How does the speed of matchmaking partially determine the classes we play against?
I am all for diversity. I’m unsure biasing the matchmaker is a great idea. I might think that one should face roles at a rate representative of the player population’s choosing.
If you add a “keep classes diverse” clause to the matchmaking system (say, by making it so that after playing against class X, you won’t see another one for 5 matches), matchmaking time will increase because you’ll be searching for an opponent within a smaller pool of possible opponents. Fewer possible opponents -> more time waiting for one to queue up. After one game the delay would probably be minimal, but the more classes the algorithm has to avoid, the harder it’d be to find an opponent.
Okay, so probably this would solve one problem while exacerbating another; namely players would complain about queue times and even then still say the system is completely rigged against them? lol
If they fiddled with diversity, you could make 9 decks, stop playing on each of them when the chances you face a favorable class/matchup are highest, and save 8 of those decks for your last 8 matches and cheese the ladder.
Anything but random matchmaking based on mmr is rigging the matchmaking unfortunately and once you do anything like that it can be abused like I just described.
Wild has a much lower population, so running into the same people is not uncommon there even at lower ranks.
If a match isn’t found quickly, the matchmaker will widen its MMR tolerance for the search.
It does not care what’s in your deck, what’s in anyone else’s deck, or what the results of your streak might be. It only cares about your MMR and the MMRs of the people in the queue with you.
If there’s a lot of people, it doesn’t have to look very far so the queue will be quick.
Yes, Blizzard has stated it many times for this and other games of theirs.
It’s also an industry standard, down to the chess tournament at a school on a weekend. They try to get as close to ELO as possible, but eventually you have to pair everybody up even if they aren’t exact matches.
Some tournament formats, like Swiss, deliberately use ELO/MMR as a seed, and then have that day’s results determine the rest of the matching. But that isn’t used in a format with millions of players.
The client runs like trash now. Lagging all the time in BGs. My friend list flashes all the time. I reinstalled and repaired and still broken. They need to work on this and not the mysteriously rigged matchmaker thats in all your braincells and doesnt exist in real world.
This was the part I’m uncertain about. There are many variations on ELO and We as players aren’t privy to which version HS implements.
I don’t like the version currently being used and i suspect that providing speed over diversity is why i don’t like it.
However; you have given excellent reasons for why changing the system to prevent repetition could be undesirable.
Oh well. I tried to help solve the problems of the complainers.
Guess I’ll go back to just saying how much I wish Burn mage were back in standard…
It doesn’t care at all about diversity, only MMR. That’s why it doesn’t ever look at your deck: it neither needs to nor would it affect anything.
Making it slower wouldn’t get you more diversity.
The complaints come in the form of “greedy blizz thought I was winning too much so it gave me a counter to make me lose!” but that argument runs into several inconvenient realities:
The matchmaker doesn’t know what deck you’re playing
The matchmaker doesn’t know what deck your opponents are playing
Well; I still believe that lack of diversity in matching is why most players think the matching is fixed. After ten matches of playing a deck that counters yours, you change a card, and then suddenly face something different says to me that the current system has a knack for making players think they are seeing something unfair where there isn’t any.
I don’t know that’s true. I think players get salty, but most players on here are reasonable to facts .
And i beg to differ: I have complained about matching feeling terrible even though I won many times.