Still waiting for the Druid nerfs. Oh wait. nvm.
So nobody else sees the Azshara portrait and thinks naga mage might be a thing?
Probably. I had just hoped for improvements to existing decks like Pally got for so long with Librams or Druid had gotten with Ramp.
Guess mage will be starting over aagin.
this is a thread called murloc pirate vomit âŚwithout any combos with new cards to allow players to play several cards of those types in a turn âŚthis thread is pure clickbait
I meant the title as what I feel. I wasnât describing any effects or mechanics.
Have you ever seen a Pirate deck that wasnât rush or charge?
Because I havenât.
Have you ever seen a Murloc deck that wasnât swarm/flood?
Because I havenât.
So; the title was my opinion only, and was not intended as anything else.
Thereâs nothing wrong with that, but if you find it bothersome, I will change it.
Edited it. Hope that takes care of the issue for you.
They have nerfed Mage in 5 of the last 6 expansions.
In Outland, Scholomance, Stormwind, and Alterac; thatâs 4 out of 5, they nerfed cards from previous expansionsâŚ
If the new expansions didnât sync with the old ones, there wouldnât have been a reason to nerf previous expansion cards.
Yeah. I know.
I canât believe you just said that:)
Still waiting for you to not change the subject when itâs inconvenient for you.
But Iâll bite. The nerf will come via rotation (at the latest, Iâd be surprised but not unhappy if they release another patch before then), which will be in a few weeks it seems.
Also note that the kaza nerf was 2 weeks ago, which in retrospect is pretty close to the end of a rotation (read: they took action quickly, the same way they reacted to a deck like tip the scales paladin last year). Now, imagine if it was mages who gets nerfed in the last month of a cycle, and you see people still whining about them 2 weeks after that nerf. I wonder how youâd react to that.
Which has never been the case for mage in the past 5 expansions, as you pointed out.
Still; Iâm not as upset as I was earlier.
The Naga cards look somewhat interesting, so there is that.
But I cannot help but be bothered by your observation.
For five expansions Blizzard has chosen to destroy existing Mage archetypes and start all over each time.
But Druid and Pally got to exist until rotation with decks that were improved every expansion.
That seems really unfair.
Thatâs because mage wasnât problematic near the end of a rotation.
Thatâs like complaining people living in the arctic never died from heat stroke (well, there might have been a few, but those are exceptions not the rule)
Not really.
Highlander mage for example was a thing until highlander stuff rotated. Was it the top thing? No, but not being the top is not the same as the deck type being âdestroyedâ. Neither does nerfing the deck. If it does, well then can we say they âdestroyedâ paladins in Barrens? At least secret pally hasnât returned.
Which leads to no minion/spell/quest mage, which are basically one archetype that got nerfed but not âdestroyedâ. It came back and evolved over time (read: they improved). If you donât count that as a deck type that persisted, well then I could say that druids/pallies had their deck types destroyed. Libram paladins today is not the same as the pure paladins or libroom paladins from the year before. Ramp druids today are not like the clown druids or GA druids of last year. etc.
Turtle mage was a specific deck they killed off. Thatâs the exception not the rule.
Which is because Mage was nerfed to mediocre every expansion.
Tell it all, not just the part that supports your arguments.
Druid has gotten to be sickeningly overplayed, as well as Op, without a peep from Blizzard. Both were given as reasons for nerfing mage.
They treat Mage completely differently than they do other classes.
It is so apparent now that anyone can see it.
I appreciate your intellect, and I thank you for the insights. But this expansion is yet another example of completely re-writing Mage after a full cycle of constantly improved Pally and Druid decks.
I have yet to see all the cards. But Iâm willing to bet that no existing Mage deck gets anything of real power.
âŚwhich would require mage to have⌠improved through time. In case you forgot, thatâs what we were talking about a few posts up. We have come full circle.
Thatâs my line. Most of our exchanges is you making claims, and I respond with things that contradict those claims, to show you how you arenât telling it all.
