I am sick of DK Zerg

and if you struggle with basic math (which you seemingly do), you can do some quick napkin math and see, hex is a 3 mana spell, you only have 2 options to double any potential copy, wasting another 2 mana, while zerg just grows bigger and kills you as 30hp is nothing for them

We established on these forums that skill is only a factor in maybe 5 of 100 games. Stop trying to cover for blatantly broken archetypes and mechanics because you want to keep riding the wave. Zerg is insufferable and broken and sacrifices almost nothing to be an aggro deck. I’d argue you could make every zerg card cost one more and it would still be busted.

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I don’t even play constructed after the miniset release. I mainly play BGs if I play at all.

It’s easier to not play if you keep hearing desperate tryharding about constructed.

Hex isn’t an answer, as it’s completely invalidated by Growl. Only a stupid DK plays Infestor without having some throw-away minions on board to spread growl to. I know Shaman does get a spell that makes a spell also target adjacent minions, but that combination is too slow to answer a turn 3/4 Infestor+Growl. They can always generate more Infestors anyways.

Hex 2x
Thrall’s Gift 2x
Tide pool 2x
Triangulate 2x
Conductivity 2x (to make hex hit potentially 3 targets)
Lightning Reflexes 2x (maybe more hexes)
Worgen 2x (for the 0/3)

Pretty easy to eat their board space.

I do realize that Zerg DK is prone to Terran Shaman, but what abouth other classes ?

Protoss Priest also have 4 silence cards, but Heartsthone has 11 classes.

Yeah, buddy. Good luck with your mana ramp and “board clear” vs their board and minion growth.

Next, you share its colder at night than it’s outside?

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The answer is easy.
Make Infestor’s buff a battlecry, not a deathrattle.

Change the buff to allow it to be silenced

or make the buff just attack, not health.

  1. That fits the theme of zerg better: high attack low health.
  2. It fixes issues where reborn minions have more than 1 health, and are way too durable.
  3. The synergies in place right now that give the deck its flow arent gone.
  4. And it does so with minimal card text change.
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Battlecry doesn’t fix the main issue, which is that it is an AURA, you cannot change the stats of their minions to push through. Sure their stuff gets buffed stats, but things that normally would make sense don’t. How many people have tried using Horn of the Windlord on some taunted zerg to find it does nothing? It is unintuitive and is the main effect making this broken.

Correct, which is why They should not get reborn on any zerg minions. Because the drawback of reborn is completely negated.

As always people will defend any card that gets released because the only players left in this God forsaken game are the META people, the most toxic and tasteless players, who will gobble on the slop with gusto.
These people only wonder what to put next in their deck alongside their board wipers, Zilliax deluxe, Titans and Reno.

Right? God forbid you win a game or three. Unbelievable that people like winning a pvp ladder game. The nerve of some people, right?

this post could be straight from the mental paralympics, lol.
you know, that meta is often defined as most effective tactic available. so, naturally, people will go for what’s best in order to have a higher win rate. or, they do some mental gymnastics and complain about it cause their tier e deck can’t get above 20% win rate.

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That’s a dumb strategy, because they don’t know what’s best usually.

E.g. the most popular netdeck is rarely the best because of mirrors.