They are just so overtuned right now. Enough said, the other points have been made on this forum as to why. I am all for synergy, but come on, removal and healing at the same time. Removal and card draw and board development in one cheap card. 4 solid decks cause everything synergizes so well. Fatiguelock, handlock, owltk lock, and now tickatus is brought back.
I play the class some and even I can’t play it long cause it feels like I am cheating other players.
Regis did a couple of videos with OwlTK but replacing owl. He did one with Rustwix (fun!) and one with Hakkar plus Rafaam (haven’t tried). He, in his own estimation, was winning because the warlock control deck is so packed full of power. Not with his actual deck. Especially not the Hakkar one.
Of those four “solid” decks only questlock is the 4th best in the game and others are not close. Even then its win rate is alot lower than the other 3 top decks.
Tickatus deck is a meme deck and is useless on ladder
I was curious and looked for the video, because playing a slow combo deck in wild and winning is not possible.
His opponents were playing bad decks too (star bonus x3 at bronze, so no surprise); I don’t think he won games because of the power of warlock.
Of course playing highlander warlock, even with 2 bad cards (rafaam and hakkar) will result in a win against a bad deck: that’s the thing that I like about warlock in wild (pre UiS): I was capable of winning games without a broken deck, just because the deck has something for everything.
But to be objective, he didn’t win because of warlock power, but because of his opponents lack of power (bloodfen raptor and elven arcer in wild )
also this is a factor: of course a boring game where you lose against a quest pirate warrior on turn 6 isn’t going to the final cut, because it isn’t the purpose of the video.
Youtube video are highlights, rather than actual footage.
Trump was actually posting his “trump’s laboratory” deck without shaming of losing or saying the deck was bad (literally the mad man), but they were longer than 20 minutes and the purpose was more of a “let’s see if it works”, rather than “let’s see what happens when it works”
Paladin, Warrior, Rogue, and Shaman are all performing better than ANY warlock deck. Shaman is the only “new” deck. Does losing to owltk feel bad? Sure. So does losing to decks that have been around for several months. That’s the more frustrating things to me. Just play quest warrior. Or Anacondra druid where you have absolutely no chance if they Celestial Alignment you turn 4 your game is over even faster than any lock deck.
Warlock is far from the only offender, there are other OTK decks that are better.
There was some interesting discussion on the VS podcast on the dominance of very fast combo decks, basically all the mass mana cheat is the issue , Rod, Octobot, Mana Siphon, Celestial Alignment, all these would need to be hit to slow things down.
These are all examples of ‘bad’ mana manipulation , with something like Lightning Bloom is much more fair.
They may need to do something because all these OTK decks combined with Freeze Shaman and Scabbs make playing mid range minions feel bad and we risk a meta of Pirate Warrior and a bunch of OTK decks.
Edit: saying all that I don’t think T5 should rush to nerf a bunch of stuff, the new cards feel much more open than the UiS cards and there maybe ways to counter the OTK decks using the cards we already have.
Unfortunately due to the lack of hand interaction in Hs it’s generally pretty difficult to counter combo in the same way you can counter board based strategies.
Nerf warlock hero power and it would solve all these problems. Card draw is what makes warlock so op. It has already been shown hero power does not always have to cost 2 mana. Demon hunter it costs less, others cost more. Make warlock hero power cost 3 mana. A simple fix to make warlock fairer.
Name any hero power that costs 3 mana. This imo is by far the dumbest suggestion and doesn’t get to the root of the problem. 2 health for 1 card is just fine and doesn’t break anything. You can’t just destroy a classes unique hero power because you don’t like playing against the class. Hero powers are not the issue unless it’s an odd quest hunter or the hero power is repeatable during a single turn.
Because that is just how some people experience things. They can see the minions coming but OTK, to them, comes out of nowhere. It is a perception thing. It happens in every card game ever in every format ever.
Also a lot harder to interact with the hand than the board in general creating a helpless feeling for a lot of people. Same reason they didn’t like quest mage really. I don’t think anything really NEEDS a nerf but I’m a filthy magic player so I try not to chime in with what I think should or should not be changed. Sometimes it slips out but generally I try to just pose counter arguments to people so they can explain themselves. Or double down, I’m not their mother.
DH costs 1. The idea that hero powers cost 2 isn’t true. Warlock’s is open for change. Does it need to be changed? I don’t know. I think it’s the cards themselves which determine a class’s place on the tier list in any given meta.