Mage not allowed to be a viable class

Yeah. I’m right, You’re wrong.
I have facts and figures. You have nothing.
As usual.
Good day to you, Sir.

Show your facts and figures then.

I guarantee they arent factual.

So man up, and provide them.,… You said you would, now you wont.
As usual.

Already did. Twice. So; deal with it…

No, you didnt:

Druid (7): Wild Growth, Nourish, Fungal Fortunes, Guardian Animals, Gibberling, Razormane Battleguard

Hunter (6): Lesser Emerald Spellstone, Hunters Mark, Scavengers Ingenuity, Guardian Animals, Dinotamer Brann, Kolkar Pack Runner

Mage (12): Mana Wyrm, Conjurers Calling, *Lunas Pocket Galaxy, Dragoncaster, Tortollan Pilgrim, Solarian Prime, Evocation, Jandice Barov, Deck of Lunacy, Refreshing Spring Water, Incanters Flow, Arcanist Dawngrasp

Paladin (7): Level Up, Equality, High Abbess Alura, Sword of the Fallen, First Day of School, Hand of A’dal, Conviction

Priest (11): *Extra Arms, Mindrender Illucia, Cabal Acolyte, Hysteria, High Abbess Alura, Hysteria (2), Renew, Apotheosis, Flesh Giant, Flesh Giant (2), Mindrender Illucia (2)

Rogue (14): Leeching Poison, Cold Blood, Preparation, Raiding Party, EVIL Miscreant, Necrium Apothecary, Shadow Jeweler Hanar, Blackjack Stunner, Galakrond Nightmare/Apocalypose/Azeroths end, Secret Package, Edwin VanCleef, Nitroboost Poison, Jandice Barov, Garotte

Shaman (10): Flametongue Totem, Corrupt Elementalist, Sludge Slurper, Mogu Fleshshaper, Dragons Pack, Invocation of Frost, Boggspine Knuckles, Garnite Forgeborn, Perpetual Flame, Tame the Flames

Warlock (12): Fiendish Rites, Sac. Pact, Imprisoned Scrap Imp, Darkglare, Hysteria, Hysteria (2), Darkglare (2), Flesh Giant, Stealer of Souls, Flesh Giant (2), Demon Seed, Runed Mithril Rod

Warrior (7): Dr. Boom (MG), Scion of Ruin, Ancharr, Blood Boil Brute, Bloodsworn Mercenary, Corsair Cache, Nitroboost Poison

*Rise of the Mechs event buff reversals

Nerfs to class cards since the Mana Wyrn nerf, the first Mage received.

Now stop dodging, and provide the list you said you would, with sources.

And you are going back to the beginning of the game to produce your data.
Since 2019 Mage has been nerfed every expansion.
Just like I said.

It is not the most nerfed though, despite your claims.

You are blinded by reality if you think otherwise. Rogue, Paladin, Warlock. All nerfed just as much, yet you ignore those because they dont support your stance.

It’s almost like the class has a prevalent history of consistently creating unfun gameplay experiences or something….

Like, seriously, you fail to understand that mage is the ONLY class in HS history to have multiple periods in which it had mechanics that allowed them to completely lock opponents out from playing the game.

Back in Un’goro, they had Open the Waygate which, combined with later cards, allowed then to essentially lock the opponent from playing cards for MULTIPLE turns.

Then in Scholomance they had that cancerous Tortollan Pilgrim/Potion of Illusion OTK that could basically lock the opponents board INDEFINITELY due to the way those two cards cycled into eachother until the mage player had their Antonidas and was ready to kill the opponent.

And NOW we have stupid quest mage which requires everyone to play a deck that can kill them faster than they can complete their quest or else they can kill you with infinite, unavoidable spell damage that the opponent can’t play around.

They have historically had multiple metagmaes where they had bunch of card mechanics together which gave them outright game-breaking strategies that no other class in HS has access to.

I think the closest things to it, are Raza OTK Priest and Patron Warrior, both of which were playing with limited resources and required very specific card synergies to pull off. Even Jade druid, one of the most infamous decks in HS could be annihilated by just running one copy of Skulking Geist in your deck and it takes away 90% of their power.

According to you, maybe. According to me it’s consistently been a source of bad gameplay experiences for years and I’m kinda fed up with it, tbh.

I have plenty of time here to understand the situation. I’ve been playing the game since it released and I remember when they started doing set rotations when they largely phased out the ‘charge’ mechanic from game noting that it’s too powerful and oppressive due to the ability to kill the opponent straight from hand, and was a common cause for non-interactive gameplay experiences.

The part I’m having trouble understanding is the utter shock and surprise of mage players that nobody likes playing against strategies like this, when it’s literally the reason why they’ve specifically downsized the commodity of an entire keyword from the game.

And now we got folks like you and Mallenroh here defending a gameplay strategy that is arguably worse(spells cannot be blocked by taunts) because it’s perceivably the only way y’all think you can rank up w/ Mage.

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And you are ignoring facts as well.
Since 2019 Mage has had every competitive deck nerfed. Period.

