If you think matchmaking is rigged, read this

There are two discussions here.

  1. Is Hearthstone is locally random? That is: for a given time/SR band, does the deck archetype that any given player is likely to face when they press the play button distribute randomly. I think you’re being a bit glib by claiming that it isn’t, but that’s probably a less interesting discussion.

  2. Is Hearthstone globally random? That is - should deck archetypes distribute across the ranks in some random way. Your claim, based on your simulation, is that it shouldn’t.

Your simulation definitely shows a structure that appears over time, but that’s not mutually exclusive with randomness. It’s also not necessarily indicative of how the game works.

The reason you’re seeing these structures in your model is that a rank distribution composed of bands where each band is followed by a band that beats it (paper < scissors < rock < paper < …) and each band is sufficiently wide is stable under the rules that you introduced. A randomly evolving system will tend to end up in a stable state.

There’s a lot of randomness here though, because there are many stable configurations. How many bands should there be? How should their widths distribute? The stable configuration you end up with will heavily depend on random choices early in the process.

The model’s also not indicative of something you see in the game. You don’t really see bands of Deck rock < Deck paper < Deck scissors < Deck rock… It’s more of an artifact of the model than reality, and a lot of this structure will disappear when you tweak the parameters.

As an aside - we still don’t seem to be using the word random in the same way, and we both agree on quite a bit, including that the game isn’t rigged and that the laws of probability and the existence of a matchmaker will force structures on a meta.

Trumpanzees are still claiming that the lack of evidence that the 2020 election was rigged PROVES that the election was rigged. :thinking: :roll_eyes: :man_shrugging: :man_facepalming: :crazy_face: :poop:

Sometimes you just can’t argue with stupid people. If they say 2+2 is 5, sometimes you just gotta say hell yeah it is… 'cuz you gotta carry the 1.

https://imgur.com/a/My1qK6s

Well, I do not want to be mean, but if you are playing quest murloc with shudderwock or similar decks to attempt your first time Legend, you’re not doing it the right way.

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Pigeons and chess, or something.

Lots of “rigging is true” people are a lot like that guy.

I get what you’re saying, but people claim their decks are scanned and they are matched based on card choices. So every time they queue up is another scan and another opponent selected to beat that specific deck. Which is fine I guess, but clashes with the other claim of a forced 50% win rate IMO.

I can show that three is half of eight.

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Nuh uh

14 characters

3 + 2.71828182846 also equals 8.

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Nuh uh

Yah ha.

cut 8 in half vertically and you get 3…

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Waiting for a reply

Please post Blizzards rules in black and white on the matchmaking on the modes.

Your request for attention has been declined.

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Request for attention?

I am requesting the rules that people keep referencing and acting like they are superior for knowing. Simple really.

Show me the unambiguous rules set people keep referencing. I want to see the actual written, black and white rules that are being referred too.

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You get E3, which everyone knows is the trade industry for video games.

E is the 5th letter of the alphabet, so really you get 53.

53 is the 16th prime number.

16 is 4x4.

2 4’s = 8.

Now we’ve come full circle.

Blizzard rigs games confirmed.

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I didn’t see a zero in any of that.

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Absolute troll threads. Flag and disengage.

So that is it…

you really don’t have an answer do you?

The “game isn’t rigged obviously and anyone who disagrees with me is an idiot crowd” have not seen nor actually read the rules they defend?

What!!??!!

That is basically it isn’t it. What a joke.

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