Infinitize the Maxitude OP for Arena

HSreplay – cards – Arena

Mage as a class has 51% overall winrate.

Infinitize has a drawn WR of 61.8% (ranked #20 of drawn WR cards)
It doesn’t say played WR for arena cards.

Deck WR is 59.3%
61.7% Mulligan WR.

That looks pretty solid to me. Having the card in your deck improves your overall WR by 10%

And keep in mind, most of the cards above infinitize are titans or cards that are heavily overstated such as forge of wills, trial by fire, marrowgar, etc.

Basically all constructed level cards.

Except infinitize isn’t very good in constructed.

So it’s pretty hard to see what it actually does.

hmm, okay.

HearthArena doesn’t think it’s as good as you do.

I don’t think that played winrate by itself has any usefulness as a stat. That said, the difference between played winrate and drawn winrate IS a useful stat, because it represents variance. While drawn winrate represents how good a card is on average, played-minus-drawn represents the variance, that is, how situational of a card it is.

Pretty sure it does. It’s a non premium stat in the HSR card section.

likes to present itself as far more data driven than it actually is. At the end of the day their numbers are just something that they made up. Not saying that they’re bad at Arena but IMHO they’ll never hold a candle to the raw numbers HSR provides.

Drawn WR might actually be a better stats than played WR.

Because some cards have an inflated WR due to the fact that they are ‘‘powerful finishers’’ while being a terrible overall card.

For instance, you could have a 100 mana card that says ‘‘win the game’’ and if you somehow managed to play it, you would have a played WR of 100%. But overall it’d be trash since you could never discount it to 0 unless you did something completely crazy

Nope, I’m on it right now and it doesn’t say.

Click on columns and then make sure the check mark by played win rate is on

It’s called “winrate when played”

You’re right, it wasn’t on.

61.3% played WR.

As for played WR… Pyroblast is #2 on the list with 82.8% played WR with a drawn WR of 55.2%.

Which just proves our point, having a ridiculously high played WR just means the card is a finisher, no one plays pyroblast to kill a minion, it is meant to kill the opponent.

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Honestly yeah. Played winrate can be a interesting stat, and worth looking at, but it’s usually less important than drawn winrate or even mulligan winrate.

For instance lets say you have a deck where you’re looking where played winrate can be misleading.

Finishers like Bloodlust, grave strength, leeroy, charge and Smite or finishing combo pieces always had great played winrates, because you only ever played them when they’d win the game.

But while strong in certain decks, they could very easily be a weak card in a deck NOT designed for them. (Ex: Bloodlust in a tokenless deck without refill, vs one WITH good refill).

The priest quest’s shard is a extreme example of this. It has/had near a 100% winrate when played. but the deck (quest priest), actually IMPROVED it’s winrate from 41% to 45% MULLIGANNING the quest away in stormwind.

A card with a “100% wr played”… making a deck weaker in a deck designed for it is exactly kinda one of the deck building pitfalls if ur doing boring winrate optimizing.

Are they fun, yup! Are some very strong? YUP!. Should you throw every in? Nope. But is it fun to? YEEE.

Regardless arena is a mode where infinite value and endlessly repeating value can be a problem. Especially if the discovers are nut, you can chain draw. But you are also likely to have the mage 1-2 mana behind and not able to discover the same turn they need the answer. It’s outtempoable. Strong or good, probably yeah.

But i still think titans are more bs. Especially sargera’s infinite 6/4s in arena with a board wipe + 12/12 of stats and a giant body with board clear.

Tl;dr:

Yeah tbh, winrate when played is probably one of the less reliable statistics to build around. I still think Arena sargeras is more bull than Infinitize though lol.

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Keep in mind that, without this, the card saw virtually zero play. It had to be buffed to include the mana discount before anyone considered it a decent card.

Is the fact that your hero power doesn’t always match the hero you choose currently in arena being taken into account? Get a better Hero power for a class that is overly aggressive can be a huge swing. Examaple: Mage takes hunter HP…oh my your opponents are going to feel the pain.

I have never seen a mage playing Maxitude even remotely threaten me. I’m still going face so unless you chain discover Alibi it’s not going to matter. What matters is that i keep asking the question until you inevitably run out of answers. In arena my questions become impossible to answer faster than they do in standard.

As for Arena itself it’s a fundamentally broken mode ATM. It is absolutely nothing like it used to be where it was a value game and who picked the best cards to fill out their curve better. Now just about every card is a powerhouse and they get offered far more than older weaker cards.

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Same.

This is my experience as well.

They can discover all day while I take out their health pool.