If matchmaking is rigged...?

I can think of systems that would work in the long term. The thing is that they’d require a lot of data storage and calculation. It’d probably increase processing for matchmaking by an order of magnitude, which would mean more servers. That, and they’d be atrocious on day 1 of any new expansion, because there’d be no pre-existing performance data on new cards — and day 1 of a new expansion is when customer experience matters most.

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