Imbue priest buffs coming. Any guesses on how they buff it?

Is it? I’m pretty sure it would be Shaman before priest, and the latest arena change brought buffs to other classes, demoting all imbue classes to a lower tier

Should be Warlock → DH → Warrior → Shaman …

I actually enjoy playing Priest Imbue, so it getting a buff is a nice bonus.

Now what that buff is… hmm… I feel 100% safe in saying it won’t be removing the Temp part. If Priest could hold onto discounted cards that’d be broken lol. I sort of like how it is with always a spell or creature. Maybe they treat it like you pick spell or creature then get shown options? I don’t really like that idea either…

So, since Paladin AND Priest powers are being touched, perhaps its something simple like 1 mana? I don’t hate it, 1 mana investment vs 2 is quite large. Hopefully it’s just that.

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Priest is the only relevant Arena deck, with Mage being a distant second place. Everything else is irrelevant by comparison.

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+1 here, spammed a bunch of it these days on NA

Disagree, I think the part where it would clog your hand with unplayable crap balances it out, and then some

But agree that won’t be the buff for sure (wouldn’t call it a buff anyway)

While I might subjectively agree, tier lists I can find online are hard disagree

Although HearthstoneArena, which I believe is the most precise, is much closer to what you said, putting DK and Priest in tier A, Mage and Shaman in tier C, and all the rest into tiers D and E

Does it really make sense to you that 1/3 of imbue classes will have their imbue mechanic cost 1 mana and the rest 2?

Ofc that’s not happening.

This option is the more feasible to me, anything else seems too optimistic or on the contrary pessimistic…because the only improvement i can think of for paladin is that the imbue begins with an extra activation, that is, with 2-cost dragons…

Oh yeah, forgot about DK. I did like 6 arena runs, and like 70% of the games were against priests, 20% were mages, 10% were DKs. People DO NOT play other classes.

Priest is the only one worth discussing, since, well, its already the best, and its getting buffs.

You mean, the most fun xD

It’s terribly inconsistent

I managed to win against a Priest who had 6- 7 imbues, and I had only 1, also as a priest, and this is not me bragging about my priest arena skills, because those are non-existant, that’s me proving that the concept, the mechanic, is quite inconsistent

You can hit one lucky discovery at the right time and win on top of that

That’s what’s fun, but that’s also what makes it inconsistent, and makes DK a safer pick

But yeah, I’ll pick Priest, Shaman or Mage over anything else right now

I got a very complicated idea for the buff, and it’s probably not happening, but still:

Make it so if you pick a minion, it has +2/+2,
and if you pick a spell, give it spell dmg + 1

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Right, it’s Blizzard after all so to think both would get some special crazy adjustments would just feel bad lol. You can see others don’t expect it to be fair with these classes getting 1 mana hero powers vs the other imbue classes -shrugs- is what it is. A Druid 1 mana hero power would be so upsetting.

Hmmm, no. Priest isn’t fun.

I hate the class, always have hated it, but I like Imbue Priest, because discovering is fun, fun, fun

And I believe I share that sentiment with majority of the HS playerbase

And I believe that explains why it’s so popular suddenly, much more than it being too strong (although, well, it’s hard to prove it, because it IS one of the best if not the best atm)

I feel like what the priest imbued hp needs is to be more consistent. Something like “a card from your deck” would probably be too much, but maybe adding a floor to mana of the discovered cards? Start at “a card that costs 0 or more” and increase it with every imbue?

Maybe change it to “select either a minion or spell to discover” then from there it gives you either 3 minions or 3 spells to pick from.

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Alright, and in exchange, imbue is banned from priest in Arena?

Until Priest has a card pool worth getting cards from. It will pretty much always be a bad Hero Power.

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Sounds totally fair. Ban all the imbue as far as I’m concerned.

I tried Imbue Priest in the casual mode to do a daily quest, it was so unplayable that I don’t believe that anything will save this archetype.

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Why? That’s how Imbue Druid is very decent right now. It just accumulates value without any big bells or whistles (not everything has to be a King Plush or a Zarimi).

A Priest that always has something good for the imbue, will be a value machine.

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Exactly this. The hero power is not bad (been arguing about this forever). It’s priest cards which suck.

The change just announced will help, but still won’t be competitive. Even removing the temp tag would probably still not be enough.

Bonus take: Overheal keyword sucks and probably ruined priest card pool forever.

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It’s actually an interesting buff what they went with, still probaby won’t do much while you’re discovering Mystified To’chas and Askaras. We need more buffs.

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If I’m not mistaken about the change, imbue priest will be able to imbue on 2 and then hero power on 3 and will always have 1 or 2 mana cards to choose from to play.

This little bit of early game might actually mean more than it seems.

From the minion side, this includes their imbue cards and their miniset taunt (which is getting buffed)

Or they just drop a soft taunt target like papercraft angel and shadow ascendant.

A sentry wouldn’t be bad either, whether they also ran protoss or not

On the spell side, I would say the 1-2 mana pool is stacked. The pool is mostly buffs and removals (including miniset spell is an aoe, even a small one that early may make a difference), so you’ve got a good chance to either bolster your board or weaken theirs.

There now may be an incentive to stay at around 2 or 3 levels of imbue so you can consistently choose from that pool

…now I’m wondering if this will work: stay at 2 or 3 levels of imbue so you have more chances to get sentries and photon cannons over and over.

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