We don’t design the cards. Mages play what they are given, just like every one else.

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As has Shaman, Rogue and Warlock…

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Right. Still want to see that data.

You first.

You want to see it, but wont provide your own.

Here, let me get you started:

https://hearthstone.fandom.com/wiki/Card_changes

Now come back with facts instead of misguided views.

I already did. It makes no difference to ypu.

Then repeat yourself, using facts this time.

No where did you list, in detail, which nerfs you are referring to and how it is mor than, say, Rogue or Shaman in that same 2 year period of time.

You are blinded by your agenda.

I don’t have an “agenda” . I wanted you to see why people complain.

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You do have an agenda. Its very clear to everyone.

You cant claim Mage is being treated unfairly when you actually spend the time to compare it to other classes. Something that you clearly havent done.

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I actually have .
Mage gets nerfed to tier 4 or worse.
Other classes have options.
All those Pally nerfs you keep talking about?
Pally has been viable for a really long time.
The nerfs do not compare.

All those Mage nerfs you talk about?

Not anywhere near as much as Rogue has suffered through.

But, hey, dont let facts get in the way of a good yarn, right?!?

To be fair, all of the nerfed mage cards pretty much created potentially infinite positions or incredible value states or just infinite loops like Tortolian, infinite ignites, or just game states like 2 mana deck of lunacy casting massive librams for a fraction of mana upon rotation.

I’m still at a loss why extra arms is on such a list tbh and I feel like while not a nerf the north shire cleric ban really still feels odd. They printed a 1/4 blank. But there’s not much follow up.

List of every class nerf over the last two years. Neutral cards not included, noted if the card was unnerfed. Some of these are now in wild, but it includes everything currently in standard that has been nerfed.

Demon Hunter

  • Irebound Brute
  • Il’gynoth
  • Blade Dance
  • Shattershard Mystic
  • Metamorphosis
  • Kayn Sunfury
  • Warglaives of Azzinoth
  • Twin Slice
  • Priestess of Fury
  • Crimson Sigil Runner
  • Altruis the Outcast
  • Battlefiend
  • Glaivebound Adept
  • Skull of Gul’Dan
  • Imprissioned Antean
  • Eye Beam
  • Aldrachi Warglaives

Druid

  • Razormane Battleguard
  • Gibberling
  • Fungal Fortunes
  • Guardian Animals

Hunter

  • Kolkar Pack Runner
  • Scavenger’s Ingenuity
  • Dinotamer Brann

Mage

  • Sorcerer’s Gambit
  • Incanter’s Flow
  • Refreshing Spring Water
  • Deck of Lunacy
  • Jandice Barov
  • Evocation
  • High Astromancer Solarian
  • Tortalian Pilgrim
  • Dragoncaster
  • Open the Waygate

Rogue

  • Garrote
  • Jandice Barov
  • Nitroboost Poison
  • Edwin VanCleef (unnerfed when moved to wild)
  • Secret Passage
  • Galakrond, Azeroth’s End
  • Shadowjeweler Hanar
  • Blackjack Stunner

Paladin

  • Conviction
  • First Day of School (x2)
  • Hand of A’dal
  • Sword of the Fallen
  • High Abbess Alura

Priest

  • Mindrender Illucia (x2)
  • Flesh Giant (x2)
  • Apotheosis
  • Renew (later unnerfed)
  • Hysteria (x2)
  • High Abbess Alura
  • Cabal Acolyte

Shaman

  • Perpetual Flame
  • Command the Elements
  • Granite Forgeborn
  • Boggspine Knuckles

Warlock

  • Demon Seed
  • Runed Mithril Rod
  • Stealer of Souls
  • Flesh Giant (x2)
  • Darkglare
  • Hysteria (x2)
  • Darkglare
  • Imprisoned Scrap Imp
  • Sacrificial Pact
  • Bloodbloom

Warrior

  • Nitroboost Poison
  • Corsair Cache
  • Bloodboil Brute
  • Blacksworn Mercenary

Anyway, class total of nerfs.

  1. Demon Hunter - 17
  2. Warlock - 12
  3. Mage - 10
  4. Priest - 9 (technically 10, but 1 was reverted)
  5. Rogue - 8
  6. Paladin - 6
  7. Druid - 4
  8. Shaman - 4
  9. Warrior - 4
  10. Hunter - 3

Demon Hunter shouldn’t be surprising as it’s a new class and a lot of it’s initial cards were overtuned. I guess Warlock can claim to suffer more then Mage, but it’s definitely a fact that Rogue has not.

(Also, why does the mindless hand-vomit class keep getting away with barely being touched with basically 3 wrist slaps)

Source: https://playhearthstone.com/en-us/news/patchnotes

That’s not how numbers work, though.

Like… not at all.

If 25% of people are having fun to the degree that it’s causing a noticeable chunk of the remaining 75% to straight up stop engaging with the game, then the 25%ers need to be brought down a notch.

The justification is that the overall playerbase is more important than any one particular class.

Because “mindless hand vomit” can pretty much always be built against with taunts, healing, armor gain etc.

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