Again, they got nerfed via kaz nerf two weeks ago. There was a peep. Maybe you donât think it was big enough. Doesnât mean there wasnât a peep.
According to you. I doubt everyone agrees that itâs so apparent, or even true. Given how you often act like youâre surrounded by naysayers and doubters, or how the community is full of mage haters, Iâm not even sure if you believe in your own statement.
They nerfed Druid every expansion last year.
Gibberling in Barrens, the 2 mana 2/3 Taunt Discounter to 2/2 in Stormwind, and Celestial Alignment in Alterac.
And yet it managed to take over the meta.
Not sure the colussus keyword might be interesting.
Based on the few cards I saw, it looks like they are trying to emphasize minions and board control over spells, OTK and from-hand cards, which in my opinion is actually a good direction; perhaps we will see more battles for board control instead of a constant rush to see who can hit face fastest and most consistently.
That said, it was only a few cards they released, and Iâm not clear on what exactly rotates out/in to form the new card pool, so there may be lots of room for experimentation.
I just hope they can pull off a board control dominant meta, would be fun to play for a change, donât believe weâve had one for a loooong time.
My one piece of feedback is that the colussus keyword is extremely ambiguous, they donât show you what exactly the extra âappendagesâ are for each card, so will require either crafting it or waiting until players play the cards so you can get a sense for what the heck each appendage does. Effectively they are packing many minions into one minion with this colussus keyword, interesting way to power creep lol. Also, do the appendages count as individual minions are do they die when the host dies for example?
This would be a very good direction. No argument there.
I am disappointed in what I see as another abandonment of existing decks for Mage.
Only a few days ago, I had players telling me to be optimistic, as the most powerful decks were rotating, but my deck wasnât losing much, and so stood to improve.
With these cards I donât see how. They appear to be building a brand new deck for mage, and heaving both Ping Mage and BSM to the ash heap.
I think I could demonstrate that Team 5 has done this repeatedly with Mage.
I also believe that I can demonstrate that other classes have been allowed to enjoy one effective deckstyle over the course of several expansions.
Saying things like that tends to upset others here.
So; while I have no inherent dislike with new cards, and new ideas,
I do feel disappointed that Mage isnât given a deckstyle that is allowed to develop over time and be refined, in the same way that Librams were for Paladin, or Ramp was for Druid.
Unless there are an awful lot of powerful Mechs for Mage, I donât see them having much at all, although it is possible that Nagas could provide what I am looking forâŚ
They gave mage a spell only archetype last year; now they are giving it a minion based archetype (mechs).
I donât see why this is an issue: finally mage only player can play what other classes do! Wasnât this what you wanted?
Mage getting mechs is the same of shaman getting freeze
Itâs worth considering that Librams got no direct support this year, yet it sticks around like the turn that wonât flush. Maybe Ping Mage will be next years turd? Thereâs no reason that we yet know of that mechs and wildfire canât go in the same deck. Or maybe there will be direct support as well?
If you go to hearthstones website and look at the new cards it will show you the appendages for the colossus cards. You have to click on the colossus and then down at the bottom of the pop up page will be the appendages. You can click the name of it and it will show you the card.
It is only an issue in the sense that mechs have nothing to do with existing cards.
I believe you told me not too long ago that Mage was retaining most of its cards and only losing mask?
I fail to see how any of these cards support WFMage or even BSM.
And; I have never understood Mech Mage.
Mages donât lend themselves to engineering that well.
We had tech mages in Wow, which was a bust imo as mages already had portals.
Most mages are tailors and enchanters, etc.
So in HS I fail to see what benefit there is to mechs for mage.
Nagas are a cool idea if Mages are given enough to be competitive.
Anyhow; after being hopeful that others were right, and WF Mage stood a chance of being more powerful due to rotation, I now think the deck is probably dead, and Mage will have to start over again, unlike Druids or Pallys, which got to enjoy repeated expansions of improvements to Ramp and Librams.
I doubt that either Murlocs or Pirates will benefit mage.
So that means Mage will probably be control again in a meta where uber aggro decks exist.