I don't get the low win rate of quest paladin

I’m not talking about you or anyone specific here. Not everyone who responded here is the average player I talk about in the OP. It seems like you’re projecting.

Well sure. I didn’t say it would be a good idea to play it, just that it would have a respectable win rate in the hands of a good player in any rank.

I don’t believe <50% is guaranteed in the top ranks, but sure it’s easier to go <50% with it than a better deck by definition.

Yeah, pretty much this. “Not good at highest of legend” is a really weird cope when its the 3rd most popular deck being played at any ranks, and clearly its performing well enough to climb past the control DK gatekeepers.

And what do any of these people care about the “highest of legend”? 99.9% of the players are not experiencing that. 99.9% of players are experiencing fighting murloc paladin everywhere

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There is a lot of statistics that proves that smth opposite happens. Several VS reports and podcasts, hsguru. Everything shows that the higher ranks are, the worse the winrate of this deck is. Some control decks are weak against it in low ranks, but strong in high ranks and viable somewhere in the middle (where people have finally learnt how to find a button to launch a starship, I guess).

…yes, that’s what a stereotypes and prejudices are. You hold beliefs about groups of people, nobody specific, instead of individuals.

You use that word. I don’t think it means what you think it means. I was directly talking to you, an individual. You’re still on about these vague groups of other people that we’re supposed to just trust you bro are the average. We are not the same.

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If you’re not projecting, you’re being naive, because I never generalized about you or anyone in here.

What’s the “crime”: that there are groups of people? By your logic: “abolish the word GROUP”.

The problem isn’t its winrate. The problem is its hugely inflated playrate and how unfun it is to play against even if you win

I know this is anecdotal, but I think there is some kind of “social bias” against this deck. I mean in practice: nobody takes it seriously above diamond (in fact it’s not played even in diamond (almost all of its play time is below diamond 10)); and by extension that means nobody gives it a fair chance; I checked the stats of today by the way (its’ mainly played BELOW diamond 10).

It’s popular, but not in all ranks. I checked today and it’s mainly played BELOW diamond.

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High rank streamers trashtalk the deck saying it doesnt reach 50% winrate in legend because everything else is just played better
Paladin is just paladining, having a deck with board pressures that hard punishes mistakes and suboptimal deckbuildings

I started playing again after almost 10 years because of this deck, it feels so classic to me, so I like it. 300 games, 67% winrate, but on gold 5. Its not a Bad deck, just very easy to counter. So a lot of decks I just cant beat, but some good RNG decks are beatable :sweat_smile: most wins happen way before my minions gets big, at +2-3. Funny losses is when players lock my board full of the low dmg murlocs, so I cant do anything for some turns :sweat_smile: some losses could for sure be prevented with a taunt, as face dmg and spells is a big weakness :sweat_smile:

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I’m not so sure actually. It’s more likely that some people don’t play it well. For example you have to always focus “spawn moar murlocs!”; if you start buffing them for example you may easily lose; buffing like Crusader is Aura is an end game thing for it strictly (well unless you have nothing else to play at all).

I played this meta a bunch of different decks. Sure a control death knight or whatever is a more robust deck: but this deck can have a such a strong mid-game; if it high-rolls the mid-game it’s almost impossible to beat; it spams murloc upon murloc upon murloc with +5/+5 or worse for 4-5 rounds.

The problem in short is there is 0 strategy playing Murloc Paladin other than play more murlocs

Especially with the miniset, once the quest starts rolling (usually by t3 or 4 if they high roll their 1 cost minions or the rush spawner)

You are rewarded for playing the tribe because the devs created OP cards for their stats that combined with the quest make it a nightmare to go up against if you arent somehow quicker / able to field clear & develop your own board each and every turn

The spawn 2 1/1 rushers. (Sometimes kindred-ed)

The Rex on 5 or 6 which spawns 3 more (that count for quest and get buffed of course)

Grunty on 8

Not to mention the map if you choose NOT to play the 1/2 that casts a spell, usually discovers 1-4 more of these.

I understand aggro is about snowballing early but the major problem is Murloc snowballs and never stops even after the avalanche hits the town

Edit : yes i am guilty of making my own threads about this, but because of how many times ive lost to Murloc Paladin and other annoying decks ive decided to abandon sanity and embrace chaos with Fyrakk Rogue.

If im gonna lose im gonna blow up my own board, hand, and deck first before you can

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It’s not a bad deck as most people say but let’s not overrate it. If you play it perfectly and if you high roll a little: the mid-game is extremely strong BUT if a control deck high rolls a little it won’t lose or a if an aggro(fast) deck high rolls a little murlocs will be still too weak to do anything.

The main problems it has against the (slightly) better decks are:

a) zero taunts (or almost)

b) zero reliable AOE or similar defenses

c) it’s never strong very early and never strong very late (if the opponent is a late game deck)

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Sounds like its just a polarizing deck. Punishes players for having a bad turn. Like, aw dang my hand has nothing playable for one turn, and my opponent is X deck, guess I’ll just lose.

That’s what polarizing means. Not that I’d know since I don’t play standard :^)

False. You generalized the “average” player.

What crime? You’re imagining arguments and logic that weren’t made.

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According to both the latest and previous VS reports (330, 329), paladin is in the middle of the pack in terms of play rate. And note I said paladin as in it includes other pally decks (mainly aggro), not just murloc.

How is that inflated?

Wow. thank you for taking my original quote out of context xd.

The 1st most popular deck by far is control DK of a variety of variants and imo the bigger problem for sure. Not only is it the most popular deck in the game it’s also the strongest, and runs rampant at every rank. Murloc paladin while annoying isn’t always a loss for me, I win most of the time playing my homebrew midrange deck, but DK is completely busted and wins 100% of the time with literally nothing for me to do except instantly concede.

Further, it has favorable matchup against nearly everything that anyone plays, making it an S tier deck. People on the forums only complain about Q paladin but DK is truly the only problematic class right now. There however is no proportationte amount of complaining on here for some strange reason.

Blizzard’s only balance patch that just came out does absolutely nothing to address either Paladin or DK, but instead buffing cards that were already mana cheat for warlock and druid, as well as buffing their meme mini-set egg to try and force more purchases. All of which will fundamentally change nothing. /emote “That’s incredible!”

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yeah i dont hardly any of the DK cards needed for basically any DK decks except for 2. and neither have yielded me a win yet so far. I forget the name of the first one and the second one ive tried i dont know how its meant to be played really, egg something. feels super slow to get it going.

I think the influencers are sometimes full of crap for views. The deck is hated so they meme for milking the hate.

The deck is played little in >D10 and WHEN it’s played I see some people easily getting 60% with it on 5k+.

I was playing that deck myself this month, and I already said multiple times murloc paladin isn’t the best deck. People like to imagine other people are stupid because they pretend they have an easy argument that way.

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So you’d rather think that all the high level players are somewhat not understanding how to play that deck, rather than thinking that they know how to consistantly beat it ?

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Bad players only care about playing the game for 50 turns so any slower deck like Control DK that doesn’t threaten quick lethals get a pass on their radar while decks like Murloc Paladin that are faster are on top of their radar even when the deck itself is mid or lower tier. These are the kind of players that like rules like no rush 20 minutes in Starcraft and cry if you killed them at 20 minutes 1 sec because they didn’t get to built thier 200 supply worth of carriers yet.

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