I'm back to say Mage is done.. Again

Because it doesn’t work that way, honestly.

A few months ago VS called Paladin the strongest deck they had ever reviewed… mage was T4 meme… still more than three times as many people playing mage as paladin. They literally have an over powered nitro deck and people are still, “nah, I would rather lose as mage because this is my main.” You’re actually what I’m talking about. You play mage or you don’t play.

You just need to have some empathy and it will. Blizzard has to balance your definition of fun with everyone else’s, and that’s more difficult than just letting mage have a deck that takes up 1/3 of the games played.

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So what’s the solution? Nerf every popular Mage deck no matter how garbage it is because people are playing it too much?

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Yes, actually.

When people will continue to play trash decks and get farmed, blizzard has zero reason to do something different.

When people didn’t play bad shaman decks, they got a buff. If people played shaman like people play mage, shaman would have been nerfed and mage would have been buffed.

There’s more factors here than win rate, and they have said as much to us.

Edit: People keep coming at me like a am supporting or advocating here… I am simply pointing out the pattern based on what they do, what they’ve said, and what I see.

But why do they need to be nerfed? Shouldn’t people be happy they’re queueing into easily farmable decks?

It honestly depends on how long you want to wait around. If they drop IF on turn one or two I concede and leave. If they rope while choosing a discover I concede as well. I would rather play a game where the opponent plays me instead of rngesus.

The devs have talked about this idea of non games and how they don’t want that in the game.

Sorry to tell you but i was literally the person to discuss with you about mage popularity the first time.

You really not need to repeat that for me. The issue is:

The problem isn’t being faced and literally any other playerbase would be running devs face to the ground critical wise for taking the easy route to the issue.

Why?
Because they actually care for the game and understand that finding actually good solutions rather than postponing problems is how anything get better. Including games.

Our playerbase is changing and part of this is that more and more are playing what they like rather than trying to be competitive.
The game has to adapt to that sooner or later and making what people want to play bad on purpose won’t do the cut forever.

They can get with it a decent amount of times but not forever.
Mage is just the “most popular class”.

But there are other notable movements towards that trend.

Except it is, just not in a way you like or agree with.

great, then it shouldn’t matter how much they nerf mage as long as you’re having fun losing.

I play the game to have fun, not to see fair even numbers in a screen.

Mage has one of the most unfun decks in the entire game.

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Sure.

But until when a unfair game stays fun?

Have you even asked that for yourself?

Like i said:

They can’t get away with that forever. No matter how much anyone wants.
Even you gonna get sick of it sometime.

Fun is always more important than having a bunch similar meaningless numbers.

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I don’t think it’s unfair, though. I am having an absolute blast playing this meta. Some people like powerful burst and combos. Take your wins and losses and play again.

How long have Mall and people like him continued to play mage despite predictable and consistent trash tier decks? I mean, you might be wrong here.

Edit: have you ignored the dozen times in the last couple days I have suggested people stop playing mage entirely if they want it to have nice things?

IDK but I promised myself not play it again until it’s direction changes after this time and dusted my mage collection to make sure.

As much as it did even hurt myself emotionally but i kinda tired and i know that people are in continuous evolution even if slower than most can notice.

So i can confident say that this time isn’t forever.

If i really done that after years playing exclusively mage i sure other players can get fed up enough too.

Also crafting some decks from other classes slowly with the dust. First was questline rogue.

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Thats all very nice in an utopia but in the real world there is no universal definition of “fun” it varies from person to person.

So the real question should be why is your definition of fun better or more important that any other.

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I apologize for my treatment of you, Sel. You’re very kind, and I have been letting my emotions dictate my answers.
I still think Team 5’s reasoning is flawed with regards to Mage, and I feel there simply must be a better answer than killing every competitive deck it receives, but you did not deserve my ire and I am quite ashamed for my behavior.
I hope you can forgive, because I value your opinions, even when We disagree…

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I like to be optimistic.

Maybe Mask of C’thun? He’s in the deck as a burn finisher, especially against decks that don’t build much of a board.

I have died to mask running poison rogue in my little cloak and I’m always half impressed that someone still runs it and then I throw something across the room in rage.

To be quite honest, I don’t see it hurting Mage much. The biggest issue people were complaining about was Incanter’s Flow, which was bumped up 1 whole mana.

Thing is, I win just as many when using it as I do when I don’t see it. The deck already plays cheap. Just drop 1xIF for 1xSomethingElseForPeopleToComplainAbout and the deck will be just fine in its current position in the middle of the pack.

I watched Allie, Luna and few streamers earlier and it was apparent that quest/no-minion mage lacks a premium turn 2 without IF. Of course mage can win without a turn 2 IF, but that was the NUTS and it only has the nuts if it gets coin. In certain matchups, a t3 IF is probably fine, but I do think this makes the face hunter match-up suppppper high-rolly. Everyone I watched today just got moped up by face hunter, which has never been a good match-up for it, but I think the gap is a bit wider. That said, Luna was shifting the deck over to more face damage and less freeze and I think that may be the approach now since Warlock is likely to be king at least for a bit. Most decks had dropped apexis before, but it looks like mage may not be able to give up that damage. Only been a day, so WHO KNOWS, but I think in skilled hands quest mage can still keep up, but it’s definitely going to be more reliant on very strong Ruined Orb discovers and having brain freeze/flurry on hand to be able to get flow out at a reasonable time.

So how is everyones experience after the nerfs? Mage is still absolutely atrocious to play against. Can they just admit that the no minion crap is a total designfailure and go back to the drawingboard with mage?

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