How's this for a card?

Neutral
Stats:
Attack 4.
HP 3
manna 3.

Text: Whenever an enemy minion attacks, this minion attacks that one. HP does not go down on this one.

So basically Immune taunt. NO.

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Uh… What? Naw I’m good.

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that one? which means which?

the wording is messed up man

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Yeah I am not very good with wording LOL.

But the card is not immune. When it said “HP does not go down on this one” that was referring to when an enemy minion attacks something else, its HP doesn’t go down. So, it only goes down when the enemy attacks it directly.

Seems too confusing. So no. So what its an Ogre type cards but instead of 50% chance to hit something else its 100%? We had that card Noggenfogger only difference it it was everything not just opponent attacks.

Here’s a clearer nearly equivalent text:

Whenever an enemy minion attacks, it takes 4 damage.

Now, I’m all for a Hearthstone zeitgeist where this is a 4 mana card. That is, I would love to just kill off aggro for a couple months before this gets nerfed. But this is kinda crazy.

Here are my attempts to remake it:

(3) 3/3. Legendary. Whenever an enemy minion attacks, deal 2 damage to it. *

(5) 2/6. After an enemy minion attacks, it takes 3 damage.

(4) 4/2. Divine Shield. After an enemy character attacks, this minion attacks it.

There is a world of difference between “whenever” and “after”.

*Rework 1 has to be cheap to be useful, and too high damage would make it game-winning, so it gets squeezed into having to be legendary.

If you meant

Whenever an enemy minion attacks another friendly minion, it takes this minion’s attack as damage.

that is effectively Taunt in all but a few cases and would mostly be a pointless card.