NEW MODE sure
REPLACING WILD, Hell no.
Wild is important for being a format where can use evry single card, all cards/sets are aviable thats the point of wild.
My personal experience is that when I see a new set, I immediately start thinking about what I can do in wild with those cards. Standard is a cess pool that I try to avoid. I’d rather not buy packs, then have to wait years to use them in wild.
If anything, I would be open to the idea of rotating cards, or sets, similar to what is being practiced in the duels mode.
I’m ok with this idea, but I’m not sure how it works.
I don’t play Duels.
I still like my rebuttal idea.
Allow a format where players choose the same amount of expansions that are allowed in Standard (6) of the players choice.
Whenever I want to play a somehow balanced wild game, I go in casual.
Keep in mind I use a deck that is probably strong, but not meta (it’s not random garbage for a meme deck, it’s usually highlander with more than 10 legendaries).
I used to see other good decks as well, but definitely not the ladder ones (if one sneaks in, it’s not a big problem anyways, i like the occasional encounter).
Maybe you want that?
People above me are correct in saying wild would become stale, but also not balanced (imagine if in 6 months they release to wild the questlines, they would need to nerf them like they already did)
I cannot believe I am still repeating myself as it explains in the first sentence, but this? is not my idea.
I just wondered what others who have more game mechanic experience thought of it.
My idea was to make Wild only able to use 6 expansions (of your choice, ) just like Standard, and then have another format where everything is used.
Yes. Proposing the idea here was my mistake.
The notion that anything could be discussed here other than: “Theo and Denath are just fine, but nerf mage again.” is laughable.
How would that work. My favourite expansion was probably the original quest mage, where pinging for a hk summoned a water elemental.But many players would not have enough cards to make much of a deck.
if my choice was that expansion, and his choice was the current wild quest mage where they endlessly loop their turn. I would just lose because of power creep.