Let me get the first complaint out of the way

Murgle and shotbot are great cards and not the reason paladin is struggling. Paladin struggles because it has no card draw and no win condition and no cheating out cards. Dont blame the great divine shield minions for its falters.
Paladin is where the game should be in regards to fairness and power. If all heroes were at paladin power level the game would be in great shape.

I am different than the detractors to this obviously great card. If my opponent runs his 1 drop and 2 drop into this I am happy. You cant ask for better than this. I guess you guys want it to survive 3 attacks or something? I have no idea. Your expectations for how minions should survive is out of the realm of expected variance.

If opponent cant kill this minion is where it really takes over and you can trade, give it shield, and trade 2 more times. 3 for 1. That is tourney tier 1 level power. OK I am out of this thread for good now. Peace out

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