totem shaman it works better than vs aggro dh)
In the case of SA, (which I don’t believe is OP,) altering the effect to go no lower than one rather kills the card as most of mage’s small spells are already one. So; (I’m guessing) the small spell archetype? is dead if this is implemented. Players aren’t happy unless mage is crippled to the point of having one janky dice roll deck, and even that draws cries of “OP” and “un-interactive”.
I think it was already established in another thread that this isn’t the case vs turtle mage
Seriously, it’s more like 80% vs combo, since it isn’t clear when to use it. For example I was once killed by a Mozaki Mage turn 7, but I just drew zeph that very turn, and so didn’t play Illucia, cuz I thought it was a waste. In hindsight everyone always knows the best possible play. cough
And HL Priest has currently 52% winrate vs Qlock in legend, I don’t really call this the destruction of a whole archetype.
I’m DEing this card. It’s difficult enough to use already in slow match ups, it’s now virtually useless vs aggro since playing it on turn 5 or beyond will give them plays back and there just isn’t enough combo on ladder to justify running it. Bad nerf in my view.
1st off, 80% in Hearthstone is pretty much every single time. Think, judging by deck win rates mashing against one another, we can both agree as much, yeah?
2ndly, it becomes clearer and clearer as the meta settles, decks get refined and - most importantly - players amass experience playing said decks.
HL Priest has currently 52% winrate vs Qlock in legend, I don’t really call this the destruction of a whole archetype.
I’d attribute this to Questlock having efficient ways to pressure outside of Malygos.
Well Illucia must be drawn too, which is a problem in said matchup. And I actually didn’t mean winrate but screwing up said combo. A lot of combo decks have other win conditions/redundancies (you mentionned Qlock). Like Malygos Gala rogue can win vs Priest without using Maly (though it isn’t currently played). Malygos Druid too has a good positive winrate vs Priest. So, the only thing I can say is that in standart Illucia is only so-so.
It could be that the more people know about the meta decks, the better Illucia can be used, but I doubt that Priest will have suddenly 60%+ winrates vs combo decks. Atm Priest is still weak against most combo decks, despite Illucia. (Afaik Reno Priest still loses vs Q Mage in wild, though admittedly Illucia is far more op in wild)
And before you say that I don’t know how to use Illucia, in 80 games I played HL Priest (I stopped using that deck and some games are casual), it still has the highest played win rate and 100% mulligan win rate (lol), 25% kept. Yet drawn winrate is not that high. A) Hsr likely screwd something up, b) often it’s a dead card in my hand and thus lowers my win rate by not contributing anything. I may not use it, cuz I have Zephyrs, soul mirror etc in my hand. Now against aggro and druid it was busted at 2 mana when you go first, but it doesn’t do statistically what is was meant to do, namely killing combo decks.