It’s a much needed card. Without it Imbue Priest wouldn’t be able to maintain its stunning 38% win rate. Or Imbue Shaman at a whopping 41%.
Underrated post right here
It sounds outrageous considering that I was totally fine during the paradise meta. I think there was a lot pent-up frustration with the lack of balance from the StarCraft cards (which have mostly been addressed) and the length of time it took for EO to get a mana increase. I actually miss Classic mode a lot and it’s clear that isn’t coming back. Twist is a joke and is barely around. To be honest, I have some things that I have to take care of in my personal life and I feel like I’m ready to let the game go. I’m working on a TEFL certification so I can have the freedom to move abroad.
Imo we have way bigger problems then a 4 manna 4/4taunt divine shild. Like a 0 mana 12+ charge and sycic scream dinosaurus and a turn 7 priest OTK or the tree that cannot be cut paladin.
Man i would love to play a HS where flutter wing is the biggest problem we have.
Also i never felt it being OP. But thats just me.
Yeah but that 4/4 taunt/ shield minion is an essential component to the Dino combo as stated above. They need this to survive, so they can do unspeakable things to you later.
Then nerf the problem card(s). This guy ain’t one. He’s an important part of the imbue package. Don’t punish him because hunter’s imbue can do crazy things.
That’s kind of the point. It’s designed to protect the imbue deck early against early aggressive decks. Nerfing it removes the purpose of the card.
Couldn’t this be accomplished with slightly lower stats? The fact that it upgrades the hero power and has taunt is enough to play it for the cost.
I wonder if you have played any imbue deck. The thing is expensive because around rounds 3 or 4 you start wanting to use the imbue and that thing often takes the whole mana.
The small imbue (2-cost) is often better, because you can use sing-along with 6 mana (and similar combos on low mana depended on the imbue class).
PS the divine shield is what makes it acceptable, without it would be probably just bad.
Guilty as charged! I never actually played an imbue deck myself, so I don’t know what it’s like from the other side of the board. My main deck was a homebrew variant of discover hunter (still a little salty about the alien encounters nerf). Using the tourist legendary, I could essentially accomplish a similar win condition as imbue hunter through hand buff spells and the deathrattle. The main difference, is that I prefer the discover hero power over the imbue hero power. I even throw in Kil’jaeden so I never have to worry about fatigue.
It’s a really weirdly pushed card.
The thing is, “imbue” is kind of a hard keyword to quantify because it’s such a minor power boost and it takes a while for it to become apparent. and the first imbue is kind of crap. You need to hit 2, 3 or even 4 and then hero power a couple of time for it to start really paying off in most cases.
So it’s effectively in terms of it’s power level… a 4/4 for 4 with Taunt and Divine Shield until or unless the imbues are kicking in, which IS a lot, especially for a neutral card.
If they wanted to nerf it, though, (which I doubt they will, it’s just not a big enough power outlier, just again, weirdly pushed for a neutral card) probably don’t hit it’s cost, probably just take away taunt, maybe bump it’s health down.
In DH decks? I mean… it certainly was part of the problem. But like the Ball Hog decks are about as annoying as the ADC decks were. Just no… “I play a 36/40 starship” part.
But Arkonite is just… another weirdly pushed defensive card IMO.
Blizzard LOVES Health and Armor gain now for whatever reason. In the past (prior to… I’d say… Barrens) they were always very mindful about how strong health gain effects were, especially when it came to lifesteal effects – but now they just love throwing that stuff out there as much as possible. It takes a lot of the tension and fun out of the game I think.
But they also love big stats on cards that probably shouldn’t have big stats (which makes aggro decks better), so it is a double edged sword.
The power level in the era each card is played is totally different, if u buff sunwalker, people will still not play it, the problem is sunwalker not flutterwing guardian.
The comparaison is mostly to illustrate power creep in the taunt/ shield combo. I am not seriously suggesting a return to the power level of classic hearthstone. However, there are a handful of cards that are still playable from the classic era in today’s meta (the charge minions were just rotated after all because of the complaints no doubt). After 4 days or so, I have successfully abstained from playing Hearthstone and still wish to stop. These comments have not convinced me that the imbue mechanic is even remotely worth my time interacting with. I found a new replacement for Hearthstone called DeepSeek, a new AI that is completely free. I think that DeepSeek is much better than ChatGPT. I can’t justify spending money on ChatGPT except in narrow professional circumstances.
But its an irrelevant comparison.
You cant “power creep” a card that never saw any serious play.
Peerc Rewop would like a word with you if you think otherwise!
Swamp gets it. If the previous “power crept” card was too weak to see play it was never powerful enough to begin with. The current card is at it should be.
this isnt a card draw… why are you even comparing this card to a spell damage+ card draw
and you only argument is you saw 3 classes playing it …
if is that good
why doesnt it see play on classes without any imbue hero powers?
It’s not even in imbue Druid and that is arguably the strongest Imbue deck in the current meta. Why? It’s too slow and i can generally make a 4/4 or 5/5 by turn 4 on an average draw in imbue druid.
As someone who has played a lot of imbue Hunter… honestly, I wouldn’t mind if it dropped to being a 3/4. Having 4 attack makes it oddly very threatening to the face despite being a defensive card. And as it is, it can easily trade with two opposing 4 drops if the situation allows it, which seems like a little much to me.
If the card saw play outside imbue decks, then you could say it was OP.
The card definitely needs to be nerfed. Either remove the divine shield or make it 3/3. It’s simply way too much value for a 4 mana card