You are wrong because piloting an established archetype doesn’t make you a Spike.
Here’s what Rosewater, who basically invented the term “Spike” (he credits Magic R&D, but they don’t publish content to the internet, or at least didn’t then), said when he introduced the term:
“Spike is the competitive player. Spike plays to win. Spike enjoys winning. To accomplish this, Spike will play whatever the best deck is. Spike will copy decks off the Internet. Spike will borrow other players’ decks. To Spike, the thrill of Magic is the adrenalin rush of competition. Spike enjoys the stimulation of outplaying the opponent and the glory of victory.
Spike cares more about the quantity of wins than the quality. For example, Spike plays ten games and wins nine of them. If Spike feels he should have won the tenth, he walks away unhappy.
R&D makes plenty of cards for Spike. Unlike the Timmy and Johnny cards, Spike cards are relatively easy to make. Spike plays what wins, so if R&D makes a card good enough, Spike will play it. Good examples of Spike cards are Call of the Herd, Shadowmage Infiltrator, and Fact or Fiction.”
I believe this is a combination of core attributes and false stereotypes. He says Spikes are competitive and that they seem to outplay their opponents, and I think those are core to Spike. I agree that the Magic card Fact or Fiction is designed for Spike (in Hearthstone terms, the card would be an aggressively costed spell reading “Destroy the top 4 cards of your deck. Your opponent chooses 2 of them. Choose one: add the cards your opponent chose to your hand, or those they didn’t.”), because it’s very much about a mini mind game with your opponent.
However, he also included a lot about netdecking etc, but this is from, what, two decades ago? when netdecking was less common. He says Call of the Herd was a card for Spike, when it was the Hearthstone equivalent of a 5/5 for 4 with “Battlecry: Add a copy of this to your hand and Silence it” — aggressively costed, sure, but not really skill-testing. Worst of all, he makes Spikes out to be sore losers, which gets a “you’re not nice” from my inner Guff.
Later on, in Timmy Johnny Spike Revisited, Rosewater writes:
“So why does Spike play? Spikes plays to prove something, primarily to prove how good he is. You see, Spike sees the game as a mental challenge by which he can define and demonstrate his abilities. Spike gets his greatest joy from winning because his motivation is using the game to show what he is capable of. Anything less than success is a failure because that is the yardstick he is judging himself against.”
That sore loser nonsense again. But at least it’s toned down a bit, and he is a bit closer overall in my opinion, focusing on using game experiences to demonstrate ability. He details several subcategories of Spike (not quoted) that he sees as essential to the netdeck creation process — again, I think that’s silly, because it’s Johnnies who want to express themselves by creating new decks. But eventually he gets to the following in the same article (by the way, by Limited he basically means Arena):
“Nuts & Bolts Spike focuses his energies in perfecting his own gameplay. He believes that the ultimate key to victory is flawless play. As such, Nuts & Bolts Spike spends his energy looking within. He tries to understand his own internal flaws and works to improve them.
Because of this focus, Nuts & Bolts Spike tends to spend more of his time on Limited formats, as it allows the most opportunities to improve his general skills. (This by the way, is mostly due to the fact that Limited has more variety and a wider level of power variance.) Some Nuts & Bolts Spikes do focus on constructed but it is the minority of this subgroup.
The most important thing to understand about Spikes is this. To them Magic is a means to test themselves. As such, their enjoyment comes from marking their own progress. While that often means winning, there are Spikes who measure their success in other ways. For example, some Spikes measure themselves not against winning or losing but by how perfect their play was.
The last thing I want to stress before I move on is that Spikes are neither limited to organized play nor are necessarily good. There are Spikes who play casually. There are Spikes who are downright horrible. Being a Spike is measured against why you play not where or how well you play."
Now if you ask me, only Spikes who measure success by how perfect their play was are true Spikes. Again, everyone likes to win. A player who doesn’t believe skill exists in Hearthstone, and thus isn’t looking for opportunities to outplay his opponent at all, still wants to win. Wanting to win doesn’t provide any relevant information regarding why a player plays, hence it’s not psychologically relevant.
But can we at least agree that a minority of Hearthstone players are “Nuts and Bolts Spikes?” I’d just call them Spikes, but if you want to get all semantic on me, let’s get